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#1 |
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Join Date: Jan 2009
Reputation: 0
Posts: 9
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Hey I'm trying to make a wall that can only be destroyed by explosives (frag grenades and rpgs).
Its for a puzzle sequence where the user will have limited inventory, so the method of breaking the wall is very strict. I can't seem to get the func_breakable to react correctly. Is there a way to do this without coding? If not, I wouldn't be entirely against coding (I've created a few entities beyond the tutorials). Would it be possible to have a trigger entity triggered by explosion? Any advice would be greatly appreciated! |
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#2 |
![]() Join Date: Feb 2008
Reputation: 271
Posts: 4,294
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A filter_damage_type set to blast damage might work. If not, you can set the minimum damage higher than the damage that weapons other than explosives do.
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#3 |
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Join Date: Jan 2009
Reputation: 0
Posts: 9
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I'm going to try that now. It sounds like exactly what I was looking for.
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#4 |
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Join Date: Jan 2009
Reputation: 0
Posts: 9
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It worked perfectly! Thanks!
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