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#181 |
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Join Date: Jan 2009
Reputation: 0
Posts: 3
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#182 |
![]() Join Date: Aug 2004
Reputation: 373
Posts: 3,981
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I wonder how one could vocalize many of the commands that arn't there really, like PlayerLost , and ToTheRescue (which can be used to let the player know you're comming. I think originally this is used when you point at a player to be rescued from the closet but it also would work in other situations.
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#183 |
![]() Join Date: Nov 2008
Reputation: 5
Posts: 228
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any way to change fov?
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#184 | |
![]() Join Date: Dec 2008
Reputation: 2
Posts: 99
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Quote:
alias "-altkill" "bind del """ bind "alt" "+altkill" It will bind delete to kill while you hold down alt, and then unbind it when you release it. |
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#185 | |
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Quote:
![]() EDIT: I changed: alias "-altkill" "bind del """ with: alias "-altkill" "unbind del" because it didn't unbind "del". Thanks again. Last edited by glb: 01-07-2009 at 06:49 AM. |
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#186 |
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So, is there definitely no way to fix the crosshair in thirdpersonshoulder mode?
If not, then I kind of hope Valve patch it (never gonna happen). |
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#187 | |
![]() Join Date: Dec 2008
Reputation: 9
Posts: 918
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Quote:
Try it with a Hunting Rifle. You'll notice that your aim is always about an inch to the right of the crosshair, at range. Just compensate by aiming to the left a bit.. |
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#188 |
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Well, I found a few commands which actually do help align it in another forum:
c_thirdpersonshoulderoffset # ( def. "20.0" ) : How far left (negative number) or right (positive number) the camera is from the center of the player model, and how close to the crosshairs left or right from where you are actually shooting. (Zero means the player model is in the middle of the screen and you shoot exactly where the crosshairs are pointed on a horizontal basis) c_thirdpersonshoulderaimdist # ( def. "120.0" ) : How close the crosshairs are below from where you are actually shooting. (Higher number means you shoot closer to the actual crosshairs on a vertical basis) c_thirdpersonshoulderdist # ( def. "40.0" ) : How far away from the player model the camera is. c_thirdpersonshoulderheight # ( def. "5.0" ) : How high up from the player model the camera is. cam_ideallag # ( def. "4.0" ) : How long it takes the camera to face in the direction of the crosshairs when looking around. I use c_thirdpersonshoulderaimdist 600 and I seem to be able to hit what I aim at. |
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#189 |
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Guest
Posts: n/a
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Is there a way for me and a friend to play online with just infected and no bots? So basically we're free to run around the level for as long as we want without worry.
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#190 |
![]() Join Date: Dec 2008
Reputation: 0
Posts: 143
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How do you change people's size?
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#191 |
![]() Join Date: Nov 2008
Reputation: 463
Posts: 3,720
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OP updated with an example of disabling the default fog, excellent feature.
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#192 |
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Banned
Join Date: Jun 2007
Reputation: 5
Posts: 957
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really useful stuff thx
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#193 |
![]() Join Date: Nov 2008
Reputation: 19
Posts: 209
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#194 |
![]() Join Date: Nov 2008
Reputation: 5
Posts: 228
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Is there a better way to show ping and fps other than net_graph??? - that thing is too big
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#195 |
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arent there different netgraphs like in counterstrike? net_graph 1, 2, 3?
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