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Old 05-17-2007, 12:34 PM   #1
Live!
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Show off your levels :D

My Source Work

Why hello there!
If you've come to brag and boast about your maps and your levels, then good news!, you've come to the right place!

Rules
  • Please do not critisize other people's works, we all make mistakes, and we all learn from them.
  • If you have modified somebody else's work, be sure to specify the original creator, in order for us to not have any misunderstandings.
  • Do not spam, troll, or use offensive slang. Simple as that.
  • If you have completed the map you're showing off, please be sure to add it to the Subforum named "Maps" under the Source engine games.
  • Most, importantly, have fun!

We are here to have fun, and communicate with other mappers. This thread is a great way to improve your concept and design of the maps. So make sure to listen to any advice given!
Over and Out

Last edited by Live! : 07-31-2007 at 06:37 PM.
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Old 05-17-2007, 05:56 PM   #2
Geowil
 
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my graveyard

well, i guess ill show off my graveyard lol. its a wip so it isnt finished yet so theres grass stick up in weird places and such lol.









edit:

decided to just image tag the pics, xD, daker background on here suits it better then the white one on PB.

Last edited by Geowil : 05-25-2007 at 03:50 AM.
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Old 05-18-2007, 07:08 AM   #3
Latrosicarius
 
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Nice map Geowil, did you model those statues/graves yourself?

Here's one of mine. Using VeryAngryBeaver's skybox. It's what I imagine a realistic moonbase or space station catwalk/hallway could be like. PM me if you want the map.





Last edited by Latrosicarius : 06-05-2007 at 07:14 PM.
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Old 05-18-2007, 01:15 PM   #4
FrostbiteX
 
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probably gonna remap the entire map after a real casino, Like Jed (Wunderboy) said.
Still W.I.P...
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Old 05-18-2007, 04:03 PM   #5
vcool
 
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wow since when are IMG tags are working...

On the other hand, I have a DoD map planned, but I am too lazy to start :/

Ill finish it some day...

EIDT: nvm I get why they are working
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Old 05-18-2007, 05:18 PM   #6
Jacc0s
 
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Quote:
Originally Posted by FrostbiteX View Post
http://dragonsden.bulletpain.com/per..._sauce0154.jpg
probably gonna remap the entire map after a real casino, Like Jed (Wunderboy) said.
Still W.I.P...
Nice can you post some more of that map?
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Old 05-18-2007, 06:09 PM   #7
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Originally Posted by Jacc0s View Post
Nice can you post some more of that map?
Not atm, sorry.
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Old 05-20-2007, 09:43 AM   #8
Kev_Boy
 
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CS_Fawlty_Towers
The Ship Fawlty Towers
DE_Cemetery Stairwell
DE_Human Layout

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Old 05-20-2007, 09:44 AM   #9
cinnamon whirl
 
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Couple of SP maps I can't seem to finish: Oh well, one day......

Train Station:



Pit:

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Old 05-20-2007, 03:38 PM   #10
happy_barnacle
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I WANT TO PLAY DE_HUMAN
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Old 05-20-2007, 06:39 PM   #11
predulus
 
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Quote:
Originally Posted by cinnamon whirl View Post
Couple of SP maps I can't seem to finish: Oh well, one day......

Train Station:



Pit:

Look quite nice. A suggestion if I may. On the trainstation one, on the pedestrian bridge over the tracks, at the place where the bridge changes from an arc (over the tracks) to a more square shape (over the platform), you could really really do with some pylons to hold the thing up. If you don't have them, it detracts from the realness of the experience.

Also, the lighting seems a bit ordinary - not enough dark shadows, particularly on that bridge. It kind of looks very stark, and obviously artificial, whereas much of the rest of that map looks nice from the screenie. I'd suggest, if you can't get some more nice shadow on things (or even if you can), changing the texture on that bridge to something a little dirtier, more worn, older.

My 2c worth.

p.s. On second look, part of the problem is those arches - they are too flat-looking IMO, and need some ridging or extrusion in the direction of the camera.
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Old 05-20-2007, 08:13 PM   #12
Latrosicarius
 
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cinnamon whirl, that train station looks awesome, but what is that pit with all the stuff in it?

Kev_Boy, your maps look really nice, but one thing I would suggest is rotating the textures on the spiral stairs on your Cemetery map. I made a similar stairway before, here check this pic out:




Notice how the texture on the stairs changes is rotated to match the angle of each step. However, your map still looks really good
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Old 05-20-2007, 11:24 PM   #13
Eimnix
 
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http://www.blueturret.com/de_labs1.jpg

http://www.blueturret.com/de_labs2.jpg

I've developing this map on and off for a year or two now. It's my pride and joy for Counter-Strike: Source. Oh and it's still a WIP of course.
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Old 05-21-2007, 07:28 AM   #14
cinnamon whirl
 
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Thanks for the comments!
Predulus: Agree about the shadows, I need some more props and decals on the bridge, as it looks a bit bland. Same with the columns, though I havent found one I like yet....

Latrosicarius: Thanks. The pit was a quick map (took 1 afternoon). It is very short, but quite fun. You can d/l the first version (no real begin/end, barrels spawn in mid air):
http://www.cinnamonwhirl.co.uk/maps/pit.bsp

Eimnix: Love that blue lighting!
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Old 05-21-2007, 01:14 PM   #15
Kev_Boy
 
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Quote:
Originally Posted by Latrosicarius View Post
Kev_Boy, your maps look really nice, but one thing I would suggest is rotating the textures on the spiral stairs on your Cemetery map.
Yes, that would've been better. On your stairwell though I feel each step is a bit to thick, add more but thinner steps if you really need the height or just make the steps you have thinner
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