Home| What is Steam| Community| News| Cyber Cafés| Forums| Support| Stats

Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Rating: Thread Rating: 17 votes, 5.00 average. Display Modes
Old 04-20-2009, 06:57 PM   #1
Dracula Guy
 
Join Date: Apr 2009
Reputation: 24
Posts: 10
Who wants info

I found some stuff in the GCF while looking for content for an ubercharged.net article. Thought you might want to see this.

Quote:

// Items
"TF_Open_Charinfo" "Open Character Loadout"

"Item" "Item"
"SelectedItemNumber" "#%selecteditem%"
"NewItemsAcquired" "%numitems% NEW ITEMS ACQUIRED!"
"NewItemAcquired" "NEW ITEM ACQUIRED!"
"NextItem" "VIEW\nNEXT >"
"PreviousItem" "VIEW\n< PREV"
"CloseItemPanel" "OK, RESUME GAME"
"ChangeLoadout" "EQUIP THIS ITEM NOW..."

"CharInfoAndSetup" "CHARACTER INFO AND SETUP"
"Loadout" "LOADOUT"
"Stats" "STATS"
"Achievements" "ACHIEVEMENTS"

"CharacterLoadout" "CHARACTER LOADOUT"
"SelectClassLoadout" "SELECT A CLASS TO MODIFY LOADOUT"
"SteamNoItems" "LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM"
"LoadoutChangesUpdate" "NOTE: LOADOUT CHANGES WILL TAKE EFFECT ON RESPAWN."
"EquipYourClass" "EQUIP YOUR %loadoutclass%"
"Equip" "EQUIP"
"Keep" "KEEP"
"ClassBeingEquipped" "%loadoutclass%"
"ChangeButton" "CHANGE..."
"DoneButton" "DONE!"
"EquipSelectedWeapon" "EQUIP SELECTED WEAPON"
"ItemSel_PRIMARY" "- PRIMARY WEAPON"
"ItemSel_SECONDARY" "- SECONDARY WEAPON"
"ItemSel_MELEE" "- MELEE WEAPON"
"ItemSel_PDA" "- PDA"
"ItemSel_ITEM1" "- ACCESSORY"
"ItemSel_HEAD" "- HEADWEAR"
"TF_BackCarat" "<< BACK"
"TF_CancelCarat" "<< CANCEL"
"TF_BackToMainMenu" "<< BACK TO MAIN MENU"
"TF_ResumeGame" "<< RESUME GAME"
"InventoryCountOne" "(1 OTHER IN INVENTORY)"
"InventoryCountMany" "(%s1 OTHERS IN INVENTORY)"

"CurrentlyEquipped" "CURRENTLY EQUIPPED:"
"CurrentlyEquippedCarat" "CURRENTLY EQUIPPED >"
"ItemsFoundShort" "(%s1 ITEMS IN INVENTORY)"
"ItemsFoundShortOne" "(ONE ITEM IN INVENTORY)"
"NoItemsExistShort" "(NO ITEMS EXIST YET)"
"NoItemsExistLong" "(NO SPECIAL ITEMS FOR %loadoutclass% EXIST YET.)"
"NoItemsFoundShort" "(NO ITEMS FOUND YET)"
"NoItemsFoundLong" "(NO SPECIAL ITEMS FOR %loadoutclass% HAVE BEEN ACQUIRED YET.)"
"NoItemsAvailableTitle" "AVAILABLE:"
"NoItemsAvailableTitle2" "BASE INVENTORY ONLY."
"ItemAcquireReason_Achievement" "ACHIEVEMENT EARNED"
"NoItemsToEquip" "YOU HAVE NO ITEMS FOR THIS LOADOUT SLOT"
"SelectNoItemSlot" "Empty"
"BackpackTitle" "BACKPACK"
"X_DeleteItem" "X DELETE"
"X_DiscardItem" "X DISCARD"
"DeleteItemConfirmTitle" "ARE YOU SURE?"
"DeleteItemConfirmText" "Deleting this item will permanently destroy it. This cannot be undone."
"X_DeleteItemConfirmButton" "X YEAH, DELETE IT"
"Backpack_Delete_Item" "BACKPACK - DELETE ITEM"
"DiscardExplanation" "You picked up this item but you don't have room for it in your pack."
"DiscardExplanation2" "Delete an item below to make room or press discard to throw your new item away."
"Discarded" "DISCARDED!"

