Join Date: Feb 2009
L4D2 Information and Useful Threads
Useful Left 4 Dead 2 Threads
I'm going to start compiling threads with useful info about L4D2. Let me know if you think any should be added!
Strategies and Guides
- *Removed due to broken link* 24 ways to win consistently at scavenge
- *Removed due to broken link* The L4D2 Special Infected Guide (Kaizoku)
- *Removed due to broken link* Left 4 Dead 2- Statistics & FAQs (KeRupTion)
Weapon damage, accuracy, and other values, based on VPK data mining.
- *Removed due to broken link* Comprehensive Weapon Statistics of L4D2 Thread (Cobalty2004)
Weapon power and accuracy based on Tank kills and visual inspection.
- *Removed due to broken link* INFO: Weapon Damage (mostly to Tanks) (DiggerDogg)
Weapon power based on Tank kill time.
- *Removed due to broken link* A study of migratory habits of Hunterous Aerialis (nrpBrain)
Why Hunters always seem to pounce incapped Survivors instead of standing ones.
Console Commands, Scripting, and Other Mods
- [Release] L4D Community Autoexec (mystrdat)
An extensive set of config modifications to improve gameplay.
- L4D2 Vocalize Commands. (loraliromance)
Commands used to force your character to say something.
- *Removed due to broken link*How to create custom Radial Menus! (st00pid_newb)
Radial menus are what show up when you press Z or X.
- Splitscreen Howto (d10sfan)
How to enable split screen (for 2 players) on PC L4D2.
- Kaizen's Left 4 Dead 2 config (FPSGOD)
A config designed to boost framerates while maintaining quality.
- *Removed due to broken link* A Full Tutorial On Creating a L4D2 SDK (CB1993)
- *Removed due to broken link* How to find the best available server manually (SR69MMJC)
- How to MUTE specific PLAYER IN-GAME! (SR69MMJC)
- *Removed due to broken link* >> Official opinion discussion thread << *All opinion threads merge here* (HwKiller)
- L4D2 Fixes and Suggestions Thread (SR69MMJC)
Minor change suggestions (not bugs), submitted and vetted by users.
- *Removed due to broken link* The Story of Left 4 Dead 2 (UN_Spacy)
Interesting discussion of the possible background story.
Left 4 Dead 2 Groups
- *Removed due to broken link*Media Thread (Ltr.two)
Comprehensive L4D2 media thread.
- *Removed due to broken link* Post your best gore pics in this thread! (Yepes)
A compilation of screenshots of the new gore mechanics.
- *Removed due to broken link* Adrenaline 4 Addicts - "A group for experts, by experts"
- *Removed due to broken link* Zombicidal Steam Group - News, info, and guides.
- L4D2 Realism Expert - A group dedicated to this difficult mode.
Left 4 Dead 2 Information
Check out the version on my site, which has more content and features! Also, please join our Zombicidal Steam Group for even more news and info! If you'd like to be notified of new info, I recommend following my L4D twitter.
- Release: November 17, 2009 (US) and November 20, 2009 (Europe).
- Platforms: Windows and Xbox 360.
- Engine: Source.
- Price: Just check Steam or any local store for the game. It should be rather cheap now
- 5 new campaigns, including Dead Center, Dark Carnival, Swamp Fever, Hard Rain, and The Parish.
- New game mode: Scavenge! All game modes will be available at launch.
- 4 new Survivors: Coach, Rochelle, Ellis, and Nick.
- At least 20 new weapons and items. [Source?]
- New melee weapons: axe, chainsaw, frying pan, baseball bat, cricket bat, katana, guitar, crowbar, machete, and tonfa.
- New ranged weapons. Ranged weapons at least include new pistols (including a magnum), SMG, new pump and auto shotgun, grenade launcher, and at least a few new rifles.
- Some old weapons from Left 4 Dead 1 may be included in the new game.
- More powerful AI Director 2.0.
- New Infected types, including at least 3 new SI (e.g. Charger).
- Some daylight gameplay. At least one campaign occurs at night.
- Will work with community maps made with the L4D1 SDK.
- A new, more powerful SDK will be included with Left 4 Dead 2. In the new kit, modders will be able to affect the weather, adjust the AID’s behavior, and more.
- Portal level designer Kim Swift is involved in the level design.
- Left 4 Dead 1 content may be included in the DVD, so that Xbox players will not have to switch DVDs to play the old content. This might also be true for PC users.
- Co-op mode, Versus mode, and Survival mode for all maps will be included at launch.
- Melee fatigue will be included, and may affect Campaign mode.
