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#1 |
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Guest
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Different damage decals for different parts of the model
Let's say I have a cyborg character, where large portions of the anatomy are made of metal. Obviously, I want the flesh parts to display blood decals when shot, whereas the metallic parts should show a different decal (or even NO decal). Do I use two different textures, with different damage properties? Or do I achieve this effect using the hitboxes somehow?
Thanks in advance, cousins. edit: I suppose if the metal parts are invulnerable, I could achieve this by leaving those parts without any hitboxes. But I'm not sure if that's really what I want. |
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#2 |
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Guest
Posts: n/a
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i'd say different hitboxes, theres no way to check what the face of model you hit's texture. models tend to have 1 surface property so your going to have to overide that based on hitbox.
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#3 |
![]() Join Date: Sep 2007
Reputation: 126
Posts: 1,530
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Let's hope Valve provides one of the TFC characters in the SDK update.
Several of them exhibit this now. Notice for example the bounding areas for the Heavy and it's weapon. |
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