"LoadoutSlot_Primary" "Primary weapon"
"LoadoutSlot_Secondary" "Secondary weapon"
"LoadoutSlot_Melee" "Melee weapon"
"LoadoutSlot_Grenade" "Grenade"
"LoadoutSlot_Building" "Building"
"LoadoutSlot_pda" "Primary PDA"
"LoadoutSlot_pda2" "Secondary PDA"

"LoadoutSlot_Head" "Head"

"ItemTypeDesc" "Level %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun"
"of" "of"

// Attribute descriptions
"Attrib_ClipSize_Positive" "+%s1% Clip size"
"Attrib_ClipSize_Negative" "%s1% Clip size"
"Attrib_UberchargeRate_Positive" "+%s1% ÜberCharge rate"
"Attrib_UberchargeRate_Negative" "%s1% ÜberCharge rate"
"Attrib_DamageDone_Positive" "+%s1% Damage done"
"Attrib_DamageDone_Negative" "%s1% Damage done"
"Attrib_HealRate_Positive" "+%s1% Heal rate"
"Attrib_HealRate_Negative" "%s1% Heal rate"
"Attrib_FireRate_Positive" "+%s1% Faster firing speed"
"Attrib_FireRate_Negative" "%s1% Slower firing speed"
"Attrib_OverhealAmount_Positive" "+%s1% Overheal bonus"
"Attrib_OverhealDecay_Disabled" "Overheal bonus doesn't decay"
"Attrib_OverhealDecay_Positive" "Overheal bonus decays %s1% slower"
"Attrib_OverhealDecay_Negative" "Overheal bonus decays %s1% faster"
"Attrib_HealOnHit_Positive" "+%s1 Health on hit"
"Attrib_HealOnHit_Negative" "%s1 Health on hit"
"Attrib_CritChance_Positive" "+%s1 Critical hit chance"
"Attrib_CritChance_Negative" "%s1 Critical hit chance"
"Attrib_CritChance_Disabled" "No critical hits"
"Attrib_AddUber_OnHit_Positive" "Add %s1% ÜberCharge on hit"
"Attrib_Medigun_CritBoost" "ÜberCharge grants 100% critical chance"
"Attrib_DamageDoneBonus_Positive" "+%s1% Damage bonus on hit"
"Attrib_CritVsBurning" "100% Critical hit vs burning players"
"Attrib_DmgPenaltyVsNonBurning" "%s1% damage vs non-burning players"
"Attrib_NoCritVsNonBurning" "No critical hits vs non-burning players"
"Attrib_ModFlamethrowerPush" "No compression blast"
"Attrib_ModFlamethrower_BackCrits" "100% Critical hits from behind"
"Attrib_MaxHealth_Positive" "+%s1 Max health"
"Attrib_FistsHaveRadialBuff" "On Kill: +50 Health on nearby teammates\nOn Kill: +10% Crit Chance on nearby teammates"
"Attrib_CritBoost_OnKill" "On Kill: %s1 seconds of 100% critical chance"
"Attrib_Slow_Enemy_OnHit" "%s1% chance to slow target on hit"
"Attrib_Spread_Negative" "%s1% shot spread penalty"
"Attrib_BatLaunchesBalls" "This bat knocks out a mean stun ball"
"Attrib_DmgPenaltyVsNonStunned" "%s1% damage vs non-stunned players"
"Attrib_Scattergun_HasKnockback" "Knockback on the target and shooter"
"Attrib_BulletsPerShot_Bonus" "+%s1% bullets per shot"
"Attrib_NoDoubleJump" "Disables double jump"


// Unique item names
"TF_Unique_Achievement_Medigun1" "The Kritzkrieg"
"TF_Unique_Achievement_Syringegun1" "The Blutsauger"
"TF_Unique_Achievement_Bonesaw1" "The Ubersaw"

"TF_Unique_Achievement_FireAxe1" "The Axtinguisher"
"TF_Unique_Achievement_FlareGun" "The Flare Gun"
"TF_Unique_Achievement_Flamethrower" "The Backburner"
"TF_Unique_Achievement_LunchBox" "The Sandvich"
"TF_Unique_Achievement_Minigun" "Natascha"
"TF_Unique_Achievement_Fists" "The Killing Gloves of Boxing"
"TF_Unique_Achievement_Bat" "The Sandman"
"TF_Unique_Achievement_Scattergun_Double" "The Force-A-Nature"
"TF_Unique_Achievement_EnergyDrink" "Bonk! Atomic Punch"

"TF_Wearable_Headgear" "Headgear"
"TF_Unique_Headgear_Scout" "Batter's Helmet"
"TF_Unique_Headgear_Sniper" "Tooth Belt"
"TF_Unique_Headgear_Soldier" "Soldier's Helmet"
"TF_Unique_Headgear_Demoman" "Fro"
"TF_Unique_Headgear_Medic" "Medic's Helmet"
"TF_Unique_Headgear_Pyro" "Pyro's Helmet"
"TF_Unique_Headgear_Heavy" "Football Helmet"
"TF_Unique_Headgear_Engineer" "Mining Helmet"
"TF_Unique_Headgear_Spy" "Spy's Helmet"
Bolded stuff is of interest.
Dracula Guy is offline   Reply With Quote
Old 04-20-2009, 06:58 PM   #2
JaxJesse15
 
Join Date: Feb 2008
Reputation: 8
Posts: 75
Interesting.

