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Old 09-19-2012, 03:16 AM   #1
Jarode
 
Join Date: Aug 2012
Reputation: 0
Posts: 3
Thumbs down CS:GO Server crashes after joining an Team

Hi guys,

i have a problem with my dedicated server.
It runs on openSuse 12.1 and i have no custom maps or any other things installed. Only the server files.

GameMode gungametrbomb is the only Mode the server is working correct.
Any other Mode the server crashes after try to join a team.
I hope you can help me to fix this problem.

Console output:
Quote:
Server will auto-restart if there is a crash.
LD_LIBRARY_PATH=/home/csgo/server/csgo-server/bin:/home/csgo/server/csgo-server:/home/csgo/server/csgo-server/bin:
#ConVarRef developer doesn't point to an existing ConVar
#Using breakpad minidump system
Using breakpad crash handler
#PERF WARNING: Failed to open model substitution file, cannot swap models out based on gpu_level!
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#ConVarRef sv_alternateticks doesn't point to an existing ConVar
#Game.dll loaded for "Counter-Strike: Global Offensive"
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from gamemodes_server.txt.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Convar developer has conflicting FCVAR_CHEAT flags (child: no FCVAR_CHEAT, parent: has FCVAR_CHEAT, parent wins)
Particles: Missing 'particles/maps/gg_vietnam.pcf'
maxplayers set to 32
Required key "game_info" missing.
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Unknown command "mat_bloom_scalefactor_scalar"
mode MP, dedicated No, ports 27016 SV / 27006 CL
---- Host_NewGame ----
Unknown command "sv_show_bot_difficulty_in_name"
Host_NewGame on map de_dust2
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command "mp_ggtr_bomb_pts_for_molotov"
Unknown command "spec_show_xray"
Unknown command "spec_show_xray"
PrecacheScriptSound 'anarchist_blank' failed, no such sound script entry
PrecacheScriptSound 'balkan_blank' failed, no such sound script entry
PrecacheScriptSound 'fbihrt_blank' failed, no such sound script entry
PrecacheScriptSound 'gign_blank' failed, no such sound script entry
Attempting to precache model, but model name is NULL
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(730)/version(5058)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
Connection to Steam servers successful.
Public IP is XXX.XXX.XXX.XXX.
Assigned anonymous gameserver Steam ID [A:1:2198489089(3089)].
VAC secure mode is activated.
-> Reservation cookie 18600005792b3c9: reason ReplyReservationRequest
Executing server command:
mapgroup mg_classic
nextlevel de_dust2
map de_dust2 reserved

---
---- Host_Changelevel ----
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command "mp_ggtr_bomb_pts_for_molotov"
Unknown command "spec_show_xray"
Unknown command "spec_show_xray"
Attempting to precache model, but model name is NULL
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.
Server waking up from hibernation
Client "Snipeme" connected (192.168.XXX.XXX:27005).
PutClientInServer: no info_player_start on level
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
[STEAM_1:1:XXXXX] Pure server: file: GAME\csgo\pak01 ( 1 -1 00000000 429c04 ) could not open file to hash ( benign for now ) : 7dc0dbfccfca83b4e21015507bb0fb44 :

[STEAM_1:1:XXXXX] Pure server: file: GAME\csgo\pak01 ( 1 -1 00000000 429c04 ) unrecognized vpk file : 7dc0dbfccfca83b4e21015507bb0fb44 :

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120919121423_1.dmp
./srcds_run: Zeile 318: 7837 Der Wecker klingelt $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mi 19. Sep 12:14:28 CEST 2012: Server restart in 10 seconds
Mi 19. Sep 12:14:29 CEST 2012: Server Quit
I here are my config files.

Server.cfg
Code:
sv_password "" //Only set this if you intend to have a private server!
mp_freezetime 5 //The amount of time players are frozen to buy items
mp_join_grace_time 15 //The amount of time players can join teams after a round has started
mp_match_end_restart 0 // Defines whether a map should be restarted after a game has ended 
sv_cheats 0 //This should always be set, so you know it's not on
sv_lan 0 //This should always be set, so you know it's not on
//**The bot commands below are mostly default with the exception of 
bot_difficulty 3
bot_chatter "off"
bot_join_after_player 1
bot_quota 10
bot_quota_mode "fill"
//**The following commands manage kicks and bans
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
gamemodes_server.txt
Quote:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt

