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Old 06-05-2009, 10:38 PM   #61
KeRupTion
 
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Quote:
Originally Posted by Killroyomega View Post
Near the end of the video with loads of new content (The youtube video from the media thread) it showed a new cresendo event where you "start the float" similar to the 'stat the van' from dead air 4. This is probably from The Parish 3. I.E. same map as the graveyard. Not included in demo at E3, but was given to some of the media sites, ( Rock, Paper, Shotgun).

4:50=5:00 to be exact.


"Start the float"
You mean "move the float." It looks like you have to turn on a tractor so that it moves a parade float away. I think the parade float has a duck on it, although it is hard to tell.
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Old 06-05-2009, 11:35 PM   #62
Elunah
 
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Exclamation Updates

  • Fire Ammo: Doesn't add to total ammo count. Added how it's marked in the interface.
  • Axe: The model changes to show wear and blood over time.
  • Pan: Also has a one-shot kill attack against some SI. Appears bloody.
  • Flashlight works with melee weapons.
  • Lots added to the Parish description.
  • More pictures of the sniper rifle.
  • More about the uncommon Common Infected.
  • Each campaign gets its own movie!
  • MORE GORE! Look at Coach's blood splatters.
  • More umm...whatever.
  • Something weird with car alarms. Their windows appear to vanish.
  • Sniper rifle has 30 rounds.
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Old 06-05-2009, 11:43 PM   #63
KeRupTion
 
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I am pretty sure the sniper rifle is an HK 41.

http://en.wikipedia.org/wiki/HK_41
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Old 06-05-2009, 11:50 PM   #64
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Originally Posted by KeRupTion View Post
I am pretty sure the sniper rifle is an HK 41.

http://en.wikipedia.org/wiki/HK_41
Thanks This was my thought, also. I think it's probably an HK41SG1, but the stock is a bit different. Thanks for posting this, though. I accidentally called the HK41 a G41 in my post.
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Old 06-06-2009, 04:57 AM   #65
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Each campaign gets its own movie? How is this different from l4d? Unless u mean each chapter gets its own movie
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Old 06-06-2009, 06:45 AM   #66
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Each campaign gets its own movie? How is this different from l4d? Unless u mean each chapter gets its own movie
I think he means that each campaign has a movie to show how they got there, and to explain why they are going to where they are going.

Dead Airs starting 'movie' was nothing more then seeing a plane overhead and saying "Oh, hey. A plane. Lets all go to the airport!" If you look at writing on the wall, though, it shows that they might have been planing to do that.

Possibly like the opening movie, and that you can skip it, like the credits, if you want.
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Old 06-06-2009, 11:24 AM   #67
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You guys looking for your GamesRadar posts? I moved them to the media sticky...that's where they belong.
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Old 06-06-2009, 11:30 AM   #68
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Originally Posted by Killroyomega View Post
Possibly like the opening movie, and that you can skip it, like the credits, if you want.
Yeah, that's what Doug Lombardi was getting that, I think. He was saying how some people contacted him thinking that No Mercy was the entire game, because the cool intro cinematic ends with them on the rooftop, and when they finish the level, it rolls the credits. This time, every campaign has a unique introduction video that helps tie all the campaigns together. Like Killroyomega said, it shows how they got there.

There's no word on how the cinematics will be presented and if they will be skippable, but it's likely that they will be skippable by vote. Perhaps by a cvar as well? Just speculation.
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Old 06-06-2009, 01:01 PM   #69
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I feel the need to clear a few things up about the campaign itself, after reading the first page again.

First, the last map won't be the French Quarter. The FQ is a highly visted tourist attraction (And living space) based close to the Mississippi, across which runs the... (Okay, there are a few bridges, and two are close enough to be from the FQ. Also, I can't find their names anywhere )

Anyway, the story probably goes like this;

You arrive at the docks, by means of a boat, from wherever the previous campaign was. You make your way through, into the next area. In the next area, you pass through a park, and through the construction site, going into the bus-stop safehouse. (Notice all of the buses in the videos) From here, you follow the main road, activating the float, and cutting through a graveyard. The graveyard brings you into the FQ, Which will be map 4. I really have no clue what happens in it, other than heading towards a bridge. When you get to the bridge, you probably go into a military checkpoint that was taken over, and is now the last safehouse on the bridge to freedom.

After this, you cross the bridge, and meet up with the military and they MIGHT rescue you. Maybe. Or they just shoot you, say you were infected, and get on with their lives.

Anyway, that seems the most logical progression, based on the city, to me.