Left 4 Dead 2 is designed as a much more continuous story than the original game, with more tie-ins between campaigns. The team has expressed a desire to improve the storytelling without adding bulky narrative devices like a deluge of cutscenes. To do this, the Survivors will be round characters—over the course of the campaigns, their personalities and relationships will change. There will be more back-and-forth interactions and running jokes. Some lines or conversations will happen very rarely. Also, each campaign will have a brief introduction cinematic that helps to bridge the gaps.
The campaigns are set in the American Southeast, one week after the original game’s events. In some places, the infection is not as pervasive as in the Northeast, and at the very beginning, Savannah, GA (the location of the first campaign) has not been completely affected yet. The Survivors do not know each other at the beginning. They meet in Savannah and make their way west to New Orleans, LA, where they attempt to reach a military outpost.
The military takes a much greater role in the new storyline. The infection has progressed past the point of CEDA's control, so the military has decided to take more aggressive measures. There will be evidence of "humans turning on humans"viviolent tension between the military and survivors who wish to enter the safe zones. In some places, Survivors may see downed helicopters or uninfected human bodies. This comes in stark contrast to the current L4D, which has a decidedly bleaker outlook with no show of a cohesive defense.
Despite this conflict, Chet has specifically said that Survivors will not be firing at other humans.
Look here for a lineup with nameplates.
A high school defensive coordinator and health teacher with dreams of coaching professional football. During college, Coach was a skilled defensive lineman and intended to go pro until he had a career-ending knee injury. He's from the Savannah, GA area, and is used to dealing with (living) kids and parents. When the zombocalypse broke out, he lamented allowing himself to fall out of shape.
Coach wears a short-sleeved polymer sports polo. Originally, it was yellow and blue, but new gameplay footage shows him wearing purple and gold. He also wears khakis, white wristbands, a chrome whistle, a black belt, black shoes, and black weight-lifting gloves. Coach is overweight, and his rotund model sometimes clips weapon stocks.
Coach’s booming voice is brought to you by Chad Coleman, who plays Denise "Cutty" Wise from the TV series "The Wire". His mildly scornful personality and patronizing voice lines seem to be a reflection of the paternal nature of his job, his interest in sports, and his religious leanings.
A tough-as-nails northerner from Cleveland. After graduating from Cleveland State with a degree in communications, Rochelle pursued a career as an on-air news personality, but only managed to find work as an associate producer/intern. Two months later, after an outbreak hit Atlanta, Rochelle got her big break and was sent to the evacuation center in Savannah to produce her first big segment. If only she’d known that her biggest break would be out to kill her.
Rochelle wears a thin brown over-the-shirt belt and tight blue jeans. In the E3 demo and the teaser trailer, she wore a plain orange shirt, which differed from the rose-colored shirt she wears in the poster art. However, in more recent official screen shots, she can be seen wearing a rose-colored shirt with a Depeche Mode graphic.
Rochelle is voiced by Rochelle Aytes, an actress whose repertoire includes "White Chicks" and "Madea’s Family Reunion". She appears to be strong-willed and can be somewhat indignant.
A smart, fun-loving, beer-loving, goofiness-loving mechanic with Southern flare. After finishing high school in his hometown of Savannah, he spurned thoughts of college, choosing instead to pursue his passion of working on cars. Ellis’ youthful exuberance and carefree nature allow him to remain upbeat even in the direst of situations.
In the most recent versions, Ellis wears a yellow T-shirt with the words "Bull Shifters" on it, plus a gray jumpsuit bottom.
Ellis’ voice actor is Eric Ladin from "Generation Kill", who voices the role with a moderate Southern accent.
A gambler, petty conman, and consummate picaresque in a purportedly expensive white suit. Nick hails from the Midwest, but he’s a vagabond by nature, moving from place to place without settling down. He’s the most cynical and bitter of the Survivors, and is still trying to figure out the best angle on the recent upturn in the brain-eating market. Over time, he begins to trust and value his new compatriots.
Nick is voiced by Hugh Dillon, an actor from "Flashpoint" on CBS. As mentioned earlier, he’s the most cynical and distant of the Survivors.
Left 4 Dead 2 will contain five campaigns. Statements from Valve indicate that each of the campaigns in Left 4 Dead 2 will be longer than those of the original.
Moderator note from Zefar: Check latest page for my reply about this thread.
1: Dead Center (DCR)
This is the only campaign that lacks gameplay footage and previews; as such, we know the least about it. The campaign has four chapters (like Swamp Fever) and takes place in Savannah, Georgia. It’s the first campaign, chronologically. Based on the map filenames, the chapter names are The Hotel, The Streets, The Mall, and Atrium Finale. (Listen to soundtrack.)
