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#1 |
![]() Join Date: Feb 2008
Reputation: 64
Posts: 336
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Introducing the Fort Builder Menu!
Fort Building Made easy!-UPDATEDx4
Hello and welcome! After spending some time with my friends messing around the with the prop_dynamic/physics_create commands I decided to make a compass menu for easy use of the basic commands! v1.4 completely replaced the rotate menu with props. The rotate tool is now handled by binding ent_rotate to a single key. It will automatically rotate by about 15 degrees each time you press it! Also added a new cfg command for clearing the map of all zombies and bots and preventing more from spawning! Credit for the rotate goes to PhanracK. Script Code:
//--------------------------------------------------------------
"fortmenu,Survivor,Alive"
{
"center"
{
"command" "picker"
"text" "highlighter"
}
"North"
{
"command" "ent_remove"
"text" "delete"
}
"NorthWest"
{
"command" "noclip"
"text" "noclip"
}
"NorthEast"
{
"command" "give ammo"
"text" "Ammo"
}"South"
{
"command" "give first_aid_kit"
"text" "First Aid"
}
"SouthEast"
{
"command" "give molotov"
"text" "molotov"
}
"SouthWest"
{
"command" "give pipe_bomb"
"text" "pipebomb"
}
"West"
{
"command" "exec horde
"
"text" "zombies!"
}
"East"
{
"command" "exec clearmap"
"text" "Clear The Map"
}
}
//--------------------------------------------------------------
"Fortmenu2,Survivor,Alive"
{
"center"
{
"command" "prop_dynamic_create props_furniture\bathtub1.mdl"
"text" "bathtub"
}
"West"
{
"command" "prop_dynamic_create props_junk\dumpster.mdl"
"text" "Dumpster"
}
"East"
{
"command" "prop_dynamic_create
props_doors\checkpoint_door_02.mdl"
"text" "Saferoom door"
}
"North"
{
"command" "prop_physics_create props_junk\wood_crate001a.mdl"
"text" "Woodcrate"
}
"South"
{
"command" "prop_dynamic_create
props_exteriors\wood_stairs_120.mdl"
"text" "Stairs"
}
"SouthWest"
{
"command" "prop_dynamic_create props_vehicles/army_truck.mdl"
"text" "Army Truck"
}
"NorthWest"
{
"command" "prop_dynamic_create
props_equipment\sleeping_bag1.mdl"
"text" "Sleeping Bag"
}
"NorthEast"
{
"command" "prop_dynamic_create props_vehicles\humvee.mdl"
"text" "Humvee"
}
}
//--------------------------------------------------------------
"Fortmenu3,Survivor,Alive"
{
"center"
{
"command" "prop_dynamic_create
props_fortifications\fortification_indoor_01.mdl"
"text" "Indoors"
}
"North"
{
"command" "prop_dynamic_create
props_street\police_barricade.mdl
"
"text" "police barricade"
}
"NorthEast"
{
"command" "prop_dynamic_create
props_unique\wooden_barricade.mdl"
"text" "Wood Barricade"
}
}"South"
{
"command" "prop_dynamic_create
props_interiors\bench_subway.mdl"
"text" "subway bench"
}
"West"
{
"command" "prop_dynamic_create props_junk\pooh_bucket_01.mdl"
"text" "poo bucket"
}
"SouthEast"
{
"command" "prop_dynamic_create
props_fortifications\sandbags_line2.mdl"
"text" "sandbag line"
}
"SouthWest"
{
"command" "prop_dynamic_create
props_fortifications\sandbags_corner2.mdl"
"text" "sandbag corner 1"
}
"East"
{
"command" "prop_dynamic_create
props_fortifications\sandbags_corner3.mdl"
"text" "sandbag corner 2"
}
}
Instructions First copy and paste the code to your Radialmenu script in "...\steamapps\common\left 4 dead\left4dead\scripts" before the last "}" After that start up the game and in the console type bind "*anykey*" "+mouse_menu Fortmenu", do the same for Fortmenu 2 and Fortmenu 3. Next for the rotate command to work simply type in bind "*anykey*" "ent_rotate" Now for the Zombie and Clear The Map command to work you need to create two .cfg files in "...