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#1 |
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Guest
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how do i stop detail sprites disapearing when they go through other brushes
posted this in art and sound but thought it was more relevant to level design.
![]() im sure this was put in to stop sprites going through buildings but i kinda want the reeds to come through the water
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#2 |
![]() Join Date: Feb 2008
Reputation: 16
Posts: 1,407
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where did you actually put the sprites, coz we cant se in that picture
only in hammer. post a bit more detail
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#3 |
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Guest
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sorry my bad i should have been more specific I'm using a texture with %detailtype parameter on it the brush with that texture then has a block of water on top of it, although its visible under the water "that's what those green blobs are in the water" when it reaches the surface it cuts them off.
here's the hammer view ![]()
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#4 |
![]() Join Date: Feb 2008
Reputation: 16
Posts: 1,407
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wait, i thought you meant env_sprite, so i probably cant help much. But what you mean stop it from going throught brushes??? shining through, moving through etc etc???
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#5 | |
![]() Join Date: Apr 2008
Reputation: 0
Posts: 16
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Have you tried changing the render mode?
http://developer.valvesoftware.com/wiki/Render_Modes Quote:
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#6 | ||
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Guest
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Quote:
![]() Quote:
best way i can describe it is to say the top left window of hammer is how i want it to look in game with all the reeds coming through the water but the image i posted first is actually how it is ingame with just stubs of reeds being cut off when they hit the water surface
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#7 | |
![]() Join Date: Feb 2008
Reputation: 16
Posts: 1,407
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Quote:
but i dunno the cause of that, maybe you have no choci but to put the reeds above water, so they are not touching. Might not look too good tho.Try different water textures, and try different things like moving water, or still water |
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