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#1 |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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Useful Left 4 Dead 2 Threads I'm going to start compiling threads with useful info about L4D2. Let me know if you think any should be added! Strategies and Guides
Console Commands, Scripting, and Other Mods
Left 4 Dead 2 Information Check out the version on my site, which has more content and features! Also, please join our Zombicidal Steam Group for even more news and info! If you'd like to be notified of new info, I recommend following my L4D twitter. Game Information
Highlighted Features
Other Features/Mechanics
Storytelling Left 4 Dead 2 is designed as a much more continuous story than the original game, with more tie-ins between campaigns. The team has expressed a desire to improve the storytelling without adding bulky narrative devices like a deluge of cutscenes. To do this, the Survivors will be round characters—over the course of the campaigns, their personalities and relationships will change. There will be more back-and-forth interactions and running jokes. Some lines or conversations will happen very rarely. Also, each campaign will have a brief introduction cinematic that helps to bridge the gaps. Survivors Look here for a lineup with nameplates. Campaigns Left 4 Dead 2 will contain five campaigns. Statements from Valve indicate that each of the campaigns in Left 4 Dead 2 will be longer than those of the original. Moderator note from Zefar: Check latest page for my reply about this thread. Last edited by Zefar: 03-22-2011 at 03:20 PM. Reason: I've removed all the broken links, check last page for my response. |
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#2 |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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5: The Parish (TP) Melee Weapons At least ten melee weapons will be included in Left 4 Dead 2, though not all of them have appeared in gameplay footage yet. All melee weapons have the ability to kill mainline Special Infected with one hit, but Chet has said that each weapon has unique strengths and weaknesses. Melee weapon mechanics are only partially understood. Melee weapons can kill Common Infected in one hit, but it appears that only Infected directly in front of the Survivor are killed, while those on the periphery are just knocked back. We don’t know if the weapons kill by doing numerical damage or if there is a death trigger of some sort. Bashing is possible when holding melee weapons, but melee fatigue applies. There is no fatigue for regular strikes with a melee weapon, and melee weapons do not degrade over time, though they superficially appear to get scratched and bloodied. Flashlights may be used with melee weapons. Ranged Weapons Left 4 Dead 2 features a much wider selection of weapons for the discerning zombicidal maniac. This increases the level of complication, as there may be multiple versions of each type of weapon within a tier. For instance, there are three different types of fully automatic assault rifles, each with different characteristics. To complicate matters further, weapons will not always appear in sets. Sometimes, powerful weapons will be scattered throughout the level. Last edited by Elunah: 10-30-2009 at 06:23 PM. Reason: Finally, an update! |
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#3 |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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Sidearms Infected Gibbing: Gory Goodness Last edited by Elunah: 10-30-2009 at 06:29 PM. Reason: Update! |
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#4 |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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The Charger Gameplay Scavenge Game Mode Superficial Changes
Speculation
Acknowledgments and Thanks!
Please let me know if I've neglected to mention you!. Last edited by Elunah: 10-30-2009 at 06:34 PM. Reason: Finally, an update! |
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#5 | |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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Quote:
![]() It appears that you will have to buy a new game, but they are saying they may include the Left 4 Dead 1 content with the new CD. Also, this means that you will probably have to use new server files. If you rent a packaged server, the company may update it for you. If you just rent space and bandwidth, you will be able to choose what you do. |
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#6 |
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#7 | |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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IGN Preview. Here's an excerpt:
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#8 | |||
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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Quote:
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#9 |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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I don't know if I'd say that he's a hick. Think more generic Southern sensibilities. And I believe you about Nick, but I think we may have to see more of the gameplay before we can judge about his voice acting. I definitely hope he'll have some good deliveries.
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#10 |
![]() Join Date: Feb 2009
Reputation: 150
Posts: 479
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They have stated that they will continue to support and update Left 4 Dead. Also, community content will work with both games. Their policy doesn't seem in direct contradiction with the idea of having two games that are both updated simultaneously.
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#11 |
![]() Join Date: Jan 2007
Reputation: 1144
Posts: 2,273
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id like to share that in addition to the glock, he is holding a sig sauer in his right hand. dont want to assume too much yet, but maybe there will be multiple choices for weapon types, instead of being forced to use the same weapons over and over again
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#12 |
![]() Join Date: Feb 2008
Reputation: 19
Posts: 164
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I have friends and family who live in the southeastern US. The stories I hear from them continually amaze me by displaying just how accurate many of those stereotypes are.
On topic, Elunah thank you for actually creating a factual neutral thread. The compilation of information is very useful and the departure from the tantrums that are spamming the rest of the forums is refreshing. I don't see this personally. What I do see are more highly saturated colors that are visible due to the brighter environments and lack of blue/gray fog and haze. Combine that with the fact that it almost feels unnatural to see zombies in the daylight and the impact of the L4D2 footage (from the environments to the models) seems more silly than serious. Honestly I see this as a lighting issue. I don't think the models or the structure of the maps seem cartoony at all, I think it's the unusual lighting choices that A) radically change the look of the game and B) cast a mood over the setting that is counter-intuitive. The result may feel cartoony, but really it's just depicting zombies in a different light... so to speak. |
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#13 | |
![]() Join Date: Feb 2008
Reputation: 19
Posts: 164
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Quote:
This thread deserves to be stickied for its straightforward and factual information. Thank you again for your effort, Elunah. |
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#14 |
![]() Join Date: Jan 2009
Reputation: 149
Posts: 3,857
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you didnt mention vs
so here it is from me ^^ All 5 campaigns VS compatible. quicky question. Is the charger a new big boss infected like the tank, or is it as common as a smoker or boomer? (like in vs will people be able to play as it often or a one in a while like the tank) |
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#15 |
![]() Join Date: Aug 2004
Reputation: 373
Posts: 3,981
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talking about all these new special infected in versus. WIll the infected team have more slots then ? Or can you become the charger like you become the tank ? And are all other specials just alternatives to the hunter and the smoker or boomer ?
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