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#1 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 61
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The Orange Box 360?
I've recently bought the Orange Box for the Xbox because TF2 was on it. While playing I wondered why Valve has updated it? Will Valve ever update the Xbox 260 version? It seems like a huge waste not too.
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#2 |
![]() Join Date: Jun 2009
Reputation: 107
Posts: 700
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Valve can't update it because they don't want to charge players for the Update, and Microsoft has to have it charged.
Also, memory space, but I think that was debunked last thread about this. |
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#3 |
![]() Join Date: Sep 2010
Reputation: 2505
Posts: 6,771
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Sorry, guy. Microsoft demands that basically all content DLC must have a price tag, so Microsoft can take some of it.
Valve is 100% against paid Gameplay DLC, and Microsoft is 100% against not-making-money. |
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#4 |
![]() Join Date: May 2010
Reputation: 2
Posts: 93
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At this point it would be more worthwile to just release a new version of it for XBLA. I don't even remember the 360 version getting glitches fixed let alone new content. (I played 360 version back when it came out, didn't take to longer before it was filled with people glitching under the maps)
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#5 | |
![]() Join Date: Aug 2011
Reputation: 2278
Posts: 12,835
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Quote:
I think they just like putting prices on things because they like the numbers. |
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#6 |
![]() Join Date: Feb 2011
Reputation: 1444
Posts: 2,164
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Valve has never updated the console version of TF2 because of Microsoft and Sony's policies against free DLC. The fact that it shares a disc with four other games might be a factor too.
There have been a few people wanting Valve to re-release TF2 for the PS3 (or even the Wii U), and while that'd be nice, TF2 is...what, 11 GB now? I don't think any console could handle it. Maybe if they got rid of all the cosmetic crap it could fit, but I'm not sure. |
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#7 | |
![]() Join Date: Sep 2010
Reputation: 2505
Posts: 6,771
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Quote:
Probably to keep up public image and stuff. |
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#8 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 61
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Why can't Valve make this huge update, at a incredible low price (100 Microsoft Points. That'd be a much better compromise, + remove all the hats and $hit, just add weps and maps, and TF2 will be more like 7 gigabytes.
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#9 | |
![]() Join Date: Jan 2009
Reputation: 527
Posts: 2,578
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Quote:
The OS X port of Steam and TF2 came and went, and we're now without much support over there. I believe we've recently got a few more on working, but the amount of people isn't high. Which leaves me to the conclusion that the same thing happened for the 360, but much worse. |
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#10 |
![]() Join Date: Sep 2010
Reputation: 2505
Posts: 6,771
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#11 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 61
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#12 | |||||
![]() Join Date: Mar 2011
Reputation: 208
Posts: 643
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Sigh, not this again. Well I have some time now and the thread was moved before it got too long. So let's do this.