"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{

"maxplayers" "16" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
"exec" "competitive.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
"mg_classic" ""
}
}

"casual"
{

"maxplayers" "16"

"exec"
{
"exec" "casual.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_bomb_se" ""
"mg_classic" ""
}
}
}
}
"gungame"
{
"gameModes"
{
"gungameprogressive"
{

"maxplayers" "16"

"exec"
{
"exec" "armrace.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_race" ""
}
}
"gungametrbomb"
{

"maxplayers" "16"

"exec"
{
"exec" "gungame.cfg"
}

"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_demolition" ""
}
}
}
}
}


//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/...icated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
"mg_classic"
{
"name" "mg_classic"
"maps"
{
"de_dust" ""
"de_dust2" ""
"de_aztec" ""
"cs_office" ""
"cd_italy" ""
"de_nuke" ""
}
}
"mg_race"
{
"name" "mg_race"
"maps"
{
"ar_shoots" ""
"ar_baggage" ""
}
}
}
}
armrace.cfg

Quote:
bot_quota_mode fill
bot_quota 10
bot_defer_to_human_items 0
bot_defer_to_human_goals 0
bot_difficulty 2
bot_chatter off
mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 0
mp_roundtime 1.5
mp_freezetime 5
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_death_drop_gun 2 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_gungameimmunitytime 0
sv_ignoregrenaderadio 1
mp_molotovusedelay 0
sv_alltalk 0
sv_deadtalk 0
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
sv_allow_votes 1 // Voting allowed in this mode
sv_arms_race_vote_to_restart_disallowed_after 0

// gungame progressive defaults (not used in this mode)
mp_ggprogressive_round_restart_delay 15

mp_weapons_allow_zeus 0
mp_solid_teammates 0
mp_free_armor 1

// required defaults
mp_maxrounds 40
mp_halftime 1
mp_force_pick_time 15
spec_freeze_time 1.0
spec_freeze_panel_extended_time 0
spec_show_xray 1
hostname -[E-P-T]- Montagsbuben CS:GO Armrace
sv_lan 0
sv_tags ept,EPT,Spass,Fun
sv_pure 1
//sv_allowdownload 0
casual.cfg
Quote:
bot_quota_mode fill
bot_quota 10
bot_defer_to_human_items 1
bot_defer_to_human_goals 1
bot_difficulty 3
bot_chatter normal
mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 0.25
mp_startmoney 800
mp_maxmoney 16000
mp_afterroundmoney 1
mp_playercashawards 1
mp_teamcashawards 1
mp_timelimit 30
mp_roundtime 2.5
mp_freezetime 3
mp_buytime 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_death_drop_gun 2 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
sv_ignoregrenaderadio 1
mp_molotovusedelay 0
sv_alltalk 1
sv_deadtalk 1
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_autodifficulty_threshold_high 2.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
sv_allow_votes 1 // Voting allowed in this mode

// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000

mp_weapons_allow_zeus 0
mp_solid_teammates 0
mp_free_armor 0

// required defaults
mp_maxrounds 40
mp_halftime 1
mp_force_pick_time 15
spec_freeze_time 1.0
spec_freeze_panel_extended_time 0
//spec_show_xray 1
hostname -[E-P-T]- Montagsbuben CS:GO Classic Casual
sv_lan 0
sv_tags EPT,Monatagsbuben, Spass, Fun
competitive.cfg
Quote:
bot_quota_mode fill
bot_quota 10
bot_defer_to_human_items 1
bot_defer_to_human_goals 1
bot_difficulty 3
bot_chatter normal
mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 0.25
mp_startmoney 800
mp_maxmoney 16000
mp_afterroundmoney 1
mp_playercashawards 1
mp_teamcashawards 1
mp_timelimit 30
mp_roundtime 2
mp_freezetime 5
mp_buytime 30
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_death_drop_gun 2 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 1
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_molotovusedelay 0
sv_alltalk 1
sv_deadtalk 1
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_autodifficulty_threshold_high 2.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)

sv_allow_votes 1 // Voting allowed in this mode

// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb 3500
cash_team_elimination_hostage_map 3000
cash_team_elimination_bomb_map 3250
cash_team_win_by_time_running_out 3250
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 3500
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_rescued_hostage 750
cash_team_hostage_alive 150
cash_team_planted_bomb_but_defused 800
cash_team_hostage_interaction 150
cash_player_killed_teammate -3300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_bomb_planted 300
cash_player_bomb_defused 300
cash_player_rescued_hostage 1000
cash_player_interact_with_hostage 150
cash_player_damage_hostage -30
cash_player_killed_hostage -1000

