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#1 |
![]() Join Date: Nov 2008
Reputation: 463
Posts: 3,720
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I wanted to gather some of the basic console commands around for everyone to be easily accesible in one thread. The list is far from finished and I would be glad if others contribute.
To enable console, set the developer console to enabled in game menu. Commands can be chained using ";". Example: bind x "sv_cheats 1; z_spawn boomer; z_spawn hunter; z_spawn smoker; z_spawn mob; sv_cheats 0; vocalize playerhurrah;" will toggle cheats on/off and drops you a pretty surprise when X key is pressed. You can store your commands in a "autoexec.cfg" or "myCommands.cfg" file you create in a text editor like Notepad and put it in C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\cfg. It will get executed when your server runs. You can also execute a particular config file, e.g., "die.cfg", by using "exec die.cfg" in the console. sv_cheats 0 thirdpersonshoulder - toggles character view mode (bugged shotgun sounds) bind <key> "<action>" - binds an action / multiple actions to a key example: bind x "vocalize smartlook" (very handy in game) kick <character> - kicks the selected character from the game example: kick Zoey (getting rid of the bots) sb_add - fills empty bot slots with fresh bots (spawns kicked bots) crosshair - toggles crosshair visibility - 1337 mode (boolean 0/1) net_graph <number> - shows connection, fps and other info overlay in game ( no overlay 0 - full info 4) map <name> - loads selected map while in game menu (start with "l4d" to get console hint on map name) changelevel <name> - loads selected map while in-game (start with "l4d" to get console hint on map name) mm_dedicated_search_maxping <value> - as a Lobby Leader, you can specify the max ping values for server search (default 250) spectate - moves you to the spectator mode (also handy in VS to change autoswitched players back) cl_playerspraydisable - toggles player spray texture visibility (boolean 0/1) - thx to ZENTRiERER <hVn> voice_recordtofile - starts/stops recording microphone inputs to voice_micdata.wav in game dir (boolean 0/1) startmovie <parameters> - starts recording the gameplay (explore the parameters in console) example: startmovie testmovie jpg wav jpeg_quality 75 endmovie - stops the recording record <demoname> - records a demo (.dem file) stop - (stops demo recording) playdemo <demoname> - replays a saved demo file demoui / demoui2 - opens up demo playback control interface disconnect - disconnects you from the server retry - retries connection to the last server used (bugged atm) status - shows user and other information in console (only usable in-game) example: team_desired "Survivor Bill" openserverbrowser - opens up the classical server browser report - opens up an overlay with info about the current game hide_message_panel - hides the report overlay find <string> - searches the console commands for the specified string _restart - reboots the engine mm_dedicated_force_servers "ip1 ort1" - forces a specific server connection from a lobby leadersv_cheats 1 noclip - fly mode thirdperson - Tomb Raider camera view god - IDDQD mode (boolean - 0/1) kill - kill yourself with generic damage explode - kill yourself with explosive damage (same effect as kill) z_spawn <character> - spawns a desired character or mob at your cursor (or parameter "auto" to spawn it out of view, see ex. 2) example1: z_spawn witch / z_spawn mob example2: z_spawn "tank" auto z_common_limit <number> - changes the limit of zombies drawn at one time give <item> - equips your character with item or effect desired example1: give molotov / give ammo / give health (anti-knockdown) example2: give oxygen_tank / give propane_tank / give gas_can givecurrentammo - refills your current main weapon ammunition sv_infinite_ammo - current weapon gets infinite ammunition (boolean 0/1) nb_delete_all - clears all infected, bosses and bots in the area director_force_panic_event - calls a horde director_panic_forever - neverending panic event trigger (boolean 0/1) nb_blind - infected become blind (boolean 0/1) cl_drawhud - removes HUD elements from screen (boolean 0/1) boom - spawns an active pipebomb at your feet fire - spawns an active molotov at your feet warp_all_survivors_here - instantly ports everyone to cursor position (handy when the bots are a bit away) sb_takecontrol - you take control of the bot desired example: sb_takecontrol Bill z_tank_has_special_blood - changes tank's blood to a darker sample (boolean 0/1) z_gun_kick <value> - adds a kick effect to all the guns sv_crash - if an admin ever screws with you on a sv_cheats 1 server, use this to crash him host_timescale <value> - changes the game flow speed (useful for video editing) cl_glow_blur_scale <value> - controls the halo size around characters/objects, use 0 to disable the glow entirely sb_dont_shoot - survivor bots will no longer be able to fire (boolean 0/1) sb_dont_bash - survivor bots will no longer be able to melee (boolean 0/1) ent_setname <name> - sets a name for the targetted entity (even a player) ent_fire <entity> <commands> - executes commands on specified entity (thx to AbyssMaker) example: ent_fire griefer ignite will set the "griefer" on fire z_gun_swing_vs_amt_penalty - toggles the melee fatigue VS functionality (boolean 0/1) hidehud <parameter> - hides parts of the HUD example: hidehud 4 - hides the whole