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#1 |
![]() Join Date: Mar 2012
Reputation: 0
Posts: 68
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Hearthfire Issues - breezehome crash and freezes.
So I just wanted to highlight some of the issues I've had since installing this. Load order is perfect, not an issue, and save isn't corrupted in any way.
- I can no longer enter Breezehome, instant ctd. This also happened with another user in a previous post. - The display cases don't work, you can't put weapons in them. - I go into Lakeside Manor the game pauses for a couple of seconds and then resumes as normal. Like it JUST about to crash but doesn't. - Crashes happen outside of Lakeside Manor also. Probably mod incompatibility related, not sure which though because BOSS aint flagged anything up. If anyone has done any fault finding please 'pipe up', but I know it's early days yet. |
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#2 |
![]() Join Date: May 2012
Reputation: 77
Posts: 686
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#3 |
![]() Join Date: Mar 2012
Reputation: 0
Posts: 68
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Thanks. It seems to be an issue with the unofficial skyrim patch. I pity all the lads who had their stashes in Breezehome and have now lost everything. Fortunately, I was housed up in Windhelm for a bit while working for the Stormcloaks.
Have gone back a couple of saves, seems ok now with no adoption |
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#4 | |
![]() Join Date: May 2012
Reputation: 77
Posts: 686
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Quote:
Mods causing Hearthfire bugs Note: Any mod to Breezehome may cause a Crash to Desktop (CTD) when entering. Click on the links and read their comments sections for more info...
Bugfixes by Players: Note, not all these fixes have been confirmed.
Last edited by McDave: 10-08-2012 at 05:28 PM. |
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#5 | |
![]() Join Date: Apr 2011
Reputation: 28
Posts: 122
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Quote:
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#6 | |
![]() Join Date: Feb 2012
Reputation: 567
Posts: 3,032
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Quote:
1. You disable Hearthfire and load an earlier save. 2. If all is well, remove any items affected by your bad mods to safer storage and exit the game. 3. Disable the troublesome mod or mods and restart. 4. If all is well save, exit, enable Hearthfire and restart. You should have your possessions and not have lost very much progress. |
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#7 |
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Join Date: Feb 2012
Reputation: 0
Posts: 1
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I did not have the Unofficial Skyrim patch, but I did find out that the mod causing the CTD was a mod which fixed the top step of the ladder at Breezehome.
I guess I can deal with tripping over that top step every time I go up there. |
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#8 |
![]() Join Date: Apr 2011
Reputation: 280
Posts: 2,385
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If others are still having issues and have tried turning their Mods On/Off don't forget the "Lighting Fix" Mod that sorts all that awful flickering down near the fire.
As Bobczes has already said Manual Saves are a big must, try to think to make them a few times during each play session, that way the worst you will have is a few hours drop back if you hit any problems at all. Its only a couple of clicks and done, a second or so that can save you hours of frustration. |
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#9 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 12
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Ok so I see people talking about disabling mods and going in and getting their junk from breezehome, and while sure I guess if you had worked hard on some set of gear or had some special wep in there thats fine but I just want to be able to go in breezehome. I worked fine 2 days ago I got the DLC hearthfire and now cannot use breezehome and cant even see or build my hearthfire homes. McDave says that may be my "birds and flocks" mod I guess I will test that. My problem is this, so far I have 78 mods with no problems, all free and user mad. Then when I BUY a glorified mod called DLC brom Bethesda suddenly houses are broken and it conflicts with a few other mods. Sad.
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#10 | |
![]() Join Date: Feb 2010
Reputation: 702
Posts: 5,594
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Quote:
Its pretty much impossible for Bethesda to make a DLC that doesn't cause some problems with mods. |
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#11 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 12
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No, when one thing is free and another is paid for it is the "job" of the person/company being paid to make sure their product works. With free mods it is the end user's job, mine to make sure what I want and get work or delete them from the load.
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#12 | |
![]() Join Date: Feb 2010
Reputation: 702
Posts: 5,594
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Quote:
Now it is the job of the mod makers to get their mods in working order with the DLC. Your entire post is exactly what I was saying before, we apparently agree on this matter. Last edited by Sajuukkhar: 10-08-2012 at 02:28 PM. |
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#13 |
![]() Join Date: Apr 2011
Reputation: 28
Posts: 122
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On the one hand, mods have helped Skyrim become much more fun and interesting to play. On the other hand, without Skyrim, we wouldn't have anything to mod around. I'm not gonna lie, Skyrim is buggy as all get out. One of the best ways to assure that the DLC released is stable, however, Bethesda would either have to a) implement strict modding rules so that they either know what not to update or what they shouldn't touch...*ever* or b) never do anything particularly inventive with the next DLC, don't change how anything works, and then every release becomes bland. With literally thousands of mods to choose from and the variations of what they do (many even tap into vital functions of the game, which is more likely to get hosed on an official update), it is almost impossible for an official update to not break *something.* Even in play-testing, it is almost impossible to account for how the new DLC will interact with *every single mod* that is out there.
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#14 | |
![]() Join Date: Feb 2010
Reputation: 702
Posts: 5,594
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Quote:
+rep to you. |
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#15 |
![]() Join Date: Feb 2012
Reputation: 567
Posts: 3,032
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I saw a report this causes Breezehome crashes.
"Skyrim School of Witchcraft and Wizardry" http://steamcommunity.com/app/72850/...8030095703625/ |
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