Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2

Reply
 
Thread Tools Display Modes
Old 07-03-2013, 10:26 PM   #1
sam2299
 
 
 
Join Date: Feb 2013
Reputation: 8
Posts: 65
How to hide flare gun view model

How exactly can I hide the flare gun view model? Do I have to use a script or can something be typed into console?
sam2299 is offline  
Reply With Quote
Old 07-03-2013, 10:29 PM   #2
QuantumPoole
 
 
 
Join Date: Jun 2011
Reputation: 1053
Posts: 3,049
I think yo can set it to disable viewmodels in the advanced multiplayer menu.
QuantumPoole is offline   Reply With Quote
Old 07-03-2013, 10:30 PM   #3
Mcfan2
 
 
 
Join Date: Jul 2011
Reputation: 861
Posts: 5,324
You can type "r_drawviewmodel 0" in the console to remove it. But it will return the next time you play.
To have it gone forever, paste alias "r_drawviewmodel 0" in Pyro.cfg and "r_drawviewmodel 1" in the other class cfg's.
Mcfan2 is offline   Reply With Quote
Old 07-03-2013, 10:39 PM   #4
E-Pain
 
 
 
Join Date: Dec 2011
Reputation: 41
Posts: 119
Do you want the flamethrower and axe to be visible?
E-Pain is offline   Reply With Quote
Old 07-03-2013, 11:44 PM   #5
sam2299
 
 
 
Join Date: Feb 2013
Reputation: 8
Posts: 65
Quote:
Originally Posted by E-Pain View Post
Do you want the flamethrower and axe to be visible?
Yes, I do.
sam2299 is offline   Reply With Quote
Old 07-03-2013, 11:48 PM   #6
tominate
 
 
 
Join Date: Sep 2012
Reputation: 79
Posts: 593
You would need a custom script for that
tominate is offline   Reply With Quote
Old 07-04-2013, 12:07 AM   #7
aciddragon
 
 
 
Join Date: May 2013
Reputation: 0
Posts: 13
This should work, just put it in your pyro config

alias execprim "slot1; r_drawviewmodel 1"
alias execseco "slot2; r_drawviewmodel 0"
alias execmele "slot3; r_drawviewmodel 1"
bind 1 execprim
bind 2 execseco
bind 3 execmele
aciddragon is offline   Reply With Quote
Old 07-04-2013, 12:24 AM   #8
WhatSecretPrjct
 
 
 
Join Date: Jun 2011
Reputation: 202
Posts: 936
If you use quickswitch/mousewheel (Credit to 2C3C):
Code:
bind 1 pri
bind 2 sec
bind 3 mel
bind 4 dis
bind 5 eng
bind q switcher
bind mwheelup s_u
bind mwheeldown s_d
bind mouse1 +s_attack
bind mouse2 +attack2

alias pri_mode "r_drawviewmodel 1"
alias sec_mode "r_drawviewmodel 0"
alias mel_mode "r_drawviewmodel 1"

alias +pri_attack "+attack;r_drawviewmodel 1;spec_next"
alias -pri_attack "-attack;r_drawviewmodel 1" 
alias +sec_attack "+attack;r_drawviewmodel 0;spec_next"
alias -sec_attack "-attack;r_drawviewmodel 0" 
alias +mel_attack "+attack;r_drawviewmodel 1;spec_next"
alias -mel_attack "-attack;r_drawviewmodel 1"

alias prima "slot1; pri_mode; alias +s_attack +pri_attack; alias -s_attack -pri_attack"

alias pri_sec "prima; alias switcher sec_pri; alias pri prima; alias sec sec_pri; alias mel mel_pri; alias dis pda_pri_sec; alias eng pda2_pri_sec; alias s_u mel_pri; alias s_d sec_pri"
alias pri_mel "prima; alias switcher mel_pri; alias pri prima; alias sec sec_pri; alias mel mel_pri; alias dis pda_pri_mel; alias eng pda2_pri_mel; alias s_u mel_pri; alias s_d sec_pri"

alias secon "slot2; sec_mode; alias +s_attack +sec_attack; alias -s_attack -sec_attack"

alias sec_pri "secon; alias switcher pri_sec; alias pri pri_sec; alias sec secon; alias mel mel_sec; alias dis pda_sec_pri; alias eng pda2_sec_pri; alias s_u pri_sec; alias s_d mel_sec"
alias sec_mel "secon; alias switcher mel_sec; alias pri pri_sec; alias sec secon; alias mel mel_sec; alias dis pda_sec_mel; alias eng pda2_sec_mel; alias s_u pri_sec; alias s_d mel_sec"

alias melee "slot3; mel_mode; alias +s_attack +mel_attack; alias -s_attack -mel_attack"

alias mel_pri "melee; alias switcher pri_mel; alias pri pri_mel; alias sec sec_mel; alias mel melee; alias dis pda_mel_pri; alias eng pda2_mel_pri; alias s_u sec_mel; alias s_d pri_mel"
alias mel_sec "melee; alias switcher sec_mel; alias pri pri_mel; alias sec sec_mel; alias mel melee; alias dis pda_mel_sec; alias eng pda2_mel_sec; alias s_u sec_mel; alias s_d pri_mel"
For every other class (assuming you just want Pyro to have the settings and vanilla for rest):
Code:
bind 1 slot1
bind 2 slot2
bind 3 slot3
bind 4 slot4
bind 5 slot5
bind q lastinv
bind mwheelup invprev
bind mwheeldown invnext
bind mouse1 "+attack"
bind mouse2 "+attack2"
\\

Last edited by WhatSecretPrjct: 07-04-2013 at 12:27 AM.
WhatSecretPrjct is offline   Reply With Quote
Old 07-04-2013, 08:18 AM   #9
dylstew
 
Join Date: Aug 2009
Reputation: 222
Posts: 1,836
Can somone make a script that hides both the flaregun and the syringe gun and blutsauger, but nothing else? I'd really appriciate that :3
dylstew is offline   Reply With Quote
Old 07-04-2013, 10:45 AM   #10
Slash125
 
 
 
Join Date: Aug 2011
Reputation: 138
Posts: 934
Quote:
Originally Posted by aciddragon View Post
This should work, just put it in your pyro config

alias execprim "slot1; r_drawviewmodel 1"
alias execseco "slot2; r_drawviewmodel 0"
alias execmele "slot3; r_drawviewmodel 1"
bind 1 execprim
bind 2 execseco
bind 3 execmele
You know, after steam pipe I've been confused by where the heck is the pyro cfg, soldier cfg, ect.
Slash125 is offline   Reply With Quote
Old 07-04-2013, 02:04 PM   #11
chembeef81
 
 
 
Banned
Join Date: Jun 2013
Reputation: 5
Posts: 47
I am so tired of these threads. Just use aron's crosshair switcher.
chembeef81 is offline   Reply With Quote
Old 07-04-2013, 02:18 PM   #12
Sil3nt702
 
 
 
Join Date: Jan 2010
Reputation: 254
Posts: 802
Quote:
Originally Posted by Slash125 View Post
You know, after steam pipe I've been confused by where the heck is the pyro cfg, soldier cfg, ect.
here.
Sil3nt702 is online now   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.