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#1 |
![]() Join Date: Sep 2009
Reputation: 52
Posts: 759
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So I was doing a bit of math to see if the shield capacity bonuses I received from talents/relics/BA bonus actually added up. Turns out, not even close. And not in my favor, I was being shorted by about HALF of the % increase I was supposed to be receiving.
Proof is in the pictures: This is my shield, with base 34146. Base shield, no % modifiers of any kind. Here is my 6.4% shield capacity from BA bonus. And here we have what my shield capacity becomes. Math part: Theoretical: 34146(base) * 1.064(base + 6.4% BA bonus) = 36331.344 Actual: 34146(base) * 1.064(base + 6.4% BA Bonus) = 35287 36331 - 35287 = 1044 shield bonus unaccounted for. Now, I disabled the BA bonus 6.4% bringing me back down to base, and then I put 5 talents in Myelin for a base 15% increase. This should, theoretically, bring my base 34146 * 1.15 = 39267.9. Here is the actual, only 36800 39267 - 36800 = 2467 total shield that is completely unaccounted for. Can anyone explain this? Is my very basic math somehow wrong here? From the looks of it, shield capacity bonuses are not being properly awarded at all. Last edited by fupa: 11-13-2012 at 01:45 PM. |
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#2 |
![]() Join Date: Apr 2012
Reputation: 124
Posts: 1,519
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I had the same problem, it doesn't really matter what shield capacity you have it seems like no matter what it gets dropped to minimum with single hits when it takes the player several hits to drop the enemy shields, its not balanced at all.
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#3 |
![]() Join Date: Feb 2008
Reputation: 1924
Posts: 8,145
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If you're not equipping any class mods or anything that reduce your shields then it sounds like a bug.
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#4 | |
![]() Join Date: Nov 2009
Reputation: 1556
Posts: 4,993
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I do fully believe OP has found an issue. But...
Quote:
1. instant fight for your life - only happens against really tough enemies or if you're very under-levelled 2. kills your shields, ~20% of HP left 3. kills your shields, ~80% of HP left (or more) I've never seen middle ground between #2 and #3. It really feels like they added that for dramatic effect, and it happens way too often. I should add that this also appears to happen regardless of your shield. I've had the same enemy do it to me with my Bee and with my normal shield. For reference, there's about a 25k difference between the two, yet the same hit from the same guy has the same result?? Yeah, I agree with the guy I quoted. I really don't think shield capacity means a whole lot. It only matters for lots of small/med hits. edit: I should add, after #2 happens it also feels like you get a damage reduction. I've had subsequent hits that would normally drop my shields, but after #2 they leave me with about 3% of my HP. The math just doesn't seem to add up. Last edited by sandman9601: 11-13-2012 at 07:23 AM. |
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#5 |
![]() Join Date: Jan 2012
Reputation: 38
Posts: 171
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Agree, shield capacity in this game is broken, OP has found a bug best described in second post >
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#6 |
![]() Join Date: Aug 2011
Reputation: 28
Posts: 145
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Normal Rakk in the fridge anyone? Boom no shield and 10% health left. This happens with my two different characters. Zer0 who has a shield rating of 46,000 and health of 84,000 (level 50 TVHM) and Axton shield capacity 8,000 health 9,000 Level 41 normal mode.
It's almost as if the game is scripted to kick you in the nadds once in a while. |
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#7 | |
![]() Join Date: May 2008
Reputation: 1117
Posts: 7,626
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Quote:
Yes, there is a lot trickery and illusions taking place in terms of how much damage is taken by the player. I have not spent a lot of time collecting data as to what happens, but GB box has designed the AI in such a way to prevent the player from dying too quickly, yet put keep the player on the defense a high percentage of the time. A player might find himself low on shield and health much of the time, but if the player is not extremely under leveled, the AI will allow the player a lot time to save himself in most situations. Last edited by nrnoble: 11-13-2012 at 08:47 AM. |
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#8 |
![]() Join Date: Dec 2008
Reputation: 114
Posts: 395
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I do think there are some kind of scripted damage moments from larger Badass Enemies as some have described, and I have experienced the dramatic moments Mr Noble is describing, or at least I think I have.
To put it another way, I've had these moments where I've lost a significant chunk of my Health after having my Shield depleted in one go, yet have managed to survive for serveral seconds after, which leads me to think that upon taking these Dramatic Hits, you gain some kind of Damage Resistance and/or Immunity to even the odds a little. Also, I too have noticed the shield Capacity Issue, and bet that it effects Maximum Health too. Perhaps even other stats like Gun Damage. |
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#9 | |
![]() Join Date: Sep 2009
Reputation: 52
Posts: 759
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Quote:
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#10 |
![]() Join Date: Aug 2012
Reputation: 12
Posts: 338
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maybe you should post this at gearbox forums? they might notice your post there much faster.
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#11 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 38
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I can confirm that it is in fact scripted to almost kill you at certain points. I downloaded a level 50 game save some time ago. That level 50 was at the start of the game. So I decided to goof around just one shotting stuff. Well it didn't take long to motor pretty far into the game. I got to a particular badass moment and boom no shield and almost no health in an instant. That's damage taken from a level 20 character! Yea, scripted for sure.
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#12 | |
![]() Join Date: Feb 2011
Reputation: 302
Posts: 1,718
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Quote:
You immediately lose all health and shields, then you're quickly picked off. And because they're bullet sponges fight-for-life doesn't help, it just frustrates you more. Gearbox uses some really cheap tricks with the AI, like running backward while veering left and right at an un-natural speed or dodging (something the player can't do). Or, the most annoying is enemies quicly "re-spawning" into cover (ie You can actually see them disappear from one spot and spawn behind cover in a fraction of a second). |
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#13 |
![]() Join Date: Aug 2011
Reputation: 190
Posts: 873
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I've noticed this as well, it's kind of a PITA.
Side note: has anyone noticed that Gaige's Prodigy class mods are broken? I don't know if it's an issue with Smaller faster Lighter or not but those mods actually decrease reload speed instead of doing the opposite. |
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#14 |
![]() Join Date: Jan 2012
Reputation: 30
Posts: 396
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One more thing. I picked up a shield that said "Immunity from acid," put it on, blew up a nearby acid barrel, and barely escaped dying. Now I ignore such claims.
I just go for the best high capacity Turtle I come across. If I normally carried a decent health regen, I might try out some lower capacity shields with less delay, but so far that hasn't happened. |
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#15 | ||
![]() Join Date: Jul 2008
Reputation: 366
Posts: 4,113
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Quote:
Quote:
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