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Old 09-18-2007, 03:39 AM   #1
Blackwinged
 
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TF2 server variables

Since no default server.cfg was provided, maybe someone could shed some light on the variables available to us?

If someone has a default server.cfg, please post it here.

Thanks!
 
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Old 09-18-2007, 04:16 AM   #2
p5ychokilla
 
 
 
Join Date: Oct 2006
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This is mine, seemed to work fine :

Quote:
hostname "PsYcHoKiLLa's TF2 Test"
rcon_password "******"
sv_password "******"
sv_maxrate "20000"
sv_minrate "10000"
sv_maxupdaterate "101"
sv_minupdaterate "70"
sv_maxcmdrate "101"
sv_mincmdrate "70"
sv_client_cmdrate_difference "30"
sv_client_interpolate "0.1"
sv_lan "0"
sv_downloadurl
sv_region "3"
sv_alltalk "1"
sv_pausable "0"
sv_cheats "0"
sv_consistency "1"
sv_allowupload "1"
sv_allowdownload "1"
sv_timeout "300"
sv_pure "1"
sv_pure_kick_clients "1"
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
The commandline was as so :

Quote:
C:\Server\orangebox\srcds.exe -console -game tf -hostport 27015 +maxplayers 10 +map ctf_2fort
SourceMM doesn't work with it yet so there wasn't really any point in having a re-direct cos everyone's files should all be the same for now.
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Old 09-18-2007, 06:57 AM   #3
Blackwinged
 
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Thanks for the basics. How about the rest och the TF2 specific commands? Limiting classes, admin commands... and so forth.
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Old 09-18-2007, 07:03 AM   #4
LouLouBizou
 
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use cvarlist:

if i think rght its something like:

cvarlist mp (print all cvar begining with mp)

you can do it too for sv, and tf (for tf2 specific variables) !

you can log cvars in a file, the syntax is: cvarlist log mp mp.txt (or vice versa, check by write 'cvarlist ?', it will explain the syntax

regards,
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Old 09-18-2007, 07:20 AM   #5
RosietheRiveter
 
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Quote:
SourceMM doesn't work with it yet
And neither does Mani, as expected.
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Old 09-18-2007, 07:23 AM   #6
LouLouBizou
 
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Quote:
Originally Posted by RosietheRiveter View Post
And neither does Mani, as expected.
New engine use new interface, but plugins developpers can't make new plugin now until valve doesn't share informations about the new interface (in 1 month i think)
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Old 09-18-2007, 08:00 AM   #7
link1305
 
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Here are the mp_ vars:

Code:
"mp_allowNPCs","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_allowspectators","1       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"toggles whether the server allows spectator mode or not"
"mp_autocrosshair","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_autoteambalance_delay","15      ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to attempt to switch players."
"mp_autoteambalance_warning_delay","5       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Time after the teams become unbalanced to print a balance warning."
"mp_bonusroundtime","15      ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Time after round win until round restarts"
"mp_chattime","5       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"amount of time players can chat after the game is over"
"mp_clan_ready_signal","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Text that team leader from each team must speak for the match to begin"
"mp_clan_readyrestart","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart once someone from each team gives the ready signal"
"mp_decals","200     ","ARCHIVE",,,,,,,,,,,,,,,,,""
"mp_defaultteam","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,"Prevents a userid from being auto-kicked"
"mp_enableroundwaittime","1       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Enable timers to wait between rounds."
"mp_fadetoblack","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"fade a player's screen to black when he dies"
"mp_falldamage","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_flashlight","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_footsteps","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcecamera","1       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Restricts spectator modes for dead players"
"mp_forcerespawn","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,"Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_fraglimit","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_friendlyfire","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"mp_idledealmethod","1       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga"
"mp_idlemaxtime","3       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum time a player is allowed to be idle (in minutes)"
"mp_maxrounds","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"max number of rounds to play before server changes maps"
"mp_restartgame","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
"mp_restartround","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"If non-zero, the current round will restart in the specified number of seconds"
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,"Scramble the teams and restart the game"
"mp_showrespawntimes","cmd",,,,,,,,,,,,,,,,,,"Show the min respawn times for the teams"
"mp_simulatemultiplecappers","1       ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,""
"mp_stalemate_timelimit","240     ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Timelimit (in seconds) of the stalemate round."
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,"Switch teams and restart the game"
"mp_teamlist","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teamoverride","1       ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"mp_teamplay","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_teams_unbalance_limit","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Teams are unbalanced when one team has this many more players than the other team. (0 disables check)"
"mp_teststalemate","cmd",,,,,,,,,,,,,,,,,,"Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end."
"mp_time_between_capscoring","30      ",,,"GAMEDLL",,,,,,,,,,,,,,,"Delay between scoring of owned capture points."
"mp_timelimit","20      ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"game time per map in minutes"
"mp_waitingforplayers_cancel","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to end the WaitingForPlayers period."
"mp_waitingforplayers_restart","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Set to 1 to start or restart the WaitingForPlayers period."
"mp_weaponstay","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,""
"mp_winlimit","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Max number of rounds one team can win before server changes maps"
Here are the sv_ vars:

Code:
"sv_accelerate","10      ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_airaccelerate","10      ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_allow_color_correction","1       ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disallow clients to use color correction on this server."
"sv_allow_wait_command","1       ",,,,,,,,,,,"REPLICATED",,,,,,,"Allow or disallow the wait command on clients connected to this server."
"sv_allowdownload","1       ",,,,,,,,,,,,,,,,,,"Allow clients to download files"
"sv_allowupload","1       ",,,,,,,,,,,,,,,,,,"Allow clients to upload customizations files"
"sv_alltalk","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,"Players can hear all other players, no team restrictions"
"sv_alternateticks","0       ",,"SPONLY",,,,,,,,,,,,,,,,"If set, server only simulates entities on even numbered ticks.
"
"sv_autosave","1       ",,,,,,,,,,,,,,,,,,"Set to 1 to autosave game on level transition. Does not affect autosave triggers."
"sv_backspeed","0       ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"How much to slow down backwards motion"
"sv_bonus_challenge","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Set to values other than 0 to select a bonus map challenge type."
"sv_bounce","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Bounce multiplier for when physically simulated objects collide with other objects."
"sv_cacheencodedents","1       ",,,,,,,,,,,,,,,,,,"If set to 1, does an optimization to prevent extra SendTable_Encode calls."
"sv_cheats","0       ",,,,,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Allow cheats on server"
"sv_clearhinthistory","cmd",,,,,,,,,,,,,,,,,,"Clear memory of server side hints displayed to the player."
"sv_client_cmdrate_difference","20      ",,,,,,,,,,,"REPLICATED",,,,,,,"cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an"
"sv_client_interpolate","-1      ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to force the value of cl_interpolate for connected clients (only while they are connected).
   -1 = let client"
"sv_client_max_interp_ratio","2       ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_"
"sv_client_min_interp_ratio","1       ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
              -1 "
"sv_client_predict","-1      ",,,,,,,,,,,"REPLICATED",,,,,,,"This can be used to force the value of cl_predict for connected clients (only while they are connected).
   -1 = let clients se"
"sv_consistency","1       ",,,,,,,,,,,"REPLICATED",,,,,,,"Whether the server enforces file consistency for critical files"
"sv_contact","0       ",,,,,,"NOTIFY",,,,,,,,,,,,"Contact email for server sysop"
"sv_debug_player_use","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success"
"sv_debugmanualmode","0       ",,,,,,,,,,,,,,,,,,"Make sure entities correctly report whether or not their network data has changed."
"sv_debugtempentities","0       ",,,,,,,,,,,,,,,,,,"Show temp entity bandwidth usage."
"sv_deltaprint","0       ",,,,,,,,,,,,,,,,,,"Print accumulated CalcDelta profiling data (only if sv_deltatime is on)"
"sv_deltatime","0       ",,,,,,,,,,,,,,,,,,"Enable profiling of CalcDelta calls"
"sv_downloadurl","0       ",,,,,,,,,,,"REPLICATED",,,,,,,"Location from which clients can download missing files"
"sv_enableoldqueries","1       ",,,,,,,,,,,,,,,,,,"Enable support for old style (HL1) server queries"
"sv_filterban","1       ",,,,,,,,,,,,,,,,,,"Set packet filtering by IP mode"
"sv_findsoundname","cmd",,,,,,,,,,,,,,,,,,"Find sound names which reference the specified wave files."
"sv_footsteps","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Play footstep sound for players"
"sv_force_transmit_ents","0       ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however)."
"sv_forcepreload","0       ","ARCHIVE",,,,,,,,,,,,,,,,,"Force server side preloading."
"sv_friction","4       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"World friction."
"sv_gravity","800     ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"World gravity."
"sv_ignore_hitboxes","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Disable hitboxes"
"sv_instancebaselines","1       ",,,,,,,,,,,,,,,,,,"Enable instanced baselines. Saves network overhead."
"sv_lagflushbonecache","1       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Flushes entity bone cache on lag compensation"
"sv_lan","0       ",,,,,,,,,,,,,,,,,,"Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )"
"sv_log_onefile","0       ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information to only one file."
