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Old 06-12-2007, 10:58 AM   #1
SeverinDK
 
 
 
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Texture problem.

Does anyone know why my texture looks like this, and how I can fix it?
- Its four brushes on the ground.

http://www.severin-source.dk/gfx/dod.jpg
 
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Old 06-12-2007, 11:47 AM   #2
Marine
 
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Do you have lighting in your map? If so, check that it gets light......
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Old 06-12-2007, 11:57 AM   #3
SeverinDK
 
 
 
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Quote:
Originally Posted by Marineio View Post
Do you have lighting in your map? If so, check that it gets light......
Yes I have 2 normal lights in some bunkers, and light_env set up..
- Can it be the light_env that is causing the problem?
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Old 06-12-2007, 12:00 PM   #4
zyklus
 
 
 
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I had a similar problem... Usually caused by when you have a displacement meeting a non-displacement face with different lightmap scales.
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Old 06-12-2007, 12:08 PM   #5
SeverinDK
 
 
 
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And what did you do about it?
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Old 06-12-2007, 12:30 PM   #6
zyklus
 
 
 
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Change the lightmap scale on the non-displacement surface to match that of the displacement surface.
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Old 06-12-2007, 12:37 PM   #7
SeverinDK
 
 
 
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All of them have the same number.. I have even tried to change it.. From 10 to 500.. I can see it change, but its still kinda crapped :-\
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Old 06-12-2007, 12:42 PM   #8
zyklus
 
 
 
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On the 3d view, click "camera" and select" 3d lightmap grid" see if you can see that they match up.
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Old 06-12-2007, 01:06 PM   #9
Angry Beaver
 
 
 
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you probably have all the sides of your brushes turned into displacements rather than jsut the tops. remove the displacements form the uneeded faces. Its blending the light round the edge of the face to the displacements that are hidden form view causing that shadow.
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Old 06-13-2007, 01:42 AM   #10
SeverinDK
 
 
 
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It works now... Thank you all the for help.
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