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#1 |
![]() Join Date: Oct 2011
Reputation: 127
Posts: 551
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Hello.
I see some beginners having problems with this and i decided to make a tutorial. Using this method npc will always attack you wherever you hide. ![]() Step 1: Click on your entity tool and create npc_zombie(example) Step 2: Npc values Name - zombie1 now click "Flags" and check "Template NPC (used by npc_maker, will not spawn)". Step 3: Spawn Destination Click on your entity tool and make "info_npc_spawn_destination" and name it "dest1". This is where your npc or npc's will spawn. Step 4 Template Maker Click on your entity tool and make "npc_template_maker".Set Name of template NPC "zombie1" Start disabled - Yes Other Values can be different , all up to you. Now go to Flags section and make sure everything there is unchecked. Step 5: aiscripted_schedule Click on your entity tool and make "aiscripted_schedule". Values: Name - AISchedule_Seeker Target NPC - zombie1 Search Radius - 0 Al state to set - Set state to COMBAT Schedule to run - Walk to Goal Entity ( optional) Interruptability - Damage or Death Goal entity - !player (this might be red so ignore it) Now go to Flags section and check "Repeatable". Step 6: Go to your npc_template_maker > outputs. Add: OnSpawnNpc Target Entity: ALSchedule_seeker Target Input: Start Schedule Delay: 0.00 Congrads Done. Now if you want to spawn just Enable npc_template_maker.I'm not going to tell you how to do that, Triggers, buttons.. Up to you. Hope this helped and sorry for my terrible english. Last edited by FF.GHoST61: 07-30-2012 at 01:42 PM. |
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