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Old 12-01-2008, 06:21 AM   #1
SSOMERLOT
 
 
 
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Day of Defeat Mapping

*UPDATED 11/18/2012*

*Getting Started*
http://docs.google.com/Doc?id=dftftp48_1gj9r96hb

*Information*
http://www.game-mappers.com/ - Site I'm a part of
http://www.game-mappers.com/componen...-list?Itemid=0 Complete Texture List
http://forums.svencoop.com/showthread.php?t=38059"] Alternate Compiling tools
http://forums.svencoop.com/showthrea...0#post461330"] Larger grid patch for Hammer
http://forums.svencoop.com/showthread.php?t=39037"] Floating point coordinates output patch for Hammer
http://www.thewavelength.net/oldcontent/levels/ - Tutorials
http://www.slackiller.com/hlprograms.htm - Useful Programs
http://web.archive.org/web/200805270.../www.hlcu.com/
http://www.dodplugins.net
http://zhlt.info/ - (Useful for entity info further)
http://zhlt.info/common-mapping-problems.html - (Compile Errors)
http://www.wunderboy.org/mapmodels.php#waco - [Couple Models - Make requests for model]
http://mapping.fps-uk.net/?p=8 - (Bullet Penetration)*SEE MY INFO BELOW*
http://halflife.qeradiant.com/ - (Detailed Entity information)
http://aacclan.forumotion.net/ - (AAC Forum-Contains tutorials)


***livewired***
http://pastebin.com/f3kG6B6m - (list of texture/wad file correlation)
Beta version of my remake of avalanche
http://www.fpsbanana.com/maps/121858 - (remake of Avalanche)
http://web.archive.org/web/200710122.../tutorials.php
http://twhl.co.za/tutorial.php
http://site.fps-uk.net/
http://www.snarkpit.net/index.php?s=articles - (some good tutorials here)
http://web.archive.org/web/200804301...r/hl/test1.htm (r-speeds)
http://www.mardymouse.co.uk/phpBB3/
http://www.slackiller.com/tutorials/tutorials.htm
http://forum.interlopers.net/viewforum.php?f=11
http://home.att.net/~firebinder/hl/invalid1.htm
http://www.dodplugins.net/forums/cmp....php?page=verc- Entity List
http://www.editlife.net/tutorial.php
http://www.28dayslater.co.uk/forums/index.php - (Good Reference Pics)

Documents on Map making tips!
http://www.benb-design.net/article02/benb_article02.pdf
http://gangles.ca/2009/05/26/guiding-the-eye/
http://www.johnsto.co.uk/design/common_sense

A few links on Level Design, alot more mixed stuff here
http://csyvertsen.net/?page_id=242

***OCTAVIO*** - Updated FGD
http://bot.clanservers.com/fgd/day%2...t/fdg%20files/


This is a good page, mainly for the Quick Reference Sheet at the bottom. Has Standing/Crouching/Jumping/etc. heights.
http://www.snarkpit.net/snarkpower/a...apping:_Part_1



I realized that the bullet penetration numbers that I have seen posted are a bit out dated, so I took the time to put together a range type map that had over 50+ brushes ranging from 1-50+ units thick each. This way I could test each weapon on a brush varying by 1 unit on each brush. Behind these brushes I made a func_button that triggers a loud sound (obviously reset delay was set to 0 for the button) with 1 health. This tested if something penetrated and dealt 1 or more points of damage it would play a loud sound. Anything less than 1 point of damage was not recorded. Here are the values I got. I have explained the variables below with situations related to penetration (Bullet penetration that is)

VARIABLES:
1: Aiming anything but direct center mass of a brush will lessen the penetration. This is relative to the brush, not your screen.
2: If you stick your weapon right into the wall you may gain some bullet penetration.
3: Tests were done with single brushes. Using 5 single unit brushes spaced by 1 makes the bullet do less than 1 point of damage. Making single unit brushes WITHOUT spaces makes it act as if it were 1 large brush and is subject to my table below so no use in making a bunch of brushes with no spaces.

