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#1 |
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Guest
Posts: n/a
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prop_static problems
Hi. Some of my models don't appear in game and I have read the article that lists the solution however it didnt help me. I get these errors in my compile. I thought prop_static override the current settings allowing any model to be a prop_static.
Error! prop_static using model "models/props_debris/concrete_column001a_chunk02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_debris/concrete_column001a_chunk02.mdl"! Error! prop_static using model "models/props_wasteland/prison_toilet01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_toilet01.mdl"! Error! prop_static using model "models/props_wasteland/prison_heater001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/prison_heater001a.mdl"! |
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#2 |
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Guest
Posts: n/a
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I think your best bet is to just set those props to be a prop_physics, if you don't want them to move you could disable movement (is that option there? I honestly can't remember).
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#3 | |
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Guest
Posts: n/a
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Quote:
The best way, although not 100% accurate, to detemine what class a model can be is to use the "info" tab in the model browser. If it has a tick by the option "prop_static" then it can be prop_static. However, I must stress this IS NOT 100% accurate. So, in short just change them to prop_physics or prop_dynamic, which ever they support. |
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#4 |
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Banned
Join Date: May 2007
Reputation: 0
Posts: 204
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OR, if you want it to have specific prop-type properties just make them prop_(whatever)_override to force it to be that kind. Personally, I never use statics, I like dynamics better because they can animate.
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#5 |
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Guest
Posts: n/a
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no offence but thats not a very smart idea, you should use statics as often as you can because their about 10x easier to render, have better lighting and can be used on most props without problem.
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