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Join Date: Mar 2012
Reputation: 0
Posts: 7
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Hi my friends on vdc.
I've got troubled by this prob this days. I used a DispatchParticleEffect() function in a client file, and the particle is actually showed up, but it seems that it is always spawn at the center of the map no matter what coordinates i send. Whats wrong with this? ![]() the code is Code:
DispatchParticleEffect("character_lock_on", pPlayer->GetAbsOrigin(),pPlayer->GetAbsAngles());
thx in advance
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