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Old 09-18-2012, 10:42 AM   #1
Hellfire
 
 
 
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Engineer Subclass - Desparado

Primary Weapon - Teufort Twoshot

Double barrel shotgun. Reload time of Soda Popper. Altfire fires both shots at once. Firerate/damage of shotgun. 16 in reserve.

Secondary Weapon - Revolver

Does 20% more damage than spy's revolver.

Melee Weapon - Quickdraw

Gunslinger reskin.

PDA

+50 Health. Instantly deploy level 1 buildings that are unupgradeable. All buildings cost 100 metal. Cannot build sentries.
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Old 09-18-2012, 10:48 AM   #2
Doktor Elcaro
 
 
 
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Sounds fun.
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Old 09-18-2012, 10:59 AM   #3
Mr. Slippyfist
 
 
 
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Teufort Twoshot sounds OP for standard Engineers. Spy checking would consist of instant killing any non DR spy. It would be so easy to take even a great spy out in a fight.
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Old 09-18-2012, 11:03 AM   #4
Captain Blades
 
 
 
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Hmm. Gunslinger engie already fills this role. Slap a frontier justice on there, and you've got a Revengeneer class with a surprisingly high DPS and pocket crits.

Works like a charm on Kong King, minisentries are slightly unbalanced there.
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Old 09-18-2012, 11:05 AM   #5
Hellfire
 
 
 
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Quote:
Originally Posted by Captain Blades View Post
Hmm. Gunslinger engie already fills this role. Slap a frontier justice on there, and you've got a Revengeneer class with a surprisingly high DPS and pocket crits.

Works like a charm on Kong King, minisentries are slightly unbalanced there.
This gives yoh more health and makes your support buildings easier to build.
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Old 09-18-2012, 11:16 AM   #6
Captain Blades
 
 
 
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Quote:
Originally Posted by Hellfire View Post
This gives yoh more health and makes your support buildings easier to build.
Gunslinger engie lets you maintain your usefulness to the team, by having lv 3 buildings, while letting you have more flexibility in combat.

Going full-desperado means that your only looking out for yourself, which isn't the point of the engie.


If you want to play scout, play scout.
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Old 09-18-2012, 11:33 AM   #7
Hellfire
 
 
 
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Quote:
Originally Posted by Captain Blades View Post
Gunslinger engie lets you maintain your usefulness to the team, by having lv 3 buildings, while letting you have more flexibility in combat.

Going full-desperado means that your only looking out for yourself, which isn't the point of the engie.


If you want to play scout, play scout.
This makes it easier and faster to get your support buildings up and making you a reliable combat class.
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Old 09-18-2012, 11:37 AM   #8
Mouldaiselne
 
 
 
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Quote:
Originally Posted by Hellfire View Post
This makes it easier and faster to get your support buildings up and making you a reliable combat class.
So where's the tradeoff from being a support and a combat class?
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Old 09-18-2012, 11:37 AM   #9
Gedeon
 
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Enforcer for secondary is overpowered
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Old 09-18-2012, 11:41 AM   #10
nanners
 
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Entire set is way too OP, from giving engy the Enforcer to the instant lvl 1 sentry - just too much power for a support class
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Old 09-18-2012, 11:42 AM   #11
Gedeon
 
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Quote:
Originally Posted by nanners View Post
Entire set is way too OP, from giving engy the Enforcer to the instant lvl 1 sentry - just too much
he can't build sentries

I read it wrong too the first time
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Old 09-18-2012, 11:54 AM   #12
Hellfire
 
 
 
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Originally Posted by Mouldaiselne View Post
So where's the tradeoff from being a support and a combat class?
No sentries.
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Old 09-18-2012, 12:15 PM   #13
AceBlack
 
 
 
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Revert the revolver's damage bonus and give it headshots.
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Old 09-18-2012, 12:18 PM   #14
StormHarbinger
 
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Demoknight-esque.

Desecration of class.
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Old 09-18-2012, 12:38 PM   #15
Captain Blades
 
 
 
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Quote:
Originally Posted by Hellfire View Post
This makes it easier and faster to get your support buildings up and making you a reliable combat class.
If you want a reliable combat class, play one. The engineer, even the revengineer's job is to support his team, he just gets a different combat loadout.

For the second time: play scout.
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