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#1 |
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Guest
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Im being annoied when it comes to making some good looking light, when using the light_enviorment and env_sun.
question: Is there a way to not use it and just have the same light all around because i also have a big tunnel system under the map and it will make it lag if i put lights in it because it will need many to light it all up .pictures: if they will show up hammer editor: http://imageshack.dk//viewimage.php?...e/dmM00990.bmp in-game: http://imageshack.dk//viewimage.php?...e/H0c01090.jpg hammer editor: http://imageshack.dk//viewimage.php?...e/84l01171.bmp in-game: ![]() hammer editor: ![]() in-game: now my internet connection broke because of imageshack hope it was enough pictures. |
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#2 |
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Guest
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If you just put no lights in the map at all it would come up full bright, which I think is what you want, judging by your post.
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#3 |
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Guest
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a static light doesn't lag.
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#4 |
![]() Join Date: Feb 2008
Reputation: 16
Posts: 1,407
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yeah, if you dont make any lights, the whole map will be evenly lit, but will look disgusting hehe, also i think angry beaver is right, ive never encountered problems placing tons of light entities, so just test it out like that
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#5 |
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Guest
Posts: n/a
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also compile without HDR this maybe causing some of your lag
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#6 |
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Guest
Posts: n/a
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Thanks for the reply
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#7 |
![]() Join Date: May 2007
Reputation: 7
Posts: 748
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Im currently creating a TF2 map and amt i have 401 static lights. I predict when i finish the map i should have something like 600+ lights. Make sure your using light, light_spotlight, and light_environment. Don't use light_dynamic unless you really need to.
If you lag after you have compiled your map, this could indicate you have not optimized your map and your PC is rendering all of your map at the same time |
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#8 |
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Guest
Posts: n/a
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your right, i got it working now with light in the tunnels by putting a lamp model with a "light" entity in front of them and it dosn't lag.
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