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Old 09-27-2007, 08:25 PM   #1
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Different damage decals for different parts of the model

Let's say I have a cyborg character, where large portions of the anatomy are made of metal. Obviously, I want the flesh parts to display blood decals when shot, whereas the metallic parts should show a different decal (or even NO decal). Do I use two different textures, with different damage properties? Or do I achieve this effect using the hitboxes somehow?

Thanks in advance, cousins.

edit: I suppose if the metal parts are invulnerable, I could achieve this by leaving those parts without any hitboxes. But I'm not sure if that's really what I want.
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Old 09-27-2007, 10:37 PM   #2
Angry Beaver
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i'd say different hitboxes, theres no way to check what the face of model you hit's texture. models tend to have 1 surface property so your going to have to overide that based on hitbox.
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Old 09-28-2007, 06:18 AM   #3
Join Date: Sep 2007
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Posts: 1,526
Let's hope Valve provides one of the TFC characters in the SDK update.
Several of them exhibit this now.
Notice for example the bounding areas for the Heavy and it's weapon.
wisemx is offline   Reply With Quote

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