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#1 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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Hey all, me and my friend want to play bots together but they keep changing their difficulty level and insta-killing us as soon as we get a few kills. I know the bots are meant to get harder and all that but I want them to stay the same.
I've looked into all the console commands and game settings documents but I cant turn it off or make them stop - they always start on the difficulty setting I want but change and ruin the game soon after. I cant find anything about turning it off or how to change the values of the 'auto harden' to need us to get something like 300 kills before they change - can anyone help me? |
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#2 |
![]() Join Date: Aug 2012
Reputation: 31
Posts: 231
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In gamemodes_server.txt
"bot_autodifficulty_threshold_low" "0.0" |
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#3 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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#4 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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I really need help with this - they are always fine in the first round and then get elite, can't I just wipe out the "bot_autodifficulty... thing?
Last edited by siramikvarse: 08-28-2012 at 11:54 AM. |
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#5 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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bump bump bump
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#6 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 88
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I didn't seem to have that happen on my LAN server.
I found all my answers on getting my server up and running on this forum. I wish I would of known about this forum too. http://forums.srcds.com/ Might also be a good source of info to ya. I am guessing your config is no different then mine, just I don't have that same thing happening with me. Last edited by davidkody: 08-28-2012 at 01:26 PM. |
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#7 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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Can anyone at least tell me how these values work?
"bot_autodifficulty_threshold_low" "0.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) "bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) How do I get these to fix my problem? A full quote would be extremely useful. :-/ |
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#8 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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come on someone must know - I have been trying to fix this all day with 0 success and its getting to me (if they just put a f**king create server option like in css we wouldn't have all these problems).
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#9 |
![]() Join Date: Mar 2010
Reputation: 0
Posts: 88
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.
You are using this command right?
bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. My autodifficulty is the same: bot_autodifficulty_threshold_high : 0 : , "sv", "rep" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty bot_autodifficulty_threshold_low : -2 : , "sv", "rep" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty these are all the bot commands I know: ot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. bot_all_weapons : cmd : : Allows the bots to use all weapons bot_autodifficulty_threshold_high : 0 : , "sv", "rep" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty bot_autodifficulty_threshold_low : -2 : , "sv", "rep" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. bot_dont_shoot : 0 : , "sv", "rep" : If nonzero, bots will not fire weapons (for debugging). bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes) bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes) bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. bot_knives_only : cmd : : Restricts the bots to only using knives bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd : : Restricts the bots to only using pistols bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing. bot_quota : 9 : , "sv", "rep" : Determines the total number of bots in the game. bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random? bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet. bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team. bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing. bot_take_control : cmd : : Take control of a bot. bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack. |
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#10 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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The starting difficulty isn't the problem, nor are the console commands, I just cant stop them raising the setting I start them on. Its all to do with my post above and that I don't understand how the values work - I have tried raising and lowering the values and nothing makes a bit of difference...
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#11 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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yet another bump
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#12 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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third times a charm bump
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#13 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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*gives up on life*
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#14 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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The values must mean somthing, how can I make it think '300 kills and then I'll change my difficulty'?
Last edited by siramikvarse: 08-28-2012 at 03:15 PM. |
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#15 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 25
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if anyone knows anything let me know
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