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Old 07-29-2012, 08:53 AM   #1
m.harmless
 
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Question Great game but many questions

I recently bought the game and find it quite enjoyable. For me its biggest weakness is its documentation. After reading the manual, the beginners guide and playing for a while I still can't figure some things out. Maybe someone can help me out...

Terrain and movement cost:
Where can I see how much movement points it costs to move through specific terrain types? Seems like moving through your own cities costs fewer, while moving through lava and other difficult terrain costs more than 1 point per hex. But how much is it?

Items bought from traders:
Where are the items I bought? E.g.: I bought a sword with +10% melee from a trader, but I have no idea where to find and use it.

Quests to construct specific buildings:
Where do I have to build the quest buildings? It seems to me that it has to be in a specific city, because I failed a quest, even though I had built the reuquired building. But which city is it? Always the capital? How can I tell?

Thanks in advance to anyone who can help!
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Old 07-29-2012, 07:07 PM   #2
martinms
 
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Hope this helps:

Terrain:
Haven't seen any documentaton but off the top of my head here goes:
Any tile with one of your buildings (even if still under construction) 1/2
Plains, Sandy Desert 1
Hills, Forest, Jungle, Lava Hills 2
Swamp, Lava Fields 3

Items
Just above and to the left of the Diplomacy button is a new button for managing your Lords. Click to button and you'll see a new screen with all your lords and their equipped artifacts across the top and unequipped artifacts on the bottom. Left click on an equipped artifact and you can return it to storage and left click on a unequipped artifact and a whits circle will appear where a Lord has a s slot available for it (lords can't equip all items, they each have their own mix of artifacts they can use). Left click the slot you want to equip the artifact in.

Quests
You should be able to build it anywhere, not sure what to tell you on this. Did time run out while the building was still under construction maybe?

Hope this helps.
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Old 07-29-2012, 07:23 PM   #3
m.harmless
 
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Quote:
Originally Posted by martinms View Post
Hope this helps:

Terrain:
Haven't seen any documentaton but off the top of my head here goes:
Any tile with one of your buildings (even if still under construction) 1/2
Plains, Sandy Desert 1
Hills, Forest, Jungle, Lava Hills 2
Swamp, Lava Fields 3

Items
Just above and to the left of the Diplomacy button is a new button for managing your Lords. Click to button and you'll see a new screen with all your lords and their equipped artifacts across the top and unequipped artifacts on the bottom. Left click on an equipped artifact and you can return it to storage and left click on a unequipped artifact and a whits circle will appear where a Lord has a s slot available for it (lords can't equip all items, they each have their own mix of artifacts they can use). Left click the slot you want to equip the artifact in.

Quests
You should be able to build it anywhere, not sure what to tell you on this. Did time run out while the building was still under construction maybe?

Hope this helps.
Thanks a lot!

The terrain values make sense. I have to say that this seems like a major oversight, that this isn't mentioned in the game, the manual or the beginner's guide...

Regarding the items, I feel a bit stupid, because I totally missed that icon even though I could have sworn that I tried everything. My bad.

Regarding the quests I think you're right, because I have since completed a few of those. I think that when I got the first one, I might have already started construction of the buliding before I got the quest and even though the building was finished after I got the quest it didn't count.

Thanks again for helping me out
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Old 07-29-2012, 08:34 PM   #4
Galdere
 
 
 
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There's a wiki that answers your first question and possibly others:

http://warlockmota.wikia.com/wiki/Terrain_and_Combat
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Old 07-30-2012, 04:10 AM   #5
m.harmless
 
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There's a wiki that answers your first question and possibly others:

http://warlockmota.wikia.com/wiki/Terrain_and_Combat
Thanks, that is indeed quite helpful! And once again I have to wonder why this information is not in the game or any official documentation.

The game is still a lot of fun, but I hope the patch in better in-game explanation of the game rules and terms. Oftentimes when I chose a new perk for my units I have to guess and try what it will actually do, because terms like "unit power" or "rugged terrain" are used but not defined. But that aside, I'm having a blast leading my monstrous hordes through the lands... ^^
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Old 07-30-2012, 07:38 PM   #6
Zechnophobe
 
 
 
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Originally Posted by m.harmless View Post
Thanks, that is indeed quite helpful! And once again I have to wonder why this information is not in the game or any official documentation.

The game is still a lot of fun, but I hope the patch in better in-game explanation of the game rules and terms. Oftentimes when I chose a new perk for my units I have to guess and try what it will actually do, because terms like "unit power" or "rugged terrain" are used but not defined. But that aside, I'm having a blast leading my monstrous hordes through the lands... ^^
I encountered a bug with 'quest' buildings a while back, not sure if it still exists. The bug was that if I was ALREADY building the required quest building (as in, it was in my build queue) then it would NOT count for the quest. So if I had to build a harbor, and I'd already started building one, with a single turn left, finishing it would not trigger the quest as being complete.

