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#1 |
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Guest
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"Finishing Moves" in Multiplayer?
Introduced in Episode 1 were finishing moves (I forgot the exact term) for NPCs such as Alyx when she kills, say, a Zombie, or an Antlion. Is it possible to pull off the same thing in a multiplayer (co-op) game, where an NPC may have a finishing move based on the creature, the position, etc?
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#2 |
![]() Join Date: Mar 2006
Reputation: 36
Posts: 1,715
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yep, basically copy and past the code. Should work for all npcs
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#3 |
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#4 |
![]() Join Date: Sep 2007
Reputation: 0
Posts: 38
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It could idealy, but in MP you would have to code something to be on the reseving end, like it if was happening to you. or you would end up with the errors and lag
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