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#1 |
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Guest
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Texture Z-Level?
I have a question that's been killing me. I've been making my own sprays for a few weeks and have noticed that some sprays always stay on top no matter what. Is there a Z-Level setting in VTFEdit that sets which texture stays on top?
thanks! |
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#2 |
![]() Join Date: Mar 2006
Reputation: 36
Posts: 1,715
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think it is "$ignorez" "1"
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#3 |
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Tried that, alas. didn't work. Someone on the server had mentioned making a couple of pixels full alpha.. but that didn't make a lot of sense, since it's an alpha image in the first place. Any other ideas?
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#4 |
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Guest
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dunno if this helps or not but I noticed that sometimes other sprays appear on top of mine (after I was the last one to spry) and sometimes mine covers them. is it random, or is that a weird aspect of steam textures?
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#5 |
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Guest
Posts: n/a
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I believe it's the order you join in. (First goes on bottom)
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#6 |
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Guest
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weird. There's no way at all to tell a texture that it needs to stay on top? Although, your explanation does makes sense, because whatever I try, at first it seems to work and then it stops over the course of the game.
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#7 |
![]() Join Date: Mar 2006
Reputation: 36
Posts: 1,715
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found it: "$decal" "1"
(i had a texture i was setting zpos on and it wouldn't move back so i looked at the file and guess what was different!) |
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