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#16 |
![]() Join Date: Sep 2008
Reputation: 4237
Posts: 13,589
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try changing the games name back in scrip/game.txt
do sourcemods/<modname> and <modname>_english.txt the same <modname>? like sourcemods/mymod and mymod_english.txt |
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#17 |
![]() Join Date: Jul 2008
Reputation: 0
Posts: 389
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#18 |
![]() Join Date: Jul 2007
Reputation: 84
Posts: 2,170
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Same, I'm confident you don't need to do anything but make sure the mod folder name and the _english.txt filenames match. Try restarting steam.
Its possible you've got mismatched quote marks somewhere in your _english.txt file, that could be messing stuff up. |
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#19 | |
![]() Join Date: Jul 2008
Reputation: 0
Posts: 389
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Quote:
Code:
"lang"
{
"Language" "English"
"Tokens"
{
//WEAPONS
"#HL2_357Handgun" ".357 MAGNUM"
"#HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"#HL2_Bugbait" "PHEROPOD\n(BUGBAIT)"
"#HL2_Crossbow" "CROSSBOW"
"#HL2_Crowbar" "CROWBAR"
"#HL2_Grenade" "GRENADE"
"#HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"#HL2_Pistol" "9MM PISTOL"
"#HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)"
"#HL2_Shotgun" "SHOTGUN"
"#HL2_SMG1" "SMG\n(SUBMACHINE GUN)"
"#HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)"
"#HL2_StunBaton" "STUNSTICK"
//CHAT
"#DL_Chat_All" "%s1: %s2"
"#DL_Chat_Team" "(TEAM)- %s1: %s2"
"#DL_Chat_Spec" "(Spectator)- %s1: %s2"
"#DL_Name_Change" "%s1 changed name to %s2"
//TARGET ID
"#DLtargetID_sameteam" "Friend: %s1 (%s2)"
"#DLtargetID_diffteam" "Enemy: %s1"
//MICS
"#DL_Join_Team2" "Join Blue Team"
"#DL_Join_Team3" "Join Red Team"
//DM ENGLISH
"hl2_AmmoFull" "FULL"
"ScoreBoard_Player" "%s1 - %s2 player"
"ScoreBoard_Players" "%s1 - %s2 players"
"ScoreBoard_Deathmatch" "Deathmatch"
"ScoreBoard_TeamDeathmatch" "Team Deathmatch"
"Playerid_sameteam" "Friend: %s1 Health: %s2"
"Playerid_diffteam" "Enemy: %s1"
"Playerid_noteam" "%s1 Health:%s2"
"Team" "Team %s1"
"Game_connected" "%s1 connected"
"Game_disconnected" "%s1 has left the game"
"Cannot_Be_Spectator" "This server does not allow spectating"
}
}
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#20 |
![]() Join Date: Aug 2008
Reputation: 21
Posts: 114
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It's not supposed to have the # in there.
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#21 |
![]() Join Date: Jul 2007
Reputation: 84
Posts: 2,170
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Ouch. yaeh thats the problem. Note that the default ones don't have hashes
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#22 | |
![]() Join Date: Jul 2008
Reputation: 0
Posts: 389
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Quote:
"#HL2_Pulse_Rifle" Code:
WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Pulse_Rifle"
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#23 |
![]() Join Date: May 2008
Reputation: 169
Posts: 5,362
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There yes, but not in the language-file apparently.
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#24 |
![]() Join Date: Jul 2008
Reputation: 0
Posts: 389
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wow, i had no idea... thanks guys works great now
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#25 |
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Guest
Posts: n/a
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took him long enough to notice
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#26 |
![]() Join Date: May 2008
Reputation: 169
Posts: 5,362
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Are you trying to flame?
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#27 |
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Guest
Posts: n/a
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maybe.......
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#28 |
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Posts: n/a
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I'm a little late on this topic, but it would be good for everyone to know: I randomly stumbled upon the console looking just for '_english.txt' without a mod name (and it couldn't find it). I added the _english.txt and it worked. Try renaming your <yourmod>_english.txt to _english.txt (dunno why this works).
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#29 |
![]() Join Date: Jul 2007
Reputation: 84
Posts: 2,170
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I suppose your mod isn't just called this:
?
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#30 |
![]() Join Date: Apr 2008
Reputation: 35
Posts: 923
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the <mod_name> before _english is the exact folder name of your mod, though it probably isn't caps sensitive, it also seems to hate spaces and some other characters, so try naming the folder something else for 5 minutes, something like: englishtest
Without any spaces or capital letters, then name the _english file: englishtest_english.txt That's how it's been for me at least and someone else I know, the _english file MUST be the folder name, rather then for example the modname in the gameinfo.txt or any other name anywhere, its just the foldername rather then modname lol and for the other guy I know he was using some spaces and some other characters such as - and . I think which also didn't work. (it was named something like Varion 1.0, now it's something like varion_1 or varion_1dot0 Also Winston... can folders even be named blank o_0 maybe when leaving the >mod_name< blank will have it search it's basefolder or something and use that for the name? meh I dunno but it's weird anyhow how it works with empty name. |
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