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![]() Join Date: Oct 2010
Reputation: 52
Posts: 449
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[Suggestion] What if we could group our animations sets?
Hi, I was thinking about something that might be useful in SFM.
Imagine yourself making a big shot with lots of stuff happening, it may get troublesome to search through all the particles', models' animation sets. So what if we could could group our animation sets into groups which will contain what we want? Example: Here we have a Heavy and a shotgun locked on him, and here we also have a soldier and a shotgun locked on him, sure you can just rename shotguns so it would be easier to distinguish them from eachother, but why not just make 2 groups for the Heavy called "Heavy_Equipped" (Heavy + Shotgun) and "Soldier_Equipped" (Solly + Shotgun) so you can later hide'n'show their contains whenever you want? OR here is another example - Say you have spawned about 20 particles and you're too lazy/it's too difficult to scroll through them all just to find what you need. Why not to group them into one group called *insert name here* so you can later hide'n'show them whenever you want? So, yeah. What do you think about this idea? |
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