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Old 03-02-2008, 12:05 PM   #16
B0Q
 
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Before the patch, you could build a despenser underwater and stay under indefinitely (healed faster than drowned). With the nerfed despenser, this is no longer possible.
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Old 03-02-2008, 01:47 PM   #17
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All we need now are some new maps and modes, and the ability to cancel or to counter the ubercharge.
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Old 03-02-2008, 02:27 PM   #18
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i am also quite sure that soldier grinding before a match starts has been "removed"
Health goes up faster before round.
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Old 03-03-2008, 10:12 AM   Click here to go to the next staff post in this thread.   #19
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List of updates:

Fixed a medic invuln exploit.
Fixed grenades going through players or buildings.
Fixed exploit with rockets causing damage through thin walls.
Fixed exploit allowing snipers to fire faster than intended.
Fixed exploit allowing players to teleport with the intelligence.
Fixed exploit attaching sappers to buildings through walls.
Fixed spy backstab exploit.
Fixed spy being able to attack without dropping his disguise.
Medics no longer heal enemy spies when they're not disguised.
Tweaked autobalance calculations.
When an engineer dies in sudden death, his buildings explode.
Fixed stats sometimes not reporting correctly.
Added a dialog to indicate when the host shuts down the server.
Added rumble to TF weapons.
Fixed ping column sometimes getting hidden in some resolutions.
Added 10 and 14 player game sizes.
Prevent hosts selecting game sizes above their bandwidth limits.
Improved handling of large network packets to eliminate bandwidth spikes.
Reduced respawn times for smaller games.
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Old 03-03-2008, 11:24 AM   #20
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That helps. Thanks.
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Old 03-03-2008, 01:01 PM   #21
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With the three month time it took to get the patch out, I wonder if Valve has already submitted the next patch?

Apparently there is a cost in submitting a patch to Microsoft which tells me it isn't automatic that another patch is in the works.

I think that would tell us most about the future of TF2 on the XBOX -- if there is another patch in the works, it would imply that we might then see DLC such as the new maps. But, if there is no patch in the works, that would be a very strong indicator we've seen the last of the changes for the XBOX.
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Old 03-03-2008, 04:56 PM   #22
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I'm bummed that engineer's buildings explode if they die in sudden death. Can anyone tell me if this is how it is in the PC version? Thanks for the updates!
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Old 03-03-2008, 04:57 PM   Click here to go to the next staff post in this thread.   #23
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Quote:
Originally Posted by theJwac View Post
I'm bummed that engineer's buildings explode if they die in sudden death. Can anyone tell me if this is how it is in the PC version? Thanks for the updates!
Yup, that's how it works on the PC version.
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Old 03-03-2008, 04:58 PM   #24
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"Reduced respawn times for smaller games."

This isn't in the pc version is it?
Is it coming? (just wondering)

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Old 03-03-2008, 05:40 PM   #25
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Quote:
Originally Posted by Arsenio View Post
List of updates:

Medics no longer heal enemy spies when they're not disguised.
No!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I had so much fun doing that...
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Old 03-03-2008, 06:17 PM   #26
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so now that there is peace in boards (for now) what can yo tell us about future plans for the 360 version maps excluded of course.
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Old 03-04-2008, 05:44 AM   #27
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so now that there is peace in boards (for now) what can yo tell us about future plans for the 360 version maps excluded of course.
You know, now that I think about it, with how badly we ripped Valve for promising a patch back in December and it not coming out for three months, I doubt they're going to announce a patch until it hits our XBOXes lest they get hounded again for months. Without any word, that would mean we won't know if there even is a patch.
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Old 03-04-2008, 07:50 AM   #28
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Not limiting gamesize by bandwidth

Anyone else seeing this. When I host I can choose any number of players, all the options are there. But I know I can only host 8, 10 and 12. Also a friend of mine with a comparable connection speed can only host 8? Not sure if this part of the update is working as intended.

Also, was exactly is the weapons rumble?
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Old 03-04-2008, 12:46 PM   Click here to go to the next staff post in this thread.   #29
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http://www.shacknews.com/onearticle.x/51603
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Old 03-04-2008, 01:07 PM   #30
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So is it EA or MS holding back the maps being free, because I've always heard that MS doesn't like thing free on live to push it as a market place. As for EA, well have you seen the Need For Speed DLC, although they have been good for the Rock Band DLC
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