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Old 04-09-2009, 03:37 PM   #1
iampoopface
 
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your ideas for new achievements...

okay... i'm close to getting all the achievements left in the game (i have two left, "nothing special" and "what are you trying to prove") but while playing the game, i've realized i've had some ideas for some achievements that would be fun to try to get.

"Zombie Pacifist"
complete an entire campaign without killing one zombie.

"Benedict Arnold"
as an infected, revive an incapacitated survivor.

"Explosive Teamwork"
as an infected, kill your boomer teammate and have him explode on at least one survivor.

"Sick 'Em, Girl"
as an infected, coax an irritated witch into attacking a survivor.

"Undead Assist"
as an infected, pounce or constrict a survivor that is trying to save a pounced or constricted survivor.

"2 Birds"
Headshot two common infected with one shot from the hunting rifle

"Pouncing is for Sissies"
as a hunter, incapacitate a survivor by slashing at him.

thats all i have for now. post your ideas.

Last edited by iampoopface : 04-09-2009 at 04:22 PM.
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Old 04-09-2009, 03:39 PM   #2
poisonsama
 
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How about an achievement for starting a thread that exists in 100 places already? 4 tEh WiN!
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Old 04-09-2009, 03:43 PM   #3
linfosoma
 
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I think that both "Zombie Pacifist" and "Explosive Teamwork" would cause grieving as they either require a player refusing to play the game or the chance of a Boomer getting unintentionally blown up by some fool going after the achievement.

"Undead Assist" is impossible unless Valve is able to create an AI capable of judging one player's intention to save the other before this actually happens.

Last edited by linfosoma : 04-09-2009 at 03:53 PM.
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Old 04-09-2009, 03:53 PM   #4
Komix
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freak of nature (picture of a boomer)

play 100 hours in 2 weeks l4d
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Old 04-09-2009, 03:53 PM   #5
iampoopface
 
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Quote:
Originally Posted by linfosoma View Post
I think that both "Zombie Pacifist" and "Explosive Teamwork" would cause grieving as they either require a player refusing to play the game or the chance of a Boomer getting unintentionally blown up by some fool going after the achievement.

"Undead Assist" is impossible unless Valve is able to create an AI capable of judging one player's intention to save the other before this actually happens.
yeah now that i think about it, some of those are a bit... um... ridiculous... but hey, they're just ideas. just food for thought i guess.

for "Undead Assist" just have the game read whoever is shooting at a hunter/smoker who is attacking a survivor and if the shooter gets pounced/constricted, boom! achievement unlocked.
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Old 04-09-2009, 03:54 PM   #6
aza dalgaza
 
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Who is Benedict Arnold?
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Old 04-09-2009, 03:59 PM   #7
linfosoma
 
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A different proposal.

Instead of new achievements asking the player to do new task, I would like upgrades of the existing achievements.

What does this means?
It means that for example "My bodyguard", which ask players to protect each other 50 times, would have a "level 2". So to acquire it you would now need to protect teammates say 200 times, then 500 to get the level 3 and so on.

This would encourage players to continue the helpful attitude (like sharing pills) and it would also be a sort of experience system to check a player's skill.

So if you are a level 7 "brain salad" then you must have good aim and so on.
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Old 04-09-2009, 04:00 PM   #8
iampoopface
 
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Quote:
Originally Posted by aza dalgaza View Post
Who is Benedict Arnold?
benedict arnold was an american general during the revolutionary war who sided with the british. he is basically the most infamous traitor in american history.
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Old 04-09-2009, 04:03 PM   #9
aza dalgaza
 
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I see, that makes sense then
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Old 04-09-2009, 05:06 PM   #10
BL00D_SH0T
 
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Quote:
Originally Posted by linfosoma View Post
Instead of new achievements asking the player to do new task, I would like upgrades of the existing achievements.

What does this means?
It means that for example "My bodyguard", which ask players to protect each other 50 times, would have a "level 2". So to acquire it you would now need to protect teammates say 200 times, then 500 to get the level 3 and so on.

This would encourage players to continue the helpful attitude (like sharing pills) and it would also be a sort of experience system to check a player's skill.

So if you are a level 7 "brain salad" then you must have good aim and so on.
Yes. I agree. And also, add new achievements as well. It would also encourage people to play coop again. Since, I believe, the majority of players hardly play that anymore.
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Old 04-09-2009, 05:26 PM   #11
tagamb02
 
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They should have some map specific achievements, or an achievement for completing versus campaigns. Some sort of achievements that would help prevent people from quitting early.

Like a comeback achievement, where your team, down the whole game, pulls ahead in points during the last match to win.

or prevent a team from getting 25 points or more on NM1, or NM2, etc.

Hell, give people a single achievement point just for finishing an entire versus campaign.
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Old 04-09-2009, 06:37 PM   #12
Instance
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Quote:
Originally Posted by Komix View Post
freak of nature (picture of a boomer)

play 100 hours in 2 weeks l4d
This could cause some.... Well, they would be endorsing something unhealthy if they made this.

EDIT: Once the DLC comes there is apparently being a stats page on your STEAM profile, some thread around here about it.
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Old 04-09-2009, 07:18 PM   #13
dwhee
 
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how about a banana sticker that your therapist gives you so that you fell like less of a worthless tool?

or we can go with more achievments- same principle.
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Old 04-09-2009, 07:21 PM   #14
ShadowInTheSky
 
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"Been eating your wheaties"

As a tank, punch a car over 300 feet to incap a survivor.
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Old 04-09-2009, 08:09 PM   #15
l4dr0cks123
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http://l4d-fr.com/achievements.php?eng. Have fun .
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