EDIT: Or, the things from the third map will be in the fourth. There could even be six or seven maps in the campaigns, we REALLY don't know.

Last edited by Killroyomega : 06-06-2009 at 01:16 PM. Reason: sorry for the link, my computer pasted it for some unknown reason
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Old 06-06-2009, 02:31 PM   #70
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Will L4D 2 be fully compatible with L4D1 - campaign, versus and survival?. It would be stupid, if player had to switch between games in order to play in different and favourite maps or with colleagues. It should be possible to play with L4D 1 players from the new L4D 2, it would be comfortable, and as well give us a lot of new features. So think about that. Killing community of one game is not fair, as well as dividing players into two groups. The more players will be, - it would be better.
L4D 2 would mean players from the L4D 1 & 2 playing together.
This idea should be nice one for you.
What do you think about this?

What about character configuration - changing clothes, colours, faces or color skin. TF2 has huts, so why L4D won't let to create a specific character.

and here some suggestions which may be used:
Other suggestions:
Shop survival mode - there are some points where it is possible to buy weapons, for killing zombies you gain the money, and the game is divided into waves, between the waves it is possible to buy a weapon.

Compatibility with L4d1 - to play with players from the previous game,
New weapons like Flamethrower, mines, minigun or heavy gun with 200 bullets, doublebarreled shotgun, bazooka, magnum, a few SMG, bullpup, steyr aug.
To melee there could be some throwing weapons added like sharp disc or something (like in game DarkSector).

Deathmatch between survivors like 4vs4 ?
Campaign time trial - 2 separate teams go through the campaing, the fastest one wins.
Tower defence - hordes of zombies attack your building, you may upgrade your weapons and structures and defend againts zombies.

Add slow motion,
Add skills - RPG mode,
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Old 06-06-2009, 02:34 PM   #71
Elunah
 
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Quote:
Originally Posted by Killroyomega View Post
I feel the need to clear a few things up about the campaign itself, after reading the first page again.

First, the last map won't be the French Quarter. The FQ is a highly visted tourist attraction (And living space) based close to the Mississippi, across which runs the... (Okay, there are a few bridges, and two are close enough to be from the FQ. Also, I can't find their names anywhere )

Anyway, the story probably goes like this;

You arrive at the docks, by means of a boat, from wherever the previous campaign was. You make your way through, into the next area. In the next area, you pass through a park, and through the construction site, going into the bus-stop safehouse. (Notice all of the buses in the videos) From here, you follow the main road, activating the float, and cutting through a graveyard. The graveyard brings you into the FQ, Which will be map 4. I really have no clue what happens in it, other than heading towards a bridge. When you get to the bridge, you probably go into a military checkpoint that was taken over, and is now the last safehouse on the bridge to freedom.

After this, you cross the bridge, and meet up with the military and they MIGHT rescue you. Maybe. Or they just shoot you, say you were infected, and get on with their lives.

Anyway, that seems the most logical progression, based on the city, to me.

EDIT: Or, the things from the third map will be in the fourth. There could even be six or seven maps in the campaigns, we REALLY don't know.
I'm fairly certain that Chet or Doug have said specifically that the French Quarter is the location of the finale, though they may have been speaking very loosely. The bridge is also mentioned a few times as the finale. Looking at the geography, I, too am skeptical that the actual finale is going to be there, since no bridges touch the French Quarter's traditional boundaries. I'll edit that part, and thanks for noticing it.

I think we should be careful about how closely we expect the L4D map to match New Orleans. That being said, I definitely think the drop point is somewhere near the Peters St Wharf. From there, the Survivors move southwest and eventually reach Jackson Square. This part in the game has the round staircase, "garden maze", and gazebo, and it's definitely based on Jackson Square. There's a plaque at the top of the stairs that says "JACKSON", and the street there is very similar to Decatur St.

So, essentially, they start in the French Quarter, then move west of Jackson Square. The next part is actually not a construction site. It's a muster site for CEDA. That's why there are all the barriers set up, along with the chainlink maze. People come there, line up, go through the chainlink, and out into the bus stop, where they are evacuated.

The direction they're moving is consistent with the closest cemeteries, as well: Saint Louis Cemeteries 1 and 2 are to the west, though it's not certain that they are the cemeteries that map is based upon.

