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Old 12-30-2008, 12:35 PM   #1
Predator97
 
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Something Weird

Designed a take on a wildwest town after seeing a map on a server called westwood. However i'm having problems with it where for some reason the walls of the town appear black. I have a 3D skybox configured with the necessities and have appropriate lighting.

Even with a light right next to the texture of the wall the texture appears black unless you are looking at it at a particular angle.

I'll provide a screenshot if further information is needed.

Texture scaling is set to 3 for the X axis and the Y axis.
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Old 12-30-2008, 01:02 PM   #2
Blueberry_pie
 
 
 
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Sounds like you're using a model material. Model materials use vertex lighting, while world (brush) materials have lightmaps. Find a version of the texture that doesn't have models/ in its filename.
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Old 12-30-2008, 01:47 PM   #3
Predator97
 
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Quote:
Originally Posted by Blueberry_pie View Post
Sounds like you're using a model material. Model materials use vertex lighting, while world (brush) materials have lightmaps. Find a version of the texture that doesn't have models/ in its filename.

Actually that may solve my other problem because I remember getting an error in my output talking about a station model or something. This may solve both problems if I am lucky.
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Old 12-30-2008, 02:25 PM   #4
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But if you want to use that texture you can just make your own vmt for it, one that's lightmappedegeneric. Then problem solved
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Old 12-30-2008, 05:22 PM   #5
Predator97
 
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Originally Posted by Craziestdan View Post
But if you want to use that texture you can just make your own vmt for it, one that's lightmappedegeneric. Then problem solved
Good to know I DLed that VTFEdit program today and will be playing around with it. Was tempted to DL the photoshop plugin, but heard some rumors that it wasn't working too well.
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Old 12-31-2008, 01:15 AM   #6
Blueberry_pie
 
 
 
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Quote:
Originally Posted by Craziestdan View Post
But if you want to use that texture you can just make your own vmt for it, one that's lightmappedegeneric. Then problem solved
I don't know why people keep suggesting that. Every perfectly tileable model material I've seen already has a world material counterpart. It shouldn't be hard to find if you use the right keywords (wood/ or concrete/ for example).
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