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#1 |
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Banned
Join Date: Apr 2007
Reputation: 0
Posts: 424
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Show off your levels :D
My Source Work Why hello there! If you've come to brag and boast about your maps and your levels, then good news!, you've come to the right place! Rules
We are here to have fun, and communicate with other mappers. This thread is a great way to improve your concept and design of the maps. So make sure to listen to any advice given! Over and Out
Last edited by Live!: 07-31-2007 at 06:37 PM. |
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#2 |
![]() Join Date: Feb 2006
Reputation: 27
Posts: 1,612
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my graveyard
well, i guess ill show off my graveyard lol. its a wip so it isnt finished yet so theres grass stick up in weird places and such lol.
![]() ![]() ![]() ![]() edit: decided to just image tag the pics, xD, daker background on here suits it better then the white one on PB. Last edited by Geowil: 05-25-2007 at 03:50 AM. |
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#3 |
![]() Join Date: Oct 2004
Reputation: 0
Posts: 279
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Nice map Geowil, did you model those statues/graves yourself?
Here's one of mine. Using VeryAngryBeaver's skybox. It's what I imagine a realistic moonbase or space station catwalk/hallway could be like. PM me if you want the map. ![]() ![]() ![]()
Last edited by Latrosicarius: 06-05-2007 at 07:14 PM. |
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#4 |
![]() Join Date: Sep 2004
Reputation: 195
Posts: 6,653
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![]() probably gonna remap the entire map after a real casino, Like Jed (Wunderboy) said. Still W.I.P... |
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#5 |
![]() Join Date: May 2006
Reputation: 166
Posts: 4,062
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wow since when are IMG tags are working...
On the other hand, I have a DoD map planned, but I am too lazy to start :/ Ill finish it some day... EIDT: nvm I get why they are working
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#6 | |
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Guest
Posts: n/a
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#7 |
![]() Join Date: Sep 2004
Reputation: 195
Posts: 6,653
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#8 |
![]() Join Date: Aug 2004
Reputation: 13
Posts: 660
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CS_Fawlty_Towers
The Ship Fawlty Towers DE_Cemetery Stairwell DE_Human Layout ![]() Note: Those are FPSBanana links. He posted them 2007 too. Last edited by Zefar: 07-26-2010 at 07:37 AM. |
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#9 |
![]() Join Date: May 2007
Reputation: 4
Posts: 139
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#10 |
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Banned
Join Date: Mar 2007
Reputation: 0
Posts: 994
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I WANT TO PLAY DE_HUMAN
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#11 | |
![]() Join Date: Dec 2005
Reputation: 0
Posts: 52
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Quote:
Also, the lighting seems a bit ordinary - not enough dark shadows, particularly on that bridge. It kind of looks very stark, and obviously artificial, whereas much of the rest of that map looks nice from the screenie. I'd suggest, if you can't get some more nice shadow on things (or even if you can), changing the texture on that bridge to something a little dirtier, more worn, older. My 2c worth. p.s. On second look, part of the problem is those arches - they are too flat-looking IMO, and need some ridging or extrusion in the direction of the camera. |
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#12 |
![]() Join Date: Oct 2004
Reputation: 0
Posts: 279
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cinnamon whirl, that train station looks awesome, but what is that pit with all the stuff in it?
Kev_Boy, your maps look really nice, but one thing I would suggest is rotating the textures on the spiral stairs on your Cemetery map. I made a similar stairway before, here check this pic out: ![]() ![]() Notice how the texture on the stairs changes is rotated to match the angle of each step. However, your map still looks really good
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#13 |
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Guest
Posts: n/a
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http://www.blueturret.com/de_labs1.jpg
http://www.blueturret.com/de_labs2.jpg I've developing this map on and off for a year or two now. It's my pride and joy for Counter-Strike: Source. Oh and it's still a WIP of course. |
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#14 |
![]() Join Date: May 2007
Reputation: 4
Posts: 139
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Thanks for the comments!
Predulus: Agree about the shadows, I need some more props and decals on the bridge, as it looks a bit bland. Same with the columns, though I havent found one I like yet.... Latrosicarius: Thanks. The pit was a quick map (took 1 afternoon). It is very short, but quite fun. You can d/l the first version (no real begin/end, barrels spawn in mid air): http://www.cinnamonwhirl.co.uk/maps/pit.bsp Eimnix: Love that blue lighting! |
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#15 | |
![]() Join Date: Aug 2004
Reputation: 13
Posts: 660
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