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Old 02-28-2013, 05:16 PM   #1
wickedplayer494
 
 
 
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Exclamation Bug w/ 2/28/13 update: Pyro primaries (+ stuns) crash on taunt if holding fire button

To be fixed tonight:

Quote:
Originally Posted by Tony Paloma View Post
We're aware of the taunt+m1 bug and are working on getting a fix out tonight.
Severity: None (due to promised fix)

It appears a new bug was introduced with the 2/28/13 update that came earlier today. When proceeding to taunt with any Pyro primary weapon, if a user is holding their MOUSE1 button before the taunt ends, the game will crash completely without producing an error message. Not even a crash dump is produced!

This has been tested with a strange Degreaser, a Phlogistinator (the Mmmph was first thought to be the cause), and the stock flamethrower (non-strange).

Secondary and melee weapons appear to be unaffected by this bug.

Other classes' primary weapons appear to be unaffected (tested with Engie, Soldier, and Heavy).

The user can hold down their MOUSE1 button for any other part of the taunt, and the game will not crash. It is only when holding right before the taunt ends that the game will crash.

Not sure how this sprung up. A fix would be greatly appreciated.

e #1: this also happens with action slot taunts if your primary weapon is the last used one before taunting with an action slot taunt.

e #2:
Quote:
Originally Posted by ShadowSonicZ View Post
Actually just crashed a little bit ago playing Pyro. I got bonked and was holding M1 so I could flame again. Right when I assume the sandman bonk was over, my game crashed with no error messages.

This might occur with any situation where the pyro pulls our his flamethrower again while you M1.

Last edited by wickedplayer494: 02-28-2013 at 06:44 PM.
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Old 02-28-2013, 05:18 PM   #2
XyzKiller
 
 
 
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Would like fix.
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Old 02-28-2013, 05:20 PM   #3
genericSyynx
 
 
 
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confirmed
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Old 02-28-2013, 05:20 PM   #4
Distraction
 
 
 
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They artificially nerfed "W+M1".
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Old 02-28-2013, 05:23 PM   #5
wickedplayer494
 
 
 
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Valve has also been notified of the issue through an email to the TF team.
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Old 02-28-2013, 05:25 PM   #6
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Quote:
Originally Posted by wickedplayer494 View Post
Valve has also been notified of the issue through an email to the TF team.
...so it'll be fixed in a few months.
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Old 02-28-2013, 05:27 PM   #7
tutajkk
 
 
 
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It's probably because of this: "Fixed a client/server crash when a flamethrower gets destroyed while firing"
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Old 02-28-2013, 05:29 PM   #8
Altrivius
 
 
 
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Is this just with the flamethrower's taunt itself or does it also crash with action slot taunts as well? Just for completeness of information here.
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Old 02-28-2013, 05:31 PM   #9
Exeggcute
 
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What did that fix actually do?
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Old 02-28-2013, 05:31 PM   #10
wickedplayer494
 
 
 
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Quote:
Originally Posted by Altrivius View Post
Is this just with the flamethrower's taunt itself or does it also crash with action slot taunts as well? Just for completeness of information here.
Checking. Probably not, though.

e: it does!
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Old 02-28-2013, 05:32 PM   #11
ShadowSonicZ
 
 
 
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Actually just crashed a little bit ago playing Pyro. I got bonked and was holding M1 so I could flame again. Right when I assume the sandman bonk was over, my game crashed with no error messages.

This might occur with any situation where the pyro pulls our his flamethrower again while you M1.
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Old 02-28-2013, 05:34 PM   #12
genericSyynx
 
 
 
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Any taunt/disable while holding m1 for flamethrower will cause a crash
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Old 02-28-2013, 05:35 PM   #13
Exeggcute
 
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Quote:
Originally Posted by ShadowSonicZ View Post
Actually just crashed a little bit ago playing Pyro. I got bonked and was holding M1 so I could flame again. Right when I assume the sandman bonk was over, my game crashed with no error messages.

This might occur with any situation where the pyro pulls our his flamethrower again while you M1.
...Yes, anti M1 tactics!
Everyone grab your sandman balls!
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Old 02-28-2013, 05:36 PM   #14
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I'm not even surprised. Each new update brings some buggy mess to the table.
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Old 02-28-2013, 06:31 PM   #15
DaSpaidarPIG
 
 
 
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After this update i've seen that a whole server crashes when the payload reaches the final point
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