Home| What is Steam| Community| News| Cyber Cafés| Forums| Support| Stats

Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Rating: Thread Rating: 169 votes, 4.94 average. Display Modes
Old 04-19-2008, 04:39 AM   #1
Dysan-XI
 
Join Date: Dec 2005
Reputation: 83
Posts: 3,774
Exclamation The hidden "Ultra High" settings.

If you don't care much for how the command works and my comparisons, just skip to the bottom.

---

Currently, the highest settings that texture resolution can can be set to is "Very High". The command in the console that controls this setting is "mat_picmip". Looking at mat_picmip, the values go from 4 to -10. The higher the number, the more compression the texture is under.

Low settings: mat_picmip 2
Medium settings: mat_picmip 1
High settings: mat_picmip 0
Very High settings: mat_picmip -1

Here is the Very High settings compared to my own settings while looking at an object.
As you can see, there is a lot more detail in -3 than there is in Very High's -1 setting.

Here is another comparison:
Look at the circled spot on the left-side. This shows a bit of texture artifacting/blurring that follows the floor pattern. This mark doesn't show in mat_picmip -3.
You can also compare the seams in the Spy's gloves. On the left side, they are a bit blurry. On the right, the seams are much easier to see and even have more depth to them.

This image shows -1, -3, and the maximum value, -10 all together.
The leap between each of them is very noticeable, but there's a point before you won't really notice the detail, especially in a heated game. Other things such as in-game resolution will effect how well you will notice the higher settings, too.

I understand Valve's reasoning for not having any higher settings, as many of the people who play this game run it at medium-ish settings. I just thought I'd put this out there, for those like me who want every little graphical upgrade they can.

One final comparison, showing the difference in normal mapping.

---

To enable this and see the differences yourself, type into the console (or preferably, in an autoexec):
Code:
mat_picmip #
In place of the #, put in a negative number from -2 to -10 (-10 being the highest quality). If your system is a bit slow on these settings, just keep decreasing the number until you're somewhere you like.
Dysan-XI is online now   Reply With Quote
Old 04-19-2008, 04:48 AM   #2
MiRoMe
 
Join Date: Feb 2008
Reputation: 4
Posts: 267
Thank you SO much. 5stared
MiRoMe is offline   Reply With Quote
Old 04-19-2008, 04:58 AM   #3
Abomonog
 
Join Date: Mar 2008
Reputation: 0
Posts: 56
The rest looks alright but the can looks more like it got a texture replacement than better mipmapping. The reason I say that is that the diagonal line on the can looks like it got it's resolution reduced some time in the past. Are you sure your looking at mipmapping results and not being fooled by a game that is merely loading a separate texture set?
Abomonog is offline   Reply With Quote
Old 04-19-2008, 05:00 AM   #4
oldmeme
 
Join Date: Feb 2008
Reputation: 4
Posts: 171
Although keeping every texture that high for me while gaming is like me trying play Crysis, this is a very good find for those who have "Mega" computers.
I have tried it and the textures really improved ten fold.

Very nice find.
oldmeme is online now   Reply With Quote
Old 04-19-2008, 05:07 AM   #5
MangoNinja
 
Join Date: Sep 2007
Reputation: 28
Posts: 165
at what cost to fps are these values in comparison?
MangoNinja is offline   Reply With Quote
Old 04-19-2008, 05:08 AM   #6
Vi3trice
 
Join Date: Mar 2006
Reputation: 0
Posts: 659
There's another "Ultra High" setting, by the way.

http://i2.photobucket.com/albums/y50...ice/Heavy2.jpg

Yes, that's the heavy from Meet the Heavy, but in-game.

Last edited by Vi3trice : 04-19-2008 at 05:14 AM.
Vi3trice is offline   Reply With Quote
Old 04-19-2008, 05:14 AM   #7
MiRoMe
 
Join Date: Feb 2008
Reputation: 4
Posts: 267
Is there anyway to make the models have higher details? Mine have this staggered edge to them?
MiRoMe is offline   Reply With Quote
Old 04-19-2008, 05:18 AM   #8
Vi3trice
 
Join Date: Mar 2006
Reputation: 0
Posts: 659
mp_usehwmmodels 1
mp_usehwmvcds 1

Although, don't come and whine at me because you lost frames by putting these settings. They do take a lot of resources compared to the default models.
Vi3trice is offline   Reply With Quote
Old 04-19-2008, 05:42 AM   #9
Sturmeh
 
Join Date: Jan 2008
Reputation: 20
Posts: 1,637
You set them to 0 to remove the higher models right?
Sturmeh is offline   Reply With Quote
Old 04-19-2008, 05:44 AM   #10
MiRoMe
 
Join Date: Feb 2008
Reputation: 4
Posts: 267
Quote:
Originally Posted by Vi3trice View Post
mp_usehwmmodels 1
mp_usehwmvcds 1

Although, don't come and whine at me because you lost frames by putting these settings. They do take a lot of resources compared to the default models.
Pish I have a computer made by twenty thousand dwarves in the mines of Mordor!
MiRoMe is offline   Reply With Quote
Old 04-19-2008, 05:55 AM   #11
Sturmeh
 
Join Date: Jan 2008
Reputation: 20
Posts: 1,637
alias ultrahigh_gfx "mp_usehwmmodels 1; mp_usehwmvcds 1; mat_picmip -10"
alias veryhigh_gfx "mp_usehwmmodels 0; mp_usehwmvcds 0; mat_picmip -1"

Type "ultrahigh_gfx" in console, and see if you can spot the difference.

Last edited by Sturmeh : 04-19-2008 at 09:57 AM.
Sturmeh is offline   Reply With Quote
Old 04-19-2008, 06:05 AM   #12
Gripen2
 
Join Date: Mar 2008
Reputation: 0
Posts: 17
So .Whats the command to get all on Ultra High? :P
Gripen2 is offline   Reply With Quote
Old 04-19-2008, 06:23 AM   #13
SmerBuick
Banned
 
Join Date: Apr 2008
Reputation: 0
Posts: 220
Mr. GTX thanks you.
SmerBuick is offline   Reply With Quote
Old 04-19-2008, 06:24 AM   #14
havocau
 
Join Date: Sep 2007
Reputation: 0
Posts: 102
any comparison screens of the normal heavy model with that one vietrice?

Also is there a way to get higher quality models for the other classes from the vids?
havocau is offline   Reply With Quote
Old 04-19-2008, 06:26 AM   #15
poptart_fairy
 
Join Date: Feb 2008
Reputation: 0
Posts: 151
Anyone know if this works for the TF2 models inside Garry's Mod?
poptart_fairy is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 12:05 PM.


Powered by vBulletin® Version 3.6.10
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Site Content Copyright Valve Corporation 1998-2009, All Rights Reserved.