Seems a weird bug, but there you are.
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Old 07-31-2012, 02:44 AM   #7
m.harmless
 
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Originally Posted by Zechnophobe View Post
I encountered a bug with 'quest' buildings a while back, not sure if it still exists. The bug was that if I was ALREADY building the required quest building (as in, it was in my build queue) then it would NOT count for the quest. So if I had to build a harbor, and I'd already started building one, with a single turn left, finishing it would not trigger the quest as being complete.

Seems a weird bug, but there you are.
Yes, that's what I think happened to me as well, as I described above. I had already started the construction process before I got the quest and when the building was finished it didn't count. I'm not a 100% sure though if this was when I played the demo or after I bought the full version of the game.
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Old 08-01-2012, 07:43 AM   #8
axhed
 
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Originally Posted by m.harmless View Post
I have to say that this seems like a major oversight, that this isn't mentioned in the game, the manual or the beginner's guide...
Quote:
Originally Posted by m.harmless View Post
Thanks, that is indeed quite helpful! And once again I have to wonder why this information is not in the game or any official documentation.
dude, come on. it takes about 30 seconds of paying attention in game to figure that out.
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Old 08-04-2012, 02:28 PM   #9
m.harmless
 
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dude, come on. it takes about 30 seconds of paying attention in game to figure that out.
My point is, that the basic rules shouldn't need to be "figured out" via trial and error, but rather defined and explained, either in advance (i.e. in the manual) or during gameplay (via tooltips, or some kind of indication).

I probably should not have called it a "major" oversight because it's not like it's a terribly big problem that prevents you from enjoying the game. It just struck me as odd, that e.g. in a game that to a large extent consists of moving around troops, the actual rules of how moving said troops works in different territories aren't explained anywhere.

As I've written above, I find the game very enjoyable as it is, but I'd enjoy it even more, if I didn't have to use alt+tab every now and then to look things up in the wiki...
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Old 08-05-2012, 04:57 AM   #10
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Originally Posted by m.harmless View Post
My point is, that the basic rules shouldn't need to be "figured out" via trial and error, but rather defined and explained, either in advance (i.e. in the manual) or during gameplay (via tooltips, or some kind of indication).
Um... Yes, I agree that game need this info explained, but actually, every unit have clear arrowed path after you'll set it to move somewhere. So you always know how far it will go. And length of path is a quite a plain hint for me.
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Old 08-05-2012, 05:43 AM   #11
Ishan451
 
 
 
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Quote:
Originally Posted by martinms View Post
Hope this helps:

Terrain:
Haven't seen any documentaton but off the top of my head here goes:
Any tile with one of your buildings (even if still under construction) 1/2
Plains, Sandy Desert 1
Hills, Forest, Jungle, Lava Hills 2
Swamp, Lava Fields 3
The movement costs on Buildings is different though.

Terrain with your buildings on seem to half reduce the costs, i know for sure that plains with a building on it only cost 0,5 points to walk through (i am using that quite a lot to build roads by lining up buildings of several cities).

The hills also go down to 0,5 and i think the Swamps go down to 1, but i am not sure.

The same thing goes for enemy buildings. Moving onto a Plains field with an enemy building costs more than one step.

And i would really love some report about how many movement points it costs when i am putting the cursor onto the field. Guesswork, when you have buildings and other things in between, if you can move there and still have 0,5 Move points left, to attack, for example, is quite frequent for me.
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Old 08-05-2012, 06:36 AM   #12
m.harmless
 
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Originally Posted by Smiling Spectre View Post
Um... Yes, I agree that game need this info explained, but actually, every unit have clear arrowed path after you'll set it to move somewhere. So you always know how far it will go. And length of path is a quite a plain hint for me.
That's true, although it still would be nice to know the exact point costs, if you're planning more than one turn in advance.

Plus...

Quote:
Originally Posted by Ishan451 View Post
And i would really love some report about how many movement points it costs when i am putting the cursor onto the field. Guesswork, when you have buildings and other things in between, if you can move there and still have 0,5 Move points left, to attack, for example, is quite frequent for me.
... that's also the main thing that's bothering me about the movement point mechanic and the lack of feedback: not knowing if I'll still be able to attack after I've finished moving. Moving right in front of the enemy and then not being able to attack can really take the wind out of the sails of a supposedly devastating surprise charge attack...
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Old 08-14-2012, 11:12 AM   #13
Morgian
 
 
 
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Btw, you are sometimes failing a quest to erect a building automatically, because you lack the prerequisites (and cannot get them in time). It happened to me quite a lot with temples, because I either lack the holy ground (~60%), or the city near the ground cannot build the type of temple.
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