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Old 02-17-2009, 11:18 AM   #1
misterdevious
 
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Will the Scout Update Have Special Items for All Classes?

1. The February 16th patch changed the wording on each Class Loadout Menu:
Old Wording: "No special items for (class) exist yet"
New Wording: "No special items for (class) have been acquired yet"

In the past, it was easy to tell which classes could acquire weapons and which classes didn't have any to get. With yesterday's wording change, it is no longer clear which classes can earn weapons and which can't. This isn't a problem if they are soon adding weapons for all classes.



2. Robin Walker said in an email last year that new non-locked weapons would be added
(posted at Gameriot):
Quote:
The reason we focused on unlocking for the first set of weaponry was to give people some rewards for completing the Medic achievements. Some of them are a bunch of fun, and pretty easy to get, which will allow everyone to unlock the first weapon without much effort. That said, our plan is to ensure that everyone gets to play with some new toys soon, so we'll be adding some non-locked weaponry shortly afterwards. Our goal isn't to ensure that everyone has an identical set of choices, but it is to ensure that everyone gets to participate in the fun of selecting weaponry based on how they like to play a particular class.


3. Voice Files found in the French and Russian GCF files have tons of voice responses about new weapons (more than you would need for 3 unlocks per class).

*Voice files found in the English files now contain heavy responses about Weapons and Awards, and Scout responses about Awards.
Listen to some of them here (mediafire download)

Here are some of the actual English responses:
Quote:
heavy_award01.wav "Look at me! Look at ME!"
heavy_award02.wav "I am hero!"
heavy_award03.wav "It it good day to be giant man."
heavy_award04.wav "Everyone! Look at ME!"
heavy_award05.wav "YES!"
heavy_award06.wav "VERY Good"
heavy_award07.wav "Very Good. VERY, VERY GOOD"
heavy_award08.wav "I am most dangerous man in history of world."
heavy_award09.wav "Who dare stand against me now?"
heavy_award10.wav "FEAR me, cowards!"
heavy_award11.wav "I am credit to team."
heavy_award12.wav "Dee medal, it is SO Tiny!"
heavy_award13.wav "I have many medals."
heavy_award14.wav "Another medal! Is good."
heavy_award15.wav "I am BIG war hero."
heavy_award16.wav "Now, I AM KING OF TEAM!!!"
heavy_specialweapon01 "My fists, they are made of STEEL!"
heavy_specialweapon02 "NEW WEAPON!"
heavy_specialweapon03 "I HAVE NEW WEAPON!"
heavy_specialweapon04 "All will fear my giant new gun."
heavy_specialweapon05 "I have new way to kill cowards."
heavy_specialweapon06 "New gun is unfair to tiny baby enemies."
heavy_specialweapon07 "I am heavy weapons guy and THIS is my new weapon."
heavy_specialweapon08 "New weapon is GOOD."
heavy_specialweapon09 "Yes, I like this new weapon."
Quote:
scout_award01.wav "ey look at me, look at me"
scout_award02.wav "ey, look at me ma!"
scout_award03.wav "aw fella's"
scout_award04.wav "hi ma."
scout_award05.wav "LOOK AT ME"
scout_award07.wav "No other class gonna do that."
scout_award08.wav "You see that?"
scout_award09.wav "You seein this?"
scout_award10.wav "I'll put it in my trophy room with the others."
scout_award11.wav "I don't know who to thank first... oh, I know... ME!"
scout_award12.wav "BANG, I make it look easy."

The most complete list of heavy voice translations is here.

The most complete list of Sniper translations is here.
Quote:
sniper_specialweapon01.wav: This is...beauty!
sniper_specialweapon02.wav: Look how beautiful this is!
sniper_specialweapon03.wav: Just glance at it!
sniper_specialweapon04.wav: Hahaha...new weapon...somebody won't be lucky!
sniper_specialweapon05.wav: I'm sure I will like it!
sniper_specialweapon06.wav: Now I have a real cool gun!
sniper_specialweapon07.wav: It seems this is a very helpful thing!
sniper_specialweapon08.wav: Hahaha...like in (maybe it's "for", for example the enemy got a headsot like...) the morning of Christmas!
sniper_specialweapon09.wav: Look at this beauty!


