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#1 |
![]() Join Date: Sep 2007
Reputation: 0
Posts: 54
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L4D and Alchemy (X-fi)
Do Valve games still require Alchemy in Vista, for X-fi based audio? Or has this been fixed?
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#2 |
![]() Join Date: Sep 2007
Reputation: 111
Posts: 3,020
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wut.... just needed for EAX enabled games (without openal), which source games are not, and mult ichannel audio. So maybe yes, depends on what you are want to do
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#3 |
![]() Join Date: Jun 2006
Reputation: 0
Posts: 70
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AFAIK it has been fixed.
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#4 |
![]() Join Date: Sep 2007
Reputation: 0
Posts: 57
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i'm wondering too. could someone clear this up?
cause right now i can't really hear where zombies are. |
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#5 | |
![]() Join Date: Sep 2007
Reputation: 0
Posts: 54
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I went back and dug up some info from when I was playing Insurgency.. link
If you plan on using DirectSound, then you'll need Alchemy I believe. Duration: 10 Buffer: 4 Quote:
Last edited by 43st : 11-12-2008 at 05:13 PM. |
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#6 |
![]() Join Date: Sep 2007
Reputation: 0
Posts: 57
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thanks for the info 43st.
problem is that l4d doesn't know snd_digital_surround. btw, from my hearing i like it better with alchemy activated, but it may just as well be a placebo. |
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#7 |
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Banned
Join Date: Sep 2008
Reputation: 1
Posts: 89
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i play with headphones and both tf 2 and l4d when i turn on alchemy it becomes muffled. just game mode and CMSS 3D lets me hear where zombies are perfectly.
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#8 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 52
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Are we sure L4D even needs alchemy?
It sounds the same to me... If i type soundinfo in game with or without alchemy i get the same info back... Sound Device: 5 Channel Surround Channels: 6 Samples: 49152 Bits/Sample: 16 Rate: 44100 total_channels: 64 |
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#9 |
![]() Join Date: Nov 2008
Reputation: -5
Posts: 71
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This is how to get surround sound with CMSS3D Headphones:
Windows control panel sounnd settings: quadraphonic or 5.1 or 7.1 (i like quad settings) X-Fi: Gamemode, CMSS on, headphones, DO NOT SYNC with windows settings For older than orangebox games: snd_digital_surround set to 1 NOTE: don't know if this is the case for VISTA. I refuse to touch that piece of crap |
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#10 |
![]() Join Date: Sep 2007
Reputation: 0
Posts: 18
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ALchemy
Features Enables DirectSound3D game's audio to be processed by your Sound Blaster Audigy or Sound Blaster X-Fi to deliver EAX effects, 3D audio, sample rate conversion and hardware audio mixing on Windows Vista. There's no need of alchemy for 5.1 sound for every game which use orange box or l4d engine(but hl2 and ep1 need it for 5.1). You can use alchemy with l4d by using duration : 10 buffer : 5 like all other source game. It can be usefull to activate hardware audio mixing, cmss, or/and crystalizer. In this case you need to set the speakers options to 5.1 (for 5.1 or less, even headphone) or 7.1 (if you had 7.1 speakers)in the game and never change it in the game menu, you only need to change speakers setting(headphone, 5.1 or other)setting in thecreative audio console, never in the game itself. Because, alchemy transmute directsound call to openal so your game need to send 5.1/7.1 DS "flux" to alchemy wich convert it to 5.1/7.1 openal. For headphone use alchemy with 5.1 setting ingame and headphone setting in Creative audio console, it's work better with cmss-3d. If you change speakers setting ingame with alchemy enabled, you will lost alchemy transmute(you'll need to restart the game to reactivate it), because If I remember alchemy doesn't support the directsound changespeaker command. Last edited by Choum : 11-13-2008 at 08:05 AM. |
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#11 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 16
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I am using A2 ZS, and L4D (at least now demo) still needs AL to get multi-channel sound effects under Vista. I am sure it's the same for X-Fi under Vista. I set Buffer=5 and Duration=25.
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#12 |
![]() Join Date: Jul 2006
Reputation: 437
Posts: 3,769
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EDIT: OK, so I decided to cancel my GameStop pre-order and get it from Steam so I can play it the second it's released. I pre-loaded Left 4 Dead and am ready to rock 'n roll. It would seem that Valve didn't go with a GCF for Left 4 Dead, so I edited the configuration settings below to reflect the new paths.
------------------------------------------------- If you want to take full advantage of any Source based game's sound in Vista(and also any and every game that uses DirectSound) using your Creative Labs sound card, you need to use ALchemy. Here's how you can configure Left 4 Dead when it's released. For Vista 64-bit: Code:
Game Title: Left 4 Dead Use Registry Path: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam\InstallPath Install into Sub Folder: steamapps\common\left 4 dead Buffers: 5 Duration: 10 Maximum Voice Count: 128 Code:
Game Title: Left 4 Dead Use Registry Path: HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath Install into Sub Folder: steamapps\common\left 4 dead Buffers: 5 Duration: 10 Maximum Voice Count: 128 These settings apply to any Source based game...and also GoldSource, for that matter. Source Engine Games Set 1 Source Games "Orange Box" In my opinion, it's worth the little time it takes to set up. Last edited by richard.eid : 11-14-2008 at 10:18 PM. |
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#13 |
![]() Join Date: Sep 2007
Reputation: 0
Posts: 54
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Great information guys, thanks a lot.
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#14 |
![]() Join Date: Jul 2006
Reputation: 437
Posts: 3,769
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I edited my post above. It's pretty important that you use the new configuration I outlined.
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#15 |
![]() Join Date: Apr 2008
Reputation: 36
Posts: 2,933
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Thats weird. I have had my X-Fi since October with Vista and no VALVe game has ever needed Alchemy for full support.
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