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Old 11-07-2008, 09:25 AM   #1
TIHan
 
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de_dust in Left 4 Dead Demo

The Director
- You will not be wading through hordes of infected from start to finish. What Valve has implemented is an AI Director that places the infected on the map in real time using no flags or checkpoints at all. It is intelligent enough to place them on it's own, needing only a map to be able to work with.

de_dust.bsp was not modified.

http://www.youtube.com/watch?v=_SlXeiRH8VI
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Old 11-07-2008, 09:26 AM   #2
FreakinSyco
 
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Holy awesome!
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Old 11-07-2008, 09:28 AM   #3
eAi
 
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Looks good, though clearly it doesn't work so well as on the real maps...
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Old 11-07-2008, 09:29 AM   #4
Sabre
 
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Interesting as a proof of concept for fully thought-out custom maps for L4D, but I sure as hell wouldn't want to play L4D online on Dust.
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Old 11-07-2008, 09:32 AM   #5
Kroimpa
 
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So if u load de_dust on your server you can play on it?
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Old 11-07-2008, 09:35 AM   #6
Spectre
 
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Wow sweet.
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Old 11-07-2008, 09:38 AM   #7
TIHan
 
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This was merely a test to see how the AI Director works on randomly spawning zombies. Yes, there are a few errors and textures missing in de_dust even though I have extracted all the Counter-Strike: Source files into Left4Dead. Perhaps those missing textures and models are in other GCF files that I haven't extracted out of. (Again, this was a test.)

Pretty much any map will work with Left4Dead. All you need is the textures, models, scripts, and sounds for the map as well as the nav mesh(l4d will tell you the map is unplayable, however, it still works as you can see).

More testing needs to be done if someone ever wants to fully incorporate any cs:s, hl2, dod:s, tf2 maps into left4dead. Some of it would require entity manipulation within the .bsp.
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Old 11-07-2008, 09:42 AM   #8
Rawd
 
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I was wondering if this was possible. Thanks for doing this.

About a year ago, I remember playing Fortress Forever maps within TF2.
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Old 11-07-2008, 09:44 AM   #9
Kroimpa
 
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Zombie Panic maps would be awesome to play.
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Old 11-07-2008, 09:45 AM   #10
ignite
 
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Hrm interesting.
So i'm assuming there is no finish, or ending point (like a safe room) to the map? Just walk around and kill zombies?
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Old 11-07-2008, 09:45 AM   #11
TIHan
 
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Quote:
Originally Posted by Kroimpa View Post
Zombie Panic maps would be awesome to play.
Yes it would be. Only problem with Zombie Panic maps is that(I believe) they do not have any nodes for AI to path their way through the map; however, nav generation might help in this factor, but I have not been able to get it to work.

Quote:
Originally Posted by ignite View Post
Hrm interesting.
So i'm assuming there is no finish, or ending point (like a safe room) to the map? Just walk around and kill zombies?
Just walking around and killing zombies. This is an unmodified de_dust.bsp, I have done nothing to the .bsp or its .nav file. If I were to use an entity manipulation program I could incorporate(maybe, not positive) safe zones and perhaps weapon spawns, etc. However, I wanted to see how the game worked with an unmodified de_dust map.

Last edited by TIHan : 11-07-2008 at 09:49 AM.
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Old 11-07-2008, 09:46 AM   #12
Zaniah
 
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Quote:
Originally Posted by Kroimpa View Post
Zombie Panic maps would be awesome to play.
Wow, good idea!
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Old 11-07-2008, 09:46 AM   #13
_ReCon
 
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Awesome dude, just awesome.
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Old 11-07-2008, 09:46 AM   #14
Youngoli
 
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What difficulty was the video in? I'd like to see it played on Expert and see if the difficulty is well preserved even if the map wasn't made for L4D.
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Old 11-07-2008, 09:47 AM   #15
Rawd
 
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Can you please find this map and port it?

http://nz.youtube.com/watch?v=atuZvbEPsAg
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