"sv_logbans","0       ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server bans in the server logs."
"sv_logblocks","0       ",,,,,,,,,,,,,,,,,,"If true when log when a query is blocked (can cause very large log files)"
"sv_logdownloadlist","1       ",,,,,,,,,,,,,,,,,,""
"sv_logecho","1       ","ARCHIVE",,,,,,,,,,,,,,,,,"Echo log information to the console."
"sv_logfile","1       ","ARCHIVE",,,,,,,,,,,,,,,,,"Log server information in the log file."
"sv_logflush","0       ","ARCHIVE",,,,,,,,,,,,,,,,,"Flush the log file to disk on each write (slow)."
"sv_logsdir","0       ","ARCHIVE",,,,,,,,,,,,,,,,,"Folder in the game directory where server logs will be stored."
"sv_massreport","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_master_legacy_mode","1       ",,,,,,,,,,,,,,,,,,"Use old (outside-of-Steam) code to communicate with master servers."
"sv_master_share_game_socket","1       ",,,,,,,,,,,,,,,,,,"Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm"
"sv_max_queries_sec","3       ",,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from a single IP address."
"sv_max_queries_sec_global","60      ",,,,,,,,,,,,,,,,,,"Maximum queries per second to respond to from anywhere."
"sv_max_queries_window","30      ",,,,,,,,,,,,,,,,,,"Window over which to average queries per second averages."
"sv_maxcmdrate","75      ",,,,,,,,,,,"REPLICATED",,,,,,,"(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate."
"sv_maxrate","25000   ",,,,,,,,,,,"REPLICATED",,,,,,,"Max bandwidth rate allowed on server, 0 == unlimited"
"sv_maxreplay","0       ",,,,,,,,,,,,,,,,,,"Maximum replay time in seconds"
"sv_maxspeed","320     ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_maxunlag","1       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Maximum lag compensation in seconds"
"sv_maxupdaterate","75      ",,,,,,,,,,,"REPLICATED",,,,,,,"Maximum updates per second that the server will allow"
"sv_maxvelocity","3500    ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum speed any ballistically moving object is allowed to attain per axis."
"sv_mincmdrate","20      ",,,,,,,,,,,"REPLICATED",,,,,,,"This sets the minimum value for cl_cmdrate. 0 == unlimited."
"sv_minrate","9999    ",,,,,,,,,,,"REPLICATED",,,,,,,"Min bandwidth rate allowed on server, 0 == unlimited"
"sv_minupdaterate","20      ",,,,,,,,,,,"REPLICATED",,,,,,,"Minimum updates per second that the server will allow"
"sv_netvisdist","10000   ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Test networking visibility distance"
"sv_noclipaccelerate","5       ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_noclipduringpause","0       ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.)."
"sv_noclipspeed","5       ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_npc_talker_maxdist","1024    ",,,"GAMEDLL",,,,,,,,,,,,,,,"NPCs over this distance from the player won't attempt to speak."
"sv_optimizedmovement","1       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"sv_parallel_packentities","1       ",,,,,,,,,,,,,,,,,,""
"sv_parallel_sendsnapshot","1       ",,,,,,,,,,,,,,,,,,""
"sv_password","0       ",,,,,,"NOTIFY","PROTECTED",,,,,,"DONTRECORD",,,,,"Server password for entry into multiplayer games"
"sv_pausable","0       ",,,,,,"NOTIFY",,,,,,,,,,,,"Is the server pausable."
"sv_precacheinfo","cmd",,,,,,,,,,,,,,,,,,"Show precache info."
"sv_pure","cmd",,,,,,,,,,,,,,,,,,"Show user data."
"sv_pure_kick_clients","0       ",,,,,,,,,,,,,,,,,,"If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client."
"sv_pure_trace","0       ",,,,,,,,,,,,,,,,,,"If set to 1, the server will print a message whenever a client is verifying a CRC for a file."
"sv_pushaway_clientside","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Clientside physics push away (0=off, 1=only localplayer, 1=all players)"
"sv_pushaway_clientside_size","15      ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Minimum size of pushback objects"
"sv_pushaway_force","30000   ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"How hard physics objects are pushed away from the players on the server."
"sv_pushaway_max_force","1000    ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Maximum amount of force applied to physics objects by players."
"sv_pushaway_max_player_force","10000   ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"Maximum of how hard the player is pushed away from physics objects."
"sv_pushaway_min_player_speed","75      ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"If a player is moving slower than this, don't push away physics objects (enables ducking behind things)."