EDIT:
Quote:
"TF_Unique_Headgear_Demoman" "Fro"
Oh hells yeah.

Last edited by JaxJesse15 : 04-20-2009 at 07:00 PM.
JaxJesse15 is online now   Reply With Quote
Old 04-20-2009, 06:59 PM   #3
TunaSammich
 
Join Date: Jul 2008
Reputation: 54
Posts: 1,156
OH MY GOD DEMOMAN FRO. PLEASE PLEASE PLEASE.
TunaSammich is offline   Reply With Quote
Old 04-20-2009, 06:59 PM   #4
Abyss
 
Join Date: Dec 2008
Reputation: 66
Posts: 719
hmmm lol, "fro" fo' real?
Abyss is offline   Reply With Quote
Old 04-20-2009, 07:00 PM   #5
kaiwren107
 
Join Date: Dec 2008
Reputation: 16
Posts: 927
Holy nuts. That's a good find, where is this file?
kaiwren107 is offline   Reply With Quote
Old 04-20-2009, 07:00 PM   #6
The Duke
 
Join Date: Feb 2009
Reputation: 9
Posts: 797
Quote:
"ItemSel_ITEM1" "- ACCESSORY"
First headgear, now an accessory? And before anyone says the headgear IS the accessory:

Quote:
"ItemSel_ITEM1" "- ACCESSORY"
"ItemSel_HEAD" "- HEADWEAR"
The Duke is offline   Reply With Quote
Old 04-20-2009, 07:00 PM   #7
Dracula Guy
 
Join Date: Apr 2009
Reputation: 24
Posts: 10
This is all real.
team fortress 2 content.gcf under resources/tf_english.txt.
Dracula Guy is offline   Reply With Quote
Old 04-20-2009, 07:00 PM   #8
lerlerson
 
Join Date: Oct 2007
Reputation: 100
Posts: 1,390

"TF_Unique_Headgear_Demoman" "Fro"


THIS IS GLORIOUS

THIS IS SO GLORIOUS

Also,
"ItemTypeDesc" "Level %s1 %s2" // s1 is the level number, s2 is the item type. Example: "Level 4 Medigun"


Hrm. I hope we don't have to level up items to make them stronger, if only for the newbies' sake. Ah well, I'll like it either way.

Quote:
Originally Posted by The Duke View Post
First headgear, now an accessory? And before anyone says the headgear IS the accessory:
Maybe I'm blind, but it looks like you're trolling.

Edit: Nevermind, I'm blind. Leaving the old sentence there as a sign of my stupidity.

Last edited by lerlerson : 04-20-2009 at 07:11 PM.
lerlerson is offline   Reply With Quote
Old 04-20-2009, 07:00 PM   #9
electry
 
Join Date: Dec 2007
Reputation: 0
Posts: 63
nice find man
electry is offline   Reply With Quote
Old 04-20-2009, 07:01 PM   #10
supertoasterlol
 
Join Date: Feb 2008
Reputation: 32
Posts: 544
FRO

YES

BRO'S FRO
supertoasterlol is offline   Reply With Quote
Old 04-20-2009, 07:05 PM   #11
Dracula Guy
 
Join Date: Apr 2009
Reputation: 24
Posts: 10
I want my football helmet.
Dracula Guy is offline   Reply With Quote
Old 04-20-2009, 07:06 PM   #12
R.O.B.
 
Join Date: Oct 2008
Reputation: 73
Posts: 1,459
Ew, one of the attributes is crit chance. Looks like it'll be a bunch of mini-Blutsaugers.

Still, nice find, OP.
R.O.B. is offline   Reply With Quote
Old 04-20-2009, 07:06 PM   #13
Dracula Guy
 
Join Date: Apr 2009
Reputation: 24
Posts: 10
This appears to be real.
Dracula Guy is offline   Reply With Quote
Old 04-20-2009, 07:06 PM   #14
JaxJesse15
 
Join Date: Feb 2008
Reputation: 8
Posts: 75
Quote:
Originally Posted by Dracula Guy View Post
I want my football helmet.
But he's russian...
JaxJesse15 is online now   Reply With Quote
Old 04-20-2009, 07:07 PM   #15
Dracula Guy
 
Join Date: Apr 2009
Reputation: 24
Posts: 10
Quote:
Originally Posted by JaxJesse15 View Post
But he's russian...
Shh you.
It'll be awesome either way.
Dracula Guy is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 11:46 AM.


Powered by vBulletin® Version 3.6.10
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Site Content Copyright Valve Corporation 1998-2009, All Rights Reserved.