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#1 |
![]() Join Date: May 2012
Reputation: 11
Posts: 158
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I changed de_nuke_ve (just del wires, barrels and unnecessary garbage) Now i can download this map from my server, but i need some help whith update version
1) I want replace css doors on plant B (pls remove css doors and use standart cs go doors) 2) I have problem whith ladders link below (bsp and vmf) download de_nuke_ve_d1 |
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#2 |
![]() Join Date: May 2012
Reputation: 11
Posts: 158
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I upload video on youtube. Now we can download de_nuke_ve from our server
[video] de_nuke_ve_de |
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#4 |
![]() Join Date: Sep 2006
Reputation: 6
Posts: 38
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Rampage47 thank you very much - de_nuke_ve_fix works properly, including fast download and no stringtable spew in the client console.
I put a 32-slot server up to run this map 24/7 216.210.65.51:27019 and will probably also put this into votable maps on our map vote server if it runs well for a good # of players too. thanks again rampage47 |
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#6 |
![]() Join Date: Aug 2012
Reputation: 0
Posts: 18
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Not my fix but works
Keep in mind that the map is by Sal "Volcano" Garozzo
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#7 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 72
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thx the de_nuke_ve_fix version works fine on my public server
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#8 |
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Join Date: Dec 2009
Reputation: 0
Posts: 8
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the ve maps are just another sign of how Global ops is a failure. Now you've got SOME players playing one version of the map and public players using another version of the same map. You've just divided the gamers WITHIN the game itself! Not good.
I am a player who enjoys competitive games and casually playing in pubs aswell, now I have to remember all the intricacies of 2 different versions of the one map. Solution? I like what they've done with the VE maps, scrap the ones initially released with the game. What were the game devs thinking when they made the windows in nuke to small to jump through in the hut... |
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#9 | |
![]() Join Date: Jun 2008
Reputation: 26
Posts: 806
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Quote:
Once they fixed your head being pushed down so you cant glitch and see through ceilings like in source, it made it so you cant fit in the window. So they didn't really mean to do it, but yeah it could of been fixed a long long time ago. |
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#10 |
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Join Date: Aug 2012
Reputation: 0
Posts: 4
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Doesn't work fully for me. ALT-tabbing makes the game crash. Not just for me. Doesn't happen on other maps. Had this problem also on de_aztec_pro_? but was fixed after a game update.
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#11 | |
![]() Join Date: Aug 2012
Reputation: 3
Posts: 33
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Quote:
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#12 | |
![]() Join Date: Sep 2006
Reputation: 6
Posts: 38
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Quote:
Not saying there isn't something different about this map that makes it more likely to happen, but there's always the possibility that something with your system is related too. Like maybe video drivers. I used to have probs with older games (CS:S, TF2, etc.) where with basically any nvidia video card I ran with, if I Alt-TAB'd out of the game running it in fullscreen mode, when I went back to the game the colors of many things were a little off, with purple replacing some colors. Didn't matter which map I was on. Haven't seen that problem in quite some time though, but, I also don't generally use fullscreen mode anymore. Full screen windowed works better. Just using an "old" 9800GTX+ BTW. Last edited by tackdriver: 09-27-2012 at 03:54 AM. |
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#13 |
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Join Date: Nov 2010
Reputation: 0
Posts: 1
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It wants me to pay for a premium subscription to download the file. Please provide a free way to download the map...
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#14 |
![]() Join Date: Sep 2006
Reputation: 45
Posts: 286
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They were thinking "we don't want players to be able to jump on a standing player's head like in source so let's make the models taller." That's why for the windows in _ve to be accessible they are all tall and out of proportion with their surroundings.
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#15 | |
![]() Join Date: Feb 2006
Reputation: 90
Posts: 1,217
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Quote:
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