"sv_pushaway_player_force","200000  ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,"How hard the player is pushed away from physics objects (falls off with inverse square of distance)."
"sv_pvsskipanimation","1       ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,"Skips SetupBones when npc's are outside the PVS"
"sv_rcon_banpenalty","0       ",,,,,,,,,,,,,,,,,,"Number of minutes to ban users who fail rcon authentication"
"sv_rcon_log","1       ",,,,,,,,,,,,,,,,,,"Enable/disable rcon logging."
"sv_rcon_maxfailures","5       ",,,,,,,,,,,,,,,,,,"Max number of times a user can fail rcon authentication before being banned"
"sv_rcon_minfailures","2       ",,,,,,,,,,,,,,,,,,"Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned"
"sv_rcon_minfailuretime","30      ",,,,,,,,,,,,,,,,,,"Number of seconds to track failed rcon authentications"
"sv_region","0       ",,,,,,,,,,,,,,,,,,"The region of the world to report this server in."
"sv_rollangle","0       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Max view roll angle"
"sv_rollspeed","200     ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_sendtables","0       ",,,,,,,,,,,,,,,,,,"Force full sendtable sending path."
"sv_showhitboxes","-1      ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only)."
"sv_showladders","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Show bbox and dismount points for all ladders (must be set before level load.)
"
"sv_showlagcompensation","0       ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,"Show lag compensated hitboxes whenever a player is lag compensated."
"sv_skyname","0       ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Current name of the skybox texture"
"sv_soundemitter_filecheck","cmd",,,,,,,,,,,,,,,,,,"Report missing wave files for sounds and game_sounds files."
"sv_soundemitter_flush","cmd",,,,,,,,,,,,,,,,,,"Flushes the sounds.txt system (server only)"
"sv_soundemitter_trace","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
"
"sv_soundscape_printdebuginfo","cmd",,,,,,,,,,,,,,,,,,"print soundscapes"
"sv_specaccelerate","5       ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_specnoclip","1       ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_specspeed","3       ","ARCHIVE",,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_stats","1       ",,,,,,,,,,,,,,,,,,"Collect CPU usage stats"
"sv_stepsize","18      ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_stopspeed","100     ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,"Minimum stopping speed when on ground."
"sv_stressbots","0       ",,,,,,,,,,,,,,,,,,"If set to 1, the server calculates data and fills packets to bots. Used for perf testing."
"sv_strict_notarget","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"If set, notarget will cause entities to never think they are in the pvs"
"sv_suppress_viewpunch","0       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,""
"sv_test_scripted_sequences","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu"
"sv_teststepsimulation","1       ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_thinktimecheck","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Check for thinktimes all on same timestamp."
"sv_timeout","60      ",,,,,,,,,,,,,,,,,,"After this many seconds without a message from a client, the client is dropped"
"sv_turbophysics","1       ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Turns on turbo physics"
"sv_unlag","1       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Enables player lag compensation"
"sv_unlag_debug","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_unlag_fixstuck","0       ",,,"GAMEDLL",,,,,,,,,,,,,,,"Disallow backtracking a player for lag compensation if it will cause them to become stuck"
"sv_unlockedchapters","99      ","ARCHIVE",,,,,,,,,,,,,,,,,"Highest unlocked game chapter."
"sv_useexplicitdelete","1       ",,,,,,,,,,,,,,,,,,"Explicitly delete dormant client entities caused by AllowImmediateReuse()."
"sv_vehicle_autoaim_scale","8       ",,,"GAMEDLL",,,,,,,,,,,,,,,""
"sv_visiblemaxplayers","25      ",,,,,,,,,,,,,,,,,,"Overrides the max players reported to prospective clients"
"sv_voicecodec","0       ",,,,,,,,,,,,,,,,,,"Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension."
"sv_voiceenable","1       ","ARCHIVE",,,,,"NOTIFY",,,,,,,,,,,,""
"sv_wateraccelerate","10      ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,""
"sv_waterdist","12      ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Vertical view fixup when eyes are near water plane."
"sv_waterfriction","1       ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,
And here are the tf_ vars:

Quote:
tf_flag_caps_per_round","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,"Numbe r of flag captures per round on CTF maps. Set to 0 to disable."
"tf_playergib","1 ",,,"GAMEDLL",,,,"PROTECTED",,,,,,,,,,,"Allow player gibbing."
"tf_stats_track","1 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Turn on//off tf stats tracking."
"tf_stats_verbose","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,"Turn on//off verbose logging of stats."
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Old 09-18-2007, 08:17 AM   #8
Xtrm2Matt
 
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Thanks for the TF cvars
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Old 09-18-2007, 10:35 AM   #9
-Dark-Warior-
 
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Join Date: May 2006
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Posts: 41
has anyone figured out how to shorten the respawn time yet?
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Old 09-18-2007, 10:37 AM   #10
-GF-
 
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Posts: 394
Great list.
Any for disabling or shortening Respawn Timers? Would be nice to see what effect this would have on maps.

[Edit: beaten to it!]
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Old 09-18-2007, 11:01 AM   #11
Slyguy42o
 
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yes.. need cvar to shorten spawn time.


how did you dump those lists link?
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Old 09-18-2007, 11:38 AM   #12
Lemming42
 
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Quote:
Originally Posted by Slyguy42o View Post
how did you dump those lists link?
Quote:
Originally Posted by LouLouBizou View Post
use cvarlist:

if i think rght its something like:

cvarlist mp (print all cvar begining with mp)

you can do it too for sv, and tf (for tf2 specific variables) !

you can log cvars in a file, the syntax is: cvarlist log mp mp.txt (or vice versa, check by write 'cvarlist ?', it will explain the syntax

regards,

My question: What's the maximum number of players TF2 supports?
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Old 09-18-2007, 12:28 PM   #13
tj007s13
 
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24 is current max...
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Old 09-18-2007, 02:48 PM   #14
whutdu
 
Join Date: Mar 2004
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How do you shorten respawn time?
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Old 09-18-2007, 05:20 PM   #15
sliderr
 
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Since cvarlist lists all Variables existing: there is no way to change the respawn-delay.
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