// gungame progressive defaults (not used in this mode)

mp_weapons_allow_zeus 1
mp_solid_teammates 1
mp_free_armor 0

// required defaults
mp_maxrounds 40
mp_halftime 1
mp_force_pick_time 1
spec_freeze_time 1.0
spec_freeze_panel_extended_time 0
spec_show_xray 1
hostname -[E-P-T]- Montagsbuben CS:GO Competitive Server
sv_tags ept,EPT,Spass, Fun, Montag
sv_lan 0
gungame.cfg
Quote:
bot_quota_mode fill
bot_quota 10
bot_defer_to_human_items 1
bot_defer_to_human_goals 0
bot_difficulty 2
bot_chatter normal
mp_friendlyfire 1
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 0
mp_startmoney 0
mp_maxmoney 0
mp_afterroundmoney 0
mp_playercashawards 0
mp_teamcashawards 0
mp_timelimit 0
mp_roundtime 1.5
mp_freezetime 5
mp_buytime 0
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_defuser 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_gungameimmunitytime 0
mp_ggtr_bomb_respawn_delay 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_defuse_bonus 0
sv_ignoregrenaderadio 1
mp_ggtr_bomb_pts_for_upgrade 1 // Kill points required to upgrade a player's weapon
mp_ggtr_bomb_pts_for_he 2 // Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_flash 3 // Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_molotov 4 // Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_halftime_delay 10.0 // Number of seconds to delay during half-time
mp_molotovusedelay 0
sv_alltalk 1
sv_deadtalk 1
mp_ggtr_end_round_kill_bonus 0 // Number of bonus points to award the team when a knife kill ends the last round
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
mp_ggtr_last_weapon_kill_ends_half 0 // End the half and give a team round point when a player makes a kill using the final weapon

sv_allow_votes 1 // Voting allowed in this mode
sv_arms_race_vote_to_restart_disallowed_after 0

// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb 0
cash_team_elimination_hostage_map 0
cash_team_elimination_bomb_map 0
cash_team_win_by_time_running_out 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_rescued_hostage 0
cash_team_hostage_alive 0
cash_team_planted_bomb_but_defused 0
cash_team_hostage_interaction 0
cash_player_killed_teammate 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_bomb_planted 0
cash_player_bomb_defused 0
cash_player_rescued_hostage 0
cash_player_interact_with_hostage 0
cash_player_damage_hostage 0
cash_player_killed_hostage 0

// gungame progressive defaults (not used in this mode)
mp_ggprogressive_round_restart_delay 15

mp_weapons_allow_zeus 0
mp_solid_teammates 0
mp_free_armor 1

// required defaults
mp_maxrounds 30
mp_halftime 1
mp_force_pick_time 15
spec_freeze_time 1.0
spec_freeze_panel_extended_time 0
spec_show_xray 1
maxplayers 16
hostname -[E-P-T]-Counter-Strike:GO Demolition
sv_tags ept,EPT,Fun,Spass
sv_lan 0

Last edited by Jarode: 09-19-2012 at 04:44 AM.
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Old 09-20-2012, 01:10 PM   #2
Jarode
 
Join Date: Aug 2012
Reputation: 0
Posts: 3
Thumbs down PutClientInServer: no info_player_start on level

I have tried to get this shxt server working but the only mode that works is Demolition.

I think this Message in the log-file is the problem:

Quote:
PutClientInServer: no info_player_start on level
i googled a lot in this day for that prob and anything i found is that on this map is no spawn point.
But how could this be?
The map is dust or dust2 or italy all maps are from valve. No customs. no mods or anything else.

Tomorrow i try to reinstall this fxxxing thing.

I will get you up2date.
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Old 09-24-2012, 04:52 AM   #3
Braineh
 
Join Date: Jan 2009
Reputation: 0
Posts: 72
Got the same problem and disabled all custom cvars... seems like mp_death_drop_gun was my problem, disable it or change it to 1. 2 seems to crash the server.
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Old 09-25-2012, 01:20 AM   #4
Jarode
 
Join Date: Aug 2012
Reputation: 0
Posts: 3
thx braineh
i had tested it. And now the servers are running very well.
Thx for all helping.
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