HUD r_drawviewmodel - toggles visibility of your 1st person view model - eg. arms, guns... (boolean 0/1) vs_max_team_switches <value> - sets the maximum allowable team switches during a round Useful Examples L4D Community Autoexec A configuration file with many gameplay related improvements, glow pulsing effects, netcode tweaks, thirdperson mode, etc. based on community scripts and updated regularly. Newest releases along with full info can be found here. Lamb 2 Slaughter fix sv_cheats 1; achievement_reset L4D_ACHIEVEMENT_INCAP_AFTER_SAFEROOM; sv_cheats 0; For the people with Lamb 2 Slaughter achievement not showing on their Steam Left 4 Dead stats page, these commands are a working fix. More details here, many thanks to FredWP. You WILL HAVE TO get this achievement again in-game, but afterwards it will show on the stats page correctly. thirdpersonshoulder accuracy fix Bind "insertkeyhere" thirdpersonshoulder; c_thirdpersonshoulderoffset 0; c_thirdpersonshoulderaimdist 720; c_thirdpersonshoulderheight 10; cam_ideallag 0; This centers the wrong aim camera for the thirdpersonshoulder view mode, has to be input to autoexec.cfg. Enhanced red crosshair: (sv_cheats 0) cl_crosshair_alpha "100" (default 255) cl_crosshair_red "255" (default 138) cl_crosshair_green "0" (default 182) cl_crosshair_blue "0" (default 220) cl_crosshair_thickness "1" (default 2) cl_crosshair_dynamic "1" (accuracy/recoil autosizing - default 1) This setting WILL stick on game reset. Feel free to edit the colors to your liking ofc. Scoreboard with NetGraph: (sv_cheats 0) bind "TAB" "+sb"; alias "+sb" "+showscores; net_graph 5"; alias "-sb" "-showscores; net_graph 0"; This will toggle a net_graph 5 / net_graph 0 command on TAB press. Thanks to eram & linfosoma. Also has to be used in autoexec.cfg or else, otherwise the alias binds will be lost on game reset. Joining your OWN/SPECIFIC server: (sv_cheats 0) mm_dedicated_force_servers "server_ip:server_port"; or sv_search_key "<yourserverkey>"; (usable in lobby by a Lobby Leader) or connect "server_ip:server_port"; to join a game in progress. Single player Campaign Infected play: (sv_cheats 1) sv_cheats 1; director_force_versus_start; mp_gamemode versus; sb_all_bot_team 1; Then press the default "M" key to switch to Infected. Bots will progress normally through the level and you can own them to your liking. Keep in mind that single player campaign maps don't have zombie ladders visible, however still functional. With "z_spawn" special and normal infected key binds this really turns to sort of a Zombie Dungeon Master. ![]() Single player VS Infected play: (sv_cheats 1) sv_cheats 1; mp_gamemode versus; sb_all_bot_team 1; changelevel <level>; (console offers you level name hints, VS maps start with l4d_vs_) Press default "M" to join Infected. Hunter Walljump single player training: (sv_cheats 1) sv_cheats 1; director_force_versus_start; mp_gamemode versus; director_no_death_check 1; jointeam 3; wait 50; nb_delete_all; z_spawn hunter; to spawn as a Hunter (no need for "give health" after the newest patch). You can find the advanced walljump techniques pioneered by Kaizoku in this thread. A video showing some of the highly advanced jumping can be seen here. You can see a jump curving tutorial here. A Hunter City training map can be downloaded here. A Hunter Training map (perfect for learning from scratch) to be found here. Character/Item glow: (sv_cheats 0) Variables here. These vars WILL be changed to default values on game reset unless you specify them in autoexec.cfg (l4d/cfg folder). More on this here. Setting these values to 0.0 will remove the glow completely for a more "realistic" experience. My Glow script: (sv_cheats 0) This script file changes the default glows to much more recognizable and logical ones, original thread and code here. Many thanks to fakyio for the effort. Creating props: (sv_cheats 1) Prop_dynamic_create; Prop_physics_create; Details here. Rambo mode v1.5: (sv_cheats 1) sv_cheats 1; nb_delete_all; director_force_panic_event; director_panic_forever 1; callvote ChangeDifficulty Hard; z_common_infected 50; z_gun_kick 1; hidehud 4; vocalize playerincoming; Enjoy the pain and glory. Personal Rosetta radial command menus: (sv_cheats 0) Original thread here. A preformatted "Fort Builder" radial menu by Dusty33 here. Achievement progress check: (sv_cheats 1->0) sv_cheats 1; achievement_status; sv_cheats 0; To check your achievement progress in game. Failed achievements will be marked "FAILED" in console (unexpectedly). Pitch Black mode (disabling fog): (sv_cheats 1) sv_cheats 1; fog_override 1; fog_enable 0; Amazing feature, only really usable indoors though (outdoors like Blood Harvest reveal horizon textures). Incremental demo recording: Very handy script for game footage recording, can be "downloaded" here. Has to be copied to autoexec.cfg. You can toggle start & stop demo recording with F8 the script uses or change it to something else. Useful Vocalize Samples laZee has parsed the data and wrote an incredibly useful Vocalize Command Browser for you - see it here. This should solve out all the "what is the vocalize for this & that" questions. Keep in mind that a lot of those commands are conditioned (require a certain place/event) and will not work universally. You can find most of the working character specific vocalize lines here. Common useful vocalize samples include... SmartLook AskForHealth2 PlayerStayTogether PlayerHurryUp PlayerWatchOutBehind