Quote:
*The "thousands" estimate comes from the DLCs for L4D1 and L4D2, most of which have five to ten thousand ratings on the Xbox Live marketplace. It can be assumed that at least that many people would have downloaded those DLCs, and it could be assume that a similar number of customers would have been there for TF2 had Valve similarly released DLCs for it. Quote:
To say that Team Fortress 2 couldn't have had a small free DLC is simply wrong. Obviously Valve couldn't have released all of the class updates and maps for free, but that is NOT what you said, as you said "all content DLC must have a price tag" on it which is totally incorrect. And you are also incorrect in saying that Valve is 100% against paid DLC: they have had no problem releasing paid DLCs for L4D1 and L4D2 on Xbox. They released four different paid DLCs for those games, in fact, and I personally (as well as a lot of my friends) bought all of them due to my love for the L4D games. I would have proudly spent money on TF2, seeing as I love it as well, so please don't act like spending money on DLC for a game you love is instantly some horrible, unimaginable and never to be seen thing when in fact Valve later showed that they are capable of doing it. And also don't forget the store for TF2, as well as the Mann-up servers that you have to pay to access. Again, please do your research next time before making such bold statements that can be easily debunked. Quote:
The 360 version did receive some patches to fix bugs and glitches, but many of the major ones remained- such as shooting through the gates in setup time, or building sentries under the map as you mentioned. It was inexcusable of Valve to leave these kinds of things in. There might be some developers who don't fix game breaking glitches, but Valve is a developer that has been known for supporting their games. For them to not have even fixed game breaking glitches (not nit picks about graphics or anything) in TF2, whereas they did in their later games (L4D1 and L4D2 received many major patches on Xbox 360), it really sends a negative message to their console fans. Quote:
In addition, proposing the idea that Valve is incapable of optimizing and porting a reasonable amount of content to their console games and releasing at a reasonable price is incorrect, as they have done so for L4D2. In fact, saying such a thing is actually insulting to the TF2 team, because you are implying that they are less capable of releasing DLC for consoles than the L4D team, seeing as said team is a much smaller team that worked directly with a much smaller demographic when releasing DLCs for the L4D Xbox players. edit- I apologize for somehow missing your second paragraph. Console games are not necessarily the same size as their PC counterparts. They often use lower resolution textures and lower quality audio files that take up less space. They also do not feature some components of the PC release that would take up more storage space or be more taxing on the hardware, such as in-game video recorders or development kits. The amount of space left on the base disc is irrelevant, as title updates and DLCs are downloaded to hard drives or flash memory, not the disc. It is also very unlikely that Valve would try to re-release TF2 in an updated state with the rest of the Orange Box games. In the event that they re-released the game, it would probably be its own separate retail disc, or a download on Xbox Live or PSN. It seems unlikely that TF2 alone would fill up a single Xbox DVD, but in the event that it did, they could just release it on more than one DVD, or release it exclusively on high capacity Blu-ray or Wii U Optical Discs for the PS3 and Wii U. How much space the updated game would take would depend on what said updated game included. It is unlikely that a "fully" updated version could ever be released, which would include every map and weapon from the PC version (it is also unlikely that any form of hat or cosmetic would ever be seen on a console release). I understand that the RAM of the Xbox 360 is indeed limiting, and it would probably be impossible to have every single new weapon from the PC version added and fully functioning on the Xbox 360. However, it may be possible for them to bring the initial class updates to the Xbox 360, or even one or two new weapons from each slot. As for maps, I see nothing stopping them hardware wise from porting all of the maps over. If they optimized each map, and added the proper elements that would allow the new game types to work (like the carts and bombs), each of the maps could theoretically work. Maps are loaded up individually, so there shouldn't be any problem with having all the new maps added. However, there would probably be issues with Valve releasing free community-made maps as part of a paid DLC. Therefor, we would probably only receive maps created by Valve. This would limit our selection, but we would still receive many of the popular maps, as well as many that are played commonly in competitive leagues. So overall, I don't think that an updated version of TF2 for the consoles would exceed size limits or be too taxing for the hardware. Quote:
I think that's all the big arguments. At least we didn't get any "console players go play with their console toys in the console forum" or "Xboxers don't deserve DLCs" this time. Last edited by Mincegamer: 08-23-2012 at 08:07 PM. Reason: Didn't respond properly to some posts. |
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#13 | |
![]() Join Date: Aug 2011
Reputation: 2278
Posts: 12,835
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Quote:
Pretty sure the first L4D DLC was $10 when it first came out. They often "free-ify" DLC for older games on XBLM. I KNOW the L4D2 DLC was $10, because I ended up paying for that one. I think Valve made some kind of special deal with Microsoft for Portal 2. And the only RDR free DLC I remember is the one that adds like one extra skin or summat. Zombies, the one that give a BUNCH of extra skins, and the one that gives the Tomahawk were all paid for. |
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#14 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 61
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I'd happily pay $5 for a dlc for MvM
Who here agree's? and the Pyro's Airblast... |
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#15 |
![]() Join Date: Jul 2012
Reputation: 12
Posts: 136
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