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#1 |
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Guest
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No player shadow on map
So I have light_environment but players (included bots) don't cast shadow on ground or wall. Walls and other brushes cast static shadows but not players. How do I fix this or is there something I miss?
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#2 |
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Guest
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What are your graphics settings? My guess is that you don't have shadows enabled. And of course static brushes cast static shadows -- it's calculated during RAD.
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#3 |
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Guest
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I have someone joined my map server, he sees no shadow either. I have C2d 2.6ghz X1950pro, 2 gb ram.
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#4 |
![]() Join Date: Nov 2005
Reputation: 31
Posts: 1,298
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Do you have a shadow_control entity in there somewhere?
Also try adding an env_fog_controller and enabling it, set the values high if you don't want to see it |
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#5 |
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Guest
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Yeah, shadow_control it is. That should be the cause.
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#6 |
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Guest
Posts: n/a
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I added a shadow_control but the map create shadow for objects inside house with different lighting angle as if they were outside???
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#7 |
![]() Join Date: Nov 2005
Reputation: 31
Posts: 1,298
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shadow_control has its own angles field, if you want them the same as outside (?) copy/paste the #s from your light environment
Also check the colour of it, usually a medium/dark gray is the least obtrusive |
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#8 |
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Guest
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No I don't want them the same as outside. I want it to be dependent on the active (closest?) light source like normal.
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#9 |
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Guest
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Still no shadow man, could someone help?
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#10 |
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Guest
Posts: n/a
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Ok shadow_control works with default settings. Thanks a lot guys.
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