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#16 |
![]() Join Date: Nov 2010
Reputation: 0
Posts: 28
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I was going down through the forums and I saw this... Advent rising is on steam? Going to download it now to play again. ^^ (Played it on xbox)
My bro played it on computer, he said for skipping issues there is just a number on one of the files you had to change, but this wasn't the steam version. xD Who knows, with it being on steam maybe more people who are interested in a sequel will appear and they will make it. Psychonauts dude said here recently with it being on steam they have enough of a fanbase now to make another one, if they can get a publisher or w/e. |
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#17 | |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 177
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That being said i considered starting a grassroots project to raise money to buy the rights to the IP and then have the community make the sequel, but that would be absolutely hopeless and a waste of time. |
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#18 |
![]() Join Date: Apr 2010
Reputation: 136
Posts: 127
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I played this on the Xbox, and loved it. Sure, it had some major flaws and more than a few bugs, but I loved it just the same. Too bad the planned trilogy fizzled out, because I would've been first in line for the next one.
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#19 |
![]() Join Date: Jun 2006
Reputation: 11
Posts: 453
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The overall story and directing style is excellent.
The acting could be better. The PC version doesn't have any problems with bugs, performance, or controls, so that's probably why it scored higher. I enjoyed it, but there was a lot of untapped potential here in terms of gameplay. I think the main issue is that they didn't put enough time into testing and balancing the combat itself, to streamline the execution of all your abilities and better define the kind of tactics one should use. It's been a long time since I played it, but I seem to remember most combat being somewhat trivial in execution, being too easy, especially once you start using certain powers. I would often do things differently and try out unique tactics just for the fun of it, so in that sense the combat system was only as interesting as you made it. But I can see this being the one major flaw of the game, was that the gameplay wasn't refined enough, was too sloppy. I still enjoyed it to the end, so I'd recommend getting it. |
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#20 |
![]() Join Date: Oct 2010
Reputation: 2
Posts: 15
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Interesting wonder why they didn't just scrap that option. Still, love the game
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#21 |
![]() Join Date: Nov 2008
Reputation: 373
Posts: 2,162
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WTF? The Chair website is still up and they will remain a separate entity just owned by Epic Games. Chair has made two of simply the most awesome games to come out in the past few years, Shadow Complex and Infinity Blade. Now if only they would get those games on more platforms. Shadow Complex alone would be a supermassiveblackhole of money if they released it on Steam with Steamworks.
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#22 | |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 177
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