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Old 12-28-2012, 11:41 AM   #1
TheEnigmist
 
 
 
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Set the best graphic quality

I'm new in DS and i just downloaded DSfix 2.0.1
I see in FAQ thread this image:
Can you help me to set DSfix.ini to be like that?
This is mine:
Quote:
################################################## #############################
# Graphics Options
################################################## #############################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0

############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4

# AA type
# either "SMAA" or "FXAA"
aaType FXAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType SCAO

############# Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1

############# Framerate

# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1

# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60

# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28

############# Filtering

# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 0

################################################## #############################
# HUD options
################################################## #############################

# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 1

# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1

# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75

# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f

################################################## #############################
# Window & Mouse Cursor Options
################################################## #############################

# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 1

# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1

# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0

################################################## #############################
# Save Game Backup Options
################################################## #############################

# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0

# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500

# maximum amount of backups, older ones will be deleted
maxBackups 10

################################################## #############################
# Texture Override Options
################################################## #############################

# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0

# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0

################################################## #############################
# Other Options
################################################## #############################

# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1

# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .

# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none

# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll

# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1

# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0

################################################## #############################
# The settings below are not yet ready to use!!
################################################## #############################

# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0

# turn on/off Vsync
enableVsync 1
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
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Old 12-28-2012, 12:44 PM   #2
BenderX
 
Join Date: Oct 2010
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Looks good to me! You can try playing with the resolution a bit though to see what looks best for you, but as-is seems good.
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Old 12-28-2012, 01:50 PM   #3
Stephenwanck
 
Join Date: Aug 2012
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Posts: 7
you can find some mods which can add high resolution textures for armors, weapons, locations.

http://darksouls.nexusmods.com/
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Old 12-28-2012, 04:45 PM   #4
fragba1t
 
 
 
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Try changing these lines :

renderWidth 1920
renderHeight 1080

If you up the render sizes, the game looks a lot nicer and you don't really need AA either. Try these (copied from 16:9 wiki page)

2048×1152, 2560×1440, 3840×2160 and 4096×2304

For example, I run DS at 1920x1200 which is 16:10, but have the render set to 2560x1600 with the lowest AA setting and wow - it looks fantastic.

Edit: Also try changing FXAA to SMAA.

Last edited by fragba1t: 12-28-2012 at 04:51 PM.
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Old 12-28-2012, 11:48 PM   #5
Franpa
 
Join Date: Aug 2010
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Quote:
Originally Posted by fragba1t View Post
Try changing these lines :

renderWidth 1920
renderHeight 1080

If you up the render sizes, the game looks a lot nicer and you don't really need AA either. Try these (copied from 16:9 wiki page)

2048×1152, 2560×1440, 3840×2160 and 4096×2304

For example, I run DS at 1920x1200 which is 16:10, but have the render set to 2560x1600 with the lowest AA setting and wow - it looks fantastic
Doing this basically is the same as applying Super Sampling Anti Aliasing.
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Old 12-29-2012, 02:40 AM   #6
TheEnigmist
 
 
 
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Ok i try to set this: (this is like FAQ supersampling values)
Quote:
################################################## #############################
# Graphics Options
################################################## #############################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 3840
renderHeight 2160

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0

############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 1

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType SCAO

############# Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 1080

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 2

############# Filtering

# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 2
EDIT: this is the screen at 3840x2160 but FPS was 25
http://i.imgur.com/p78ln.jpg
This is the same .ini but i changed 1920x1080 with 810 DOF... 55/60FPS... i don't see a lot of difference, so i will stay like this (maybe i will put up AA at ultra):
http://i.imgur.com/Dg5OE.jpg

Last edited by TheEnigmist: 12-29-2012 at 03:00 AM.
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Old 12-29-2012, 04:06 AM   #7
Franpa
 
Join Date: Aug 2010
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Posts: 1,398
Just turn AA off. You don't need it at all if you are increasingthese settings:

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 3840
renderHeight 2160

beyond your display/monitor max resolution as that is basically the same as applying SSAA. SMAA and FXAA will just blur the screen needlessly for extremely minimal improvement. I mean it will blur the outlines and edges of stuff more then it does get rid of aliased edges, SSAA is the vastly superior method and you should only use that approach for the best visuals.

To improve FPS with minimal visual impact use VSSAO or HBAO, don't combine them. Also disable the Texture Filtering Override (0).
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Old 12-29-2012, 06:55 AM   #8
TheEnigmist
 
 
 
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Quote:
Originally Posted by Franpa View Post
Just turn AA off. You don't need it at all if you are increasingthese settings:

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 3840
renderHeight 2160

beyond your display/monitor max resolution as that is basically the same as applying SSAA. SMAA and FXAA will just blur the screen needlessly for extremely minimal improvement. I mean it will blur the outlines and edges of stuff more then it does get rid of aliased edges, SSAA is the vastly superior method and you should only use that approach for the best visuals.

To improve FPS with minimal visual impact use VSSAO or HBAO, don't combine them. Also disable the Texture Filtering Override (0).
Ok i will try this settings:
Quote:
################################################## #############################
# Graphics Options
################################################## #############################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 3840
renderHeight 2160

# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0

############# Anti Aliasing

# AA toggle and quality setting
aaQuality 0

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
ssaoStrength 3

# Set SSAO scale
ssaoScale 1

# Determine the type of AO used
ssaoType VSSAO

############# Depth of field

# Depth of Field resolution override, possible values:
dofOverrideResolution 1080

# Depth of Field scaling override (NOT RECOMMENDED)
disableDofScaling 0

# Depth of field additional blur
dofBlurAmount 4

############# Filtering

# texture filtering override
filteringOverride 0
With this settings i get 40FPS and some drop up to 32, no less... i got only 27 FPS when dragon on the bridge burns all enemies!

Last edited by TheEnigmist: 12-29-2012 at 07:28 AM.
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