4. Coding was discovered for random weapon generation:
Quote:
item_quality_chance_unique
item_quality_chance_rare
item_quality_chance_common
Percentage chance that a random item is unique
Percentage chance that a random item is rare
Percentage chance that a random item is common
Quote:
.rdata:1039B0F4 aItem_quality db 'item_quality',0 ; DATA XREF: sub_1024AE80+235 o
.rdata:1039B101 align 4
.rdata:1039B104 ; char aMax_ilevel[]
.rdata:1039B104 aMax_ilevel db 'max_ilevel',0 ; DATA XREF: sub_1024AE80+219 o
.rdata:1039B10F align 10h
.rdata:1039B110 ; char aMin_ilevel[]
.rdata:1039B110 aMin_ilevel db 'min_ilevel',0 ; DATA XREF: sub_1024AE80+200 o

.rdata:1039ACD0 aCh_item db 'ch_item',0 ; DATA XREF: sub_102E89B0+11 o
.rdata:1039ACD8 aGenerateARandomItem_WithNoParameterWill db 'Generate a random item. With no parameter, will generate an item '
.rdata:1039ACD8 ; DATA XREF: sub_102E89B0+7 o
.rdata:1039ACD8 db 'of random item level, between 1-100. Specify the item level as th'
.rdata:1039ACD8 db 'e first parameter if desired. If the ch_item_name convar is set t'
.rdata:1039ACD8 db 'o an item name, ch_item will only generate items with that name.',0
5. Backpack and Headgear
Quote:
Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned


I don't know what kind of items these might be, how they might be "acquired," or if they might be linked to the "very different new gamemode" mentioned in the Escapist article. The Random Weapon Drop theory has been around for a long time. We first heard about upgradeable dispensers and teleporters in April, 2008. Those didn't enter the game until December, 2008. The voice responses and coding for new weapons appeared last summer, so we might see these changes soon, unless they got scrapped.

Last edited by misterdevious : 04-20-2009 at 06:09 PM.
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Old 02-17-2009, 11:21 AM   #2
The Kilo
 
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Very possible. It would add so much more replay value (not that it doesn't have enough already!)

I'd love a feature like that.
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Old 02-17-2009, 11:21 AM   #3
TempusRob
 
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They did say they're adding a new game mode, right? Maybe it'll have something related to all this...
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Old 02-17-2009, 11:22 AM   #4
miX_
 
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You know what I think.
I think we should stop assuming things and wait until VAVLe release stuff.

But that's just my opinion.
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Old 02-17-2009, 11:23 AM   #5
s0med00d
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I don't believe a word of it. Not a word.
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Old 02-17-2009, 11:24 AM   #6
Zek23
 
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It's plausible that this has to do with the new game mode, but we don't know that it's coming with the Scout update.
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Old 02-17-2009, 11:27 AM   #7
PatrickRL
 
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#1 is definitely the most convincing here.
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Old 02-17-2009, 11:29 AM   #8
Skillmore
 
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If they make new weapons now then they will be pick-upable and have uses related to the new game modes. Maybe what each class actually recieves and how they look will vary, but it's very plausible.

An example would be the "Assasinator", in which this weapon is required to be able to kill the objective MVP. No other class weapon can do it. How the Assasinator looks could depend on the class, like the Heavies Assasinator would be some varient of the Minigun that has specail effect (bullets pass through all other opposing players, to go through them and hit the MVP), or the Snipers being an ultra-long but long to reload sniper rifle. Same functions, different methods.

Last edited by Skillmore : 02-17-2009 at 11:33 AM.
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Old 02-17-2009, 11:32 AM   #9
Ole' swifty
 
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Will their be set items too?
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Old 02-17-2009, 11:35 AM   #10
PatrickRL
 
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Hmm the Steam Cloud update also could point to something like this... still I'm doubtful
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Old 02-17-2009, 11:43 AM   #11
psihomir2
 
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Quote:
Originally Posted by Ole' swifty View Post
Will their be set items too?
I want a socketed minigun so I can insert a sandvich into every socket and have the ultimate weapon.
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Old 02-17-2009, 11:44 AM   #12
Skillmore
 
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Quote:
Originally Posted by psihomir2 View Post
I want a socketed minigun so I can insert a sandvich into every socket and have the ultimate weapon.
Yo dawg, we put a sandvich inside yo sandvich so you can OM NOM NOM while you OM NOM NOM.
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Old 02-17-2009, 11:46 AM   #13
Hydro2Oxide
 
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This is the stupidest theory I've ever...

Oh wait, no it's not. Wow OP, I'm impressed. I was expecting some kind of 19th something or other but this makes lots of sense. Good on ya.
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Old 02-17-2009, 11:55 AM   #14
psihomir2
 
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Quote:
Originally Posted by Skillmore View Post
Yo dawg, we put a sandvich inside yo sandvich so you can OM NOM NOM while you OM NOM NOM.
I'd +rep you, but I'm all out right now. I'll give it to you when I can though
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Old 02-17-2009, 11:58 AM   #15
Ultimate Potato
 
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Its taking so long... it must be so!
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