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#1 |
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Guest
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Hi
I not know where to post my topic so sorry i i do wrong. I have a problem when im compiling my maps i not have any errors and when i go into my map nothing wrong anything works and look like this http://www.clandisa.dk/images/gg_mainstreet_350001.jpg but when im dead or i go spector and go on the other side of the walls it look likk this http://www.clandisa.dk/images/gg_mainstreet_350000.jpg when i decompile other maps and then compile them in Hammer i not have any problem the wall looks normal from boths side someone maybe can explane me whats wrong? Last edited by Jumpman: 09-24-2008 at 12:46 PM. Reason: Miss some text |
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#2 |
![]() Join Date: Jul 2006
Reputation: 426
Posts: 4,701
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This forum is mainly for Steam issues - if you have a problem mapping, you might wanna try posting a thread here: http://forums.steampowered.com/forum...play.php?f=193
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#4 |
![]() Join Date: Aug 2007
Reputation: 1988
Posts: 1,670
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He could be referring to the nodraw texture on the back of the walls? but normal maps have that, well usually. It is actually better if the walls are see-through on the ouside, it makes the map run better
![]() (show us what you are comparing it to in normal maps )
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#5 |
![]() Join Date: Feb 2008
Reputation: 16
Posts: 1,407
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He is reffering to Nodraw.
Jumpman, that is normal. Don't worry 'bout it
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#6 |
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Guest
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In a normal map like gg_csbase it will look like this from inside the map http://www.clandisa.dk/images/gg_csbase0000.jpg if i then go outside it will look like this http://www.clandisa.dk/images/gg_csbase0001.jpg i have add skymap to my maps and i not use nodraw i do that first time but if this is normal i will do nothing about that problem.
Thanks for quick answer and good service :-) |
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#7 |
![]() Join Date: Sep 2008
Reputation: 9
Posts: 216
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I'm a noob who just happened to read this;
but what do you mean make the outside walls nodraw? I know what nodraw is and i know how to use it... But what I don't know is how to make one side of something one texture, and the other side a different texture? |
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#8 |
![]() Join Date: Sep 2007
Reputation: 14
Posts: 486
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http://developer.valvesoftware.com/w...ce_Edit_Dialog
With this tool you can apply different textures on the 6(+) sides of your brush. |
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#9 | |
![]() Join Date: Feb 2008
Reputation: 280
Posts: 4,305
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Quote:
Press CTRL + A to open the face edit window and select the NODRAW texture from the Browse menu. Then, right click on any brush face that you want textured with NODRAW. You can also select a single brush texture with the left mouse button and apply that texture to another brush with the right mouse. |
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#10 |
![]() Join Date: Sep 2008
Reputation: 9
Posts: 216
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Thanks. I've been wondering about that.
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#11 |
![]() Join Date: Jan 2005
Reputation: 337
Posts: 5,279
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Besides, its better to add nodraw texture to every brushside that player cannot see. This improves fps and makes the map run better.
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#12 |
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Guest
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Yes i know about nodraw and fps i have one map like you talk about and then this map without nodraw texture but anyway in the future i will make it with nodraw many thanks for all you answer :-)
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