The finale, which takes place in the atrium of a mall, centers on a blue Plymouth Superbird with white racing stripes and the number 22 imprinted on it. The Superbird is the escape vehicle for this campaign, and appears at the beginning of Dark Carnival, parked on the freeway.
Our guess is that the finale of Dead Center will be similar to the Scavenge game type. Survivors may have to find fuel or parts to get the Superbird running.
2: Dark Carnival (DC)
Dark Carnival (see art) was first playable at PAX ‘09 in Seattle. After fleeing Savannah in the first campaign, Survivors hit a traffic jam and are forced to leave the highway. They reach a two-story motel, then make their way to the Whispering Oaks amusement park, where nefarious thrills await. (Listen to soundtrack.)
The first chapter begins on the highway and encompasses the motel and the path to the fairgrounds. Survivors begin right on the highway, where a huge traffic jam has thwarted their escape. They appear to have traveled in a police cruiser taken from a local sheriff’s department.
The second chapter, aptly titled "The Fairgrounds", begins in a small shed outside the main entrance. The early areas of the fairgrounds include concessions like hot dogs and other food stands. Later on, Survivors will make their way through a number of courtyards, and then slide down from the top of a giant slide.
The finale will take place at a large concert stadium at (or near) the amusement park, where a famous rock band had been planning a concert. The Survivors must use the fireworks, lights, and speakers to signal a nearby helicopter. Apparently, stepping up to the microphone will amplify whatever the Survivors say.
3: Swamp Fever (SF)
The third campaign will be a nighttime mission that takes place in a “muddy bayou” somewhere between Savannah and New Orleans. A train wreck forces the Survivors to travel through a bayou—a patchwork of marshes and small rivers. Swamp Fever only has four chapters, but Valve has said that playtesting shows that it takes roughly the same amount of time as a full-sized campaign. The first chapter will be the first starting chapter with a crescendo.
The terrain varies between solid ground and wet marshland with human settlements intertwixed amidst the natural scenery. Muddy swamps dominate the landscape, appearing almost everywhere. The mire is less vegetated, making it easier to spot some Infected, but some other Infected (namely, Mud Men) may be harder to spot. Moving through the mud also slows Survivors and Infected slightly.
Another area features groves of trees on damp ground mixed with some deeper swampland. In these areas, special rewards can be found by looking for landmarks. For instance, a pilot dangling from a tree by his parachute could mean that supplies can be found below.
Elsewhere, players will encounter a crashed plane. The right-side overwing exit door must be opened to pass it. Opening the door triggers a traditional crescendo event.
Along the way, players will encounter a crashed plane. The right-side overwing exit door must be opened to pass it. Opening the door triggers a traditional crescendo event.
The finale, done in the style of the original, takes place at a giant plantation house, where Survivors await rescue by a fishing boat. The first floor balcony of the plantation house will feature a new kind of mounted gun that does not overheat, but has limited ammunition. We don’t know if this gun is distinct from the M2HB found near the end of The Parish.
The AI Director will have a big role in this area. Many paths will be randomized (or at least procedurally controlled) instead of being predetermined. Also, the area will have dynamic weather conditions controlled by the AI Director. Chet has mentioned in a number of interviews that the AID can suddenly create heavy rain conditions, limiting visibility, similar to the cornfields of BH5. Survivors will not be able to see each others’ outlines in the rain.
4: Hard Rain (HR)
This campaign, along with Dead Center, was one of the last to be released. Hard Rain, which occurs between the events of Swamp Fever and The Parish, takes place in a small town on the Mississippi River. The fishing boat that the Survivors encounted at the end of Swamp Fever has run low on fuel, and the Survivors must go inland to find more before they can continue with their journey to New Orleans.
Like Swamp Fever, this campaign should have procedural weather effects controlled by the AI Director. As Survivors make their way inland, the amount of rain they encounter is related to how well they are doing as a team. When Survivors are doing poorly, the rain may be a mere annoyance, but when Survivors are excelling, the downpour can be torrential. At certain points, the AID can trigger a series of hordes whose appearance coincides with a nasty flash rainstorm, testing the Survivors’ ability to cohere amidst the stormy chaos.
Survivors must first make their way through the town, then further inland through a sugar mill which has attracted a large concentration of Witches. After passing through a Blood Harvest-esque field, they reach the gas station, and then have to trek back through the same terrain, but this time, in a torrential rainstorm.
Upon reaching the coast, the Survivors must light a neon sign at a local Burger Tank to signal for rescue.
Last edited by Zefar: 03-22-2011 at 03:20 PM.
Reason: I've removed all the broken links, check last page for my response.