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Old 02-09-2009, 08:38 PM   #1
Divegato
 
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Question Breakable wall triggered by explosion only?

Hey I'm trying to make a wall that can only be destroyed by explosives (frag grenades and rpgs).

Its for a puzzle sequence where the user will have limited inventory, so the method of breaking the wall is very strict.

I can't seem to get the func_breakable to react correctly. Is there a way to do this without coding? If not, I wouldn't be entirely against coding (I've created a few entities beyond the tutorials). Would it be possible to have a trigger entity triggered by explosion?

Any advice would be greatly appreciated!
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Old 02-09-2009, 09:02 PM   #2
Punishment
 
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A filter_damage_type set to blast damage might work. If not, you can set the minimum damage higher than the damage that weapons other than explosives do.
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Old 02-09-2009, 09:14 PM   #3
Divegato
 
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I'm going to try that now. It sounds like exactly what I was looking for.
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Old 02-09-2009, 09:28 PM   #4
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It worked perfectly! Thanks!
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