\steamapps\common\left 4 dead\left4dead\cfg" called horde and clearmap with the following commands in this order: Horde: director_start director_panic_forever 1 z_common_limit 400 z_mob_spawn_min_size 50 z_mob_spawn_max_size 100 z_mob_spawn_finale_size 75 director_force_panic_event sv_cheats 0 Clearmap: nb_delete_all director_stop This is the best way to test your fort as it will turn cheats off and summon a large semi-continous horde of zombies. Best expirence of Advanced or expert! NOW GET OUT THERE AND BUILD SOME FORTS! WARNING! The prop remove command can be very dangerous so use the highlighter/picker to make sure your aiming at what you want deleted. DO NOT delete any of the players as this will remove there entity from the entire game and they MAY have to ctrl alt delete out of the game. This is very much an open project so feel free to offer prop suggestions and constructive crticism! ENJOY! Screenshots http://img68.imageshack.us/my.php?im...rtment0ik4.jpg The Menu http://img247.imageshack.us/my.php?i...rtment0ce4.jpg Boomer: "WTF H4X! http://img242.imageshack.us/my.php?i...rtment0yz1.jpg In my haste I acidentally deleted the starcase to the subway, opps.... But you get the idea :P http://img135.imageshack.us/my.php?i...rtment0ge8.jpg http://img135.imageshack.us/my.php?image=tankwy3.jpg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~ Community Contribution Cheat menus by GenericSS Kudos! Install the same was as above then add the following to your autoexec.cfg: bind "key" "+mouse_menu SpawnEnemies" bind "key" "+mouse_menu SpawnWeapons" bind "key" "+mouse_menu SpawnItems" Actual Script: Code:
//--------------------------------------------------------------
"SpawnEnemies,Survivor,Alive"
{
"Center"
{
"command" ""
"text" "X"
}
"North"
{
"command" "z_spawn tank"
"text" "Spawn Tank"
}
"NorthEast"
{
"command" "z_spawn witch"
"text" "Spawn Witch"
}
"East"
{
"command" "z_spawn boomer"
"text" "Spawn Boomer"
}
"SouthEast"
{
"command" "z_spawn smoker"
"text" "Spawn Smoker"
}
"South"
{
"command" "z_spawn hunter"
"text" "Spawn Hunter"
}
"SouthWest"
{
"command" "z_spawn mob"
"text" "Spawn Infected Mob"
}
"West"
{
"command" "z_spawn infected"
"text" "Spawn 1 Infected"
}
"NorthWest"
{
"command" "director_force_panic_event"
"text" "Panic Mob on Demand!"
}
}
//--------------------------------------------------------------
"SpawnWeapons,Survivor,Alive"
{
"Center"
{
"command" ""
"text" "X"
}
"North"
{
"command" "give ammo"
"text" "Refill Ammo"
}
"NorthEast"
{
"command" "give smg"
"text" "IMI Uzi"
}
"East"
{
"command" "give pumpshotgun"
"text" "Pump-Action Remington"
}
"SouthEast"
{
"command" "give autoshotgun"
"text" "Benelli M4 Super 90"
}
"South"
{
"command" "give hunting_rifle"
"text" "Ruger Mini-14"
}
"SouthWest"
{
"command" "give rifle"
"text" "M16A3"
}
"West"
{
"command" "give pistol"
"text" "Extra Colt 1911"
}
"NorthWest"
{
"command" "give health"
"text" "Instant health"
}
}
//--------------------------------------------------------------
"SpawnItems,Survivor,Alive"
{
"Center"
{
"command" ""
"text" "X"
}
"North"
{
"command" "give oxygentank"
"text" "Oxygen Tank"
}
"NorthEast"
{
"command" "give propanetank"
"text" "Propane Tank"
}
"East"
{
"command" "give gascan"
"text" "Gas Can"
}
"SouthEast"
{
"command" "give pipe_bomb"
"text" "Pipe Bomb"
}
"South"
{
"command" "give molotov"
"text" "Molotov Cocktail"
}
"SouthWest"
{
"command" "give first_aid_kit"
"text" "First-Aid Kit"
}
"West"
{
"command" "give pain_pills"
"text" "Pain Pills"
}
"NorthWest"
{
"command" "give health"
"text" "Instant Health"
}
}
Courtesy of Shinyblackkitty this is the dev community page with a full alphabetical list of the props you can spawn. http://developer.valvesoftware.com/w..._of_L4D_Models I am currently looking through it to find new props if you want something added either suggest it to me or simply put it in the script yourself as it is fairly straight forward. A guide to doing so can be found here.<-Tutorial not by me. Character Models Thanks to billybag! Install same as above Code:
//------------------------------------------------ --------------
"MyMenu5,Survivor,Alive"
{
"Center"
{
"command" " "
"text" "PROPS"
}
"North"
{
"command" "prop_dynamic_create survivors/survivor_biker.mdl"
"text" "Frannie"
}
"NorthEast"
{
"command" "prop_dynamic_create survivors/survivor_manager.mdl"
"text" "Louie"
}
"East"
{
"command" "prop_dynamic_create survivors/survivor_teenangst.mdl"
"text" "Zoey"
}
"SouthEast"
{
"command" "prop_dynamic_create survivors/survivor_namvet.mdl"
"text" "Bill"
}
"South"
{
"command" "prop_dynamic_create infected/hunter.mdl"
