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#1 |
![]() Join Date: Aug 2009
Reputation: 928
Posts: 1,728
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Question on Weapon Removal...
Uhm, how do I strip a player of their weapons before the next level loads?
For Half-Life 2: Episode 2. |
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#2 |
![]() Join Date: Feb 2011
Reputation: 0
Posts: 125
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The triger_weapon_strip entity will strip the player of any weapons he has. The position where you should place it depends on how the level transition occours, but as a general advice you may want to place the trigger_weapon_strip so it overlaps the trigger_changelevel. Remember that in this case you need to first activate the weapon strip, then activate the level change!
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