|
|
#1 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 156
|
when I run my custom map, I open console and see some red color warnings:
================================================== ======================= "Map dm_backyard missing stringtable dictionary, don't ship this way!!! Run with -stringtables on the command line or convar stringtable_alwaysrebuilddictionaries enabled to build the string table" ================================================== ========================
|
|
|
|
|
|
#2 |
![]() Join Date: May 2011
Reputation: 0
Posts: 43
|
I'm not 100% sure, but I believe it has something to do with the navigation mesh. I seem to recall seeing this message on my map before it had any mesh, and I don't think I've seen it since generating one.
|
|
|
|
|
|
#3 |
![]() Join Date: Feb 2010
Reputation: 285
Posts: 3,507
|
Appears to be a txt file with a list of some models, sounds and things in it. No idea what for. I think its built automatically and put into the .bsp when you run the map for the first time. So your supposed to run the map least one time for giving it out.
|
|
|
|
|
|
#4 |
![]() Join Date: Jun 2004
Reputation: 489
Posts: 17,360
|
There are numerous times when the engine needs to transmit a string to clients (e.g. the name of a sound to play). Instead of literally transmitting the potentially quite long string, it transmits an numeric index in the map's embedded string table.
Since the client and server map files have to match it's guaranteed that the right string will be found by the client. |
|
|
|
|
|
#5 |
![]() Join Date: Apr 2012
Reputation: 6
Posts: 207
|
for Alien Swarm maps after compiling and loading a map I type in console:
stringtabledictionary After this command there is no error |
|
|
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|