"text" "Hunter"
}
"SouthWest"
{
"command" "prop_dynamic_create infected/hulk.mdl"
"text" "Tank"
}
"West"
{
"command" "prop_dynamic_create infected/smoker.mdl"
"text" "Smoker"
}
"NorthWest"
{
"command" "prop_dynamic_create infected/witch.mdl"
"text" "Witch"
}
}
Last edited by Dusty33 : 01-31-2009 at 10:48 PM. |
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#2 |
![]() Join Date: Nov 2008
Reputation: 1
Posts: 131
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1+rep for all the new fun this offers, anyone wanna post pics on theres forts? would be fun to see
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#3 |
![]() Join Date: Nov 2008
Reputation: 22
Posts: 970
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I'd like to see this actually be made into a mod once the SDK comes out.
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#4 |
![]() Join Date: Dec 2004
Reputation: 32
Posts: 725
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Sweet.
10char |
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#5 |
![]() Join Date: Dec 2008
Reputation: 256
Posts: 2,488
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Sourceforts + L4D...? Someone get on that...
Really though, great job on this. I really hope this leads to build and defend maps/mods for L4D. |
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#6 |
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Banned
Join Date: Oct 2007
Reputation: 8
Posts: 380
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You, sir, are awesome! Have some rep.
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#7 |
![]() Join Date: Nov 2008
Reputation: 1
Posts: 156
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Wow thats awesome, some defense mods would be nice with extra beat down since people can just make things like mazes to slow zombies down and such... a mod with this would need a limit to the number of dropable stuff... imagine no mercy finale, giant platform at the top with walls and roof and a walled off walkway to the helipad which is the only entrance to the fort... Good work, awesome but dangerous.
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#8 |
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Banned
Join Date: Jul 2008
Reputation: 6
Posts: 917
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I don't get how you can make a fort out of those pops ?_? can someone link me a pic of one they made?
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#9 |
![]() Join Date: Nov 2007
Reputation: 176
Posts: 2,700
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I loved what little of the sourceforts maps I played in Tf2, so this sounds awesome.
Plus, lots of people want to build barricades ![]() |
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#10 |
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Banned
Join Date: Nov 2008
Reputation: 4
Posts: 348
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Don't waste your time. this blows
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#11 |
![]() Join Date: Feb 2008
Reputation: 64
Posts: 336
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#12 |
![]() Join Date: Dec 2008
Reputation: 3
Posts: 544
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Wow, that sounds awesome. Nice find.
I think I'll go try that in single player now. I'll post screen shots if I make anything good. |
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#13 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 57
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Pics? Vids of this?
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#14 |
![]() Join Date: Nov 2008
Reputation: 1
Posts: 131
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nosepicker is just the biggest troll on this forum ignore him... really do
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#15 |
![]() Join Date: Oct 2008
Reputation: 31
Posts: 208
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pretty cool.
some1 post some fort ss's! |
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