PlayerIncoming Numpad Key Codes 1 = kp_end 2 = kp_downarrow 3 = kp_pgdn 4 = kp_leftarrow 5 = kp_5 6 = kp_rightarrow 7 = kp_home 8 = kp_uparrow 9 = kp_pgup 0 = kp_ins Period = kp_del Enter = kp_enter Plus = kp_plus Minus = kp_minus Slash = kp_slash * = kp_multiply Debugging variables vcollide_wireframe - renders physics collision models in wireframe (boolean 0/1) sv_showfootsteps - shows client and server footsteps (boolean 0/1) z_debug_spawnable_areas - draws areas mobs can spawn from (boolean 0/1) z_vomit_debug - visualizes the Boomer vomit trajectory (boolean 0/1) condump - dumps the console output to a .txt file cam_showangles - prints view and camera info to screen when in thirdperson sv_showhitboxes <entity> - sends server-side hitboxes for specified entity to client cl_ent_bbox - shows the bounding box for the entity you crosshair-aim at (thx to nrpBrain) director_report - opens us an overlay with director status report External links Almost full cvar listing here. Wikia Command list here. ----- *Thank you for constructive comments, votes & suggestions. ----- My Essential Crashing Solutions thread. My Essential Spray Guide thread. My L4D Community Autoexec thread. ... Last edited by mystrdat: 10-15-2009 at 05:22 PM. Reason: cc dlc changes |
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#2 |
![]() Join Date: Nov 2008
Reputation: 463
Posts: 3,720
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*reserved*
Last edited by mystrdat: 01-18-2009 at 02:46 PM. Reason: reservation |
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#3 |
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Is there a command to spawn Survivor bots?
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#4 |
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I would think z_spawn might do that, but I don't know. I don't have this version of the game so the best I can do is guess.
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#5 |
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Some dude I was playin with today had zoey doin her scream over and over. Was the funniest thing I'd seen. I know he had a bound key or something like that, but how would I be able to do that?
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#6 | |
![]() Join Date: Nov 2008
Reputation: 128
Posts: 1,996
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Quote:
"bind <key> <vocalize command>" vocalize smartlook vocalize PlayerMoveOn vocalize PlayerLeadOn vocalize PlayerHurryUp vocalize PlayerNiceJob vocalize PlayerWaitHere vocalize PlayerAreaClear vocalize PlayerCoverMe vocalize PlayerImWithYou vocalize PlayerAskReady vocalize PlayerLaugh vocalize PlayerWarnCareful vocalize PlayerNegative vocalize PlayerNo vocalize PlayerSorry vocalize PlayerYes vocalize PlayerHurrah vocalize PlayerThanks vocalize PlayerHelp vocalize PlayerStayTogether vocalize PlayerLookOut vocalize PlayerNiceShot vocalize PlayerIncoming vocalize PlayerWatchOutBehind vocalize PlayerTaunt vocalize PlayerWarnBoomer vocalize PlayerWarnWitch vocalize PlayerWarnTank vocalize PlayerWarnSmoker vocalize PlayerWarnHunter vocalize PlayerYouAreWelcome vocalize PlayerChoke vocalize PlayerFriendlyFire vocalize PlayerAlertGiveItem vocalize PlayerLedgeHangStart vocalize PlayerLedgeHangMiddle vocalize PlayerLedgeHangEnd vocalize PlayerKillThatLight vocalize PlayerIncapacitated vocalize PlayerLedgeSave vocalize PlayerReviveFriend vocalize PlayerSpotPill vocalize PlayerSpotFirstAid vocalize PlayerSpotAmmo |
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#7 |
![]() Join Date: Nov 2008
Reputation: 463
Posts: 3,720
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#8 |
![]() Join Date: Oct 2008
Reputation: 3
Posts: 324
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The screaming by zoey is enough to make me kick that person :@
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#9 |
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Sweet, thanks.
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#10 | |
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Quote:
I swear, I do that every time when I play as her(Bill, Francis and Louis as well). |
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#11 |
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Nah I don't remember his name. Louis and Bill's OHHHHHHHHHHHHHH NOOOOOOOOOOOOOOO are what I usually do though.
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#12 |
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Posts: n/a
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Ah,well.
Oh, and that is hilarious. |
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#13 |
![]() Join Date: Aug 2008
Reputation: 125
Posts: 668
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Is there a command to kill the bots? Like if I wanted to get the achievement 'Man vs Tank' and I don't want to spend time shooting the bots dead.
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#14 | |
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Banned
Join Date: Oct 2008
Reputation: 61
Posts: 709
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Quote:
give autoshotgun // kill your whole team with it z_tank_health 1 // set tank's health to 1 z_spawn tank // spawn a tank sv_cheats 0 // enable achievements kill the tank in one hit!
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#15 |
![]() Join Date: Nov 2008
Reputation: 463
Posts: 3,720
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