These values represent the thickness of the brush that bullet WILL penetrate.
Allies:
Pistol------10 units
Carbine-----10
Thompson---10
Greasgun----10
BAR----------19
Garand-----26
30 Cal-------28
Springfield---50

Brits:
Pistol-----------10 units
Sten------------10
Bren------------19
Enfield----------50
Scoped Enfield-50

Axis:
Pistol-----------10 units
MP40-----------10
STG44---------19
K43------------26
FG42 Both-----28
MG42----------28
MG34----------28
Kar98----------50
Scoped Kar98-50



Player Dimensions-from The Snarkpit

Calculated in VHE/WC units:

Player Height:
Standing: 72
Crouched: 36
Prone: 36

Player Width:
All scenarios: 32

Step Height:
All scenarios: 16

Jumping Height:
Crouching/Standing: 40
Crouch/Jump: 64

Jump Transfer Distance:
Crouch: 98
Walk: 100
Run: 232 (Approx.)
Run + Crouch/Jump: 256 (Approx.)

Last edited by SSOMERLOT: 11-18-2012 at 11:53 AM.
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Old 12-01-2008, 07:27 PM   #3
octavio
 
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A note on the Day of Defeat .fgd: the monster_allied_grunt, monster_axis_grunt and monster_allied_barney are all non-functioning entities in Day of Defeat 1.3
Here's alink to the latest version of dod.fgd: http://files.filefront.com/dodfgd/;1.../fileinfo.html
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Old 12-02-2008, 06:58 PM   #4
STARS-FBI
 
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great nice1 and bump
hope someone could design new maps for dod
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Old 12-02-2008, 10:47 PM   #5
SSOMERLOT
 
 
 
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Im actually remaking a map I had once already made. I have lost it in time It starts off with the Axis trapped in their own underground bunker system fighting their way out up an freight elevator to a radio to call in an artillery strike on the system. Once complete, the map shifts spawns to an above ground map that is mildly wooded with a fuel depot area that the Axis have to defend.

Last edited by SSOMERLOT: 12-02-2008 at 10:48 PM. Reason: Grammar
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Old 12-03-2008, 12:22 AM   #6
octavio
 
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I've got an .rmf from DOD beta 1.0 which might be useful. I'll upload it later.
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Old 12-03-2008, 03:54 AM   #7
prodigalson31
 
 
 
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We need to get these maps on the server. Add them to a mapvote!
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Old 01-02-2010, 06:11 PM   #8
SSOMERLOT
 
 
 
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Removed 1 site from the list. Vlatitude is no longer live. Haircut, is still updating things on the mardymouse site. I am currently working on a custom map as well.
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Old 01-03-2010, 03:38 AM   #9
livewired
 
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vlatitude.com tutorials are still on archive.org, I`m not sure how long they keep the images so if you want any save them.

http://web.archive.org/web/200710122.../tutorials.php


Beta version of my remake of avalanche


http://www.fpsbanana.com/maps/121858

Last edited by livewired: 01-03-2010 at 06:48 AM.
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Old 01-03-2010, 07:50 PM   #10
SSOMERLOT
 
 
 
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Good stuff. I have updated the OP and added another link with a page of prefabs! Im not sure how long it will be up. I have downlaoded the prefabs just in case in the future it goes down.
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Old 01-03-2010, 08:22 PM   #11
|B.A.M|The Tank
 
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My advice, keep bumping this page or contact one of the active (if there are any) moderators from steam to ask for a sticky, moderaters don't really moderate this part of their forums.
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Old 01-12-2010, 08:29 PM   #12
SSOMERLOT
 
 
 
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Anyone here have the HK Model pack? Its basically a 100+MB pack of models.
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Old 01-13-2010, 10:15 PM   #13
SSOMERLOT
 
 
 
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Updated and added DoDPlugins.net
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Old 01-26-2010, 11:38 PM   #14
SSOMERLOT
 
 
 
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Updated the links as I made a dumb mistake in copying them.
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Old 02-03-2010, 03:50 PM   #15
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Where can you Download Hammer for dod 1.3, I'd like to get it so I can make maps for my DoD Realism unit.
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