The Pontchartrain Expressway bridge is a possibility for the finale. There's a navy base east of the Mississippi from the French Quarter, so that would make sense. However...it doesn't really seem consistent with their start point. I'm convinced that they hit Jackson Square, so they have to start near there, and if they do, it wouldn't make sense for them to overshoot the bridge when coming from the north or overshoot the base when coming from the south.
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Old 06-06-2009, 02:42 PM   #72
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Quote:
Originally Posted by superfly86 View Post
Will L4D 2 be fully compatible with L4D1 - campaign, versus and survival?. It would be stupid, if player had to switch between games in order to play in different and favourite maps or with colleagues. It should be possible to play with L4D 1 players from the new L4D 2, it would be comfortable, and as well give us a lot of new features. So think about that. Killing community of one game is not fair, as well as dividing players into two groups. The more players will be, - it would be better.
L4D 2 would mean players from the L4D 1 & 2 playing together.
This idea should be nice one for you.
What do you think about this?
They've said that this is a possibility--either that L4D1 content will be included with L4D2, or that the two games will be integrated somehow. The details aren't clear (probably even for them), but they have said that they want to "keep the community together as much as [they] can."

Quote:
What about character configuration - changing clothes, colours, faces or color skin. TF2 has huts, so why L4D won't let to create a specific character.
Looking for a zombie MMO are we?

Quote:
and here some suggestions which may be used:
Other suggestions:
Shop survival mode - there are some points where it is possible to buy weapons, for killing zombies you gain the money, and the game is divided into waves, between the waves it is possible to buy a weapon.

Compatibility with L4d1 - to play with players from the previous game,
New weapons like Flamethrower, mines, minigun or heavy gun with 200 bullets, doublebarreled shotgun, bazooka, magnum, a few SMG, bullpup, steyr aug.
To melee there could be some throwing weapons added like sharp disc or something (like in game DarkSector).

Deathmatch between survivors like 4vs4 ?
Campaign time trial - 2 separate teams go through the campaing, the fastest one wins.
Tower defence - hordes of zombies attack your building, you may upgrade your weapons and structures and defend againts zombies.

Add slow motion,
Add skills - RPG mode,
I'd recommend sending suggestions to Chet at his Valve email. This thread is only about known information.

I doubt they will do the first one, even though a lot of the team worked on Counter-Strike before L4D (I think). That niche is already filled by Killing Floor, and I don't know if they would try to do that. It's possible someone will use the SDK to make a resource-based game, but L4D is not resource-based at all at the moment.

They've implemented the incendiary ammo, so I wouldn't expect a flamethrower. I won't discount it completely, though. We'll see what other weapons they add.

There will be one new official game mode. I don't think they'll implement a Deathmatch. Chet has said that humans will never fight other normal humans in the game. Time trials and tower defense aren't out of the question, though. I'd personally like to see a TD, but I feel this is more like a community mod than an official game mode.

As for slow motion and RPG, I think that might make it too stylized. But it's possible they would implement that.
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Old 06-06-2009, 03:54 PM   #73
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Originally Posted by Elunah View Post
I'm fairly certain that Chet or Doug have said specifically that the French Quarter is the location of the finale, though they may have been speaking very loosely. The bridge is also mentioned a few times as the finale. Looking at the geography, I, too am skeptical that the actual finale is going to be there, since no bridges touch the French Quarter's traditional boundaries. I'll edit that part, and thanks for noticing it.

I think we should be careful about how closely we expect the L4D map to match New Orleans. That being said, I definitely think the drop point is somewhere near the Peters St Wharf. From there, the Survivors move southwest and eventually reach Jackson Square. This part in the game has the round staircase, "garden maze", and gazebo, and it's definitely based on Jackson Square. There's a plaque at the top of the stairs that says "JACKSON", and the street there is very similar to Decatur St.

So, essentially, they startact in the French Quarter, then move west of Jackson Square. The next part is actually not a construction site. It's a muster site for CEDA. That's why there are all the barriers set up, along with the chainlink maze. People come there, line up, go through the chainlink, and out into the bus stop, where they are evacuated.

The direction they're moving is consistent with the closest cemeteries, as well: Saint Louis Cemeteries 1 and 2 are to the west, though it's not certain that they are the cemeteries that map is based upon.

The Pontchartrain Expressway bridge is a possibility for the finale. There's a navy base east of the Mississippi from the French Quarter, so that would make sense. However...it doesn't really seem consistent with their start point. I'm convinced that they hit Jackson Square, so they have to start near there, and if they do, it wouldn't make sense for them to overshoot the bridge when coming from the north or overshoot the base when coming from the south.
You have certainly done your research

But, why I think the end is the bridge, is this;

They said in the Bomb interview (Or one of them, they were all the same. Exepct the one that talked about Katrina.) Chet said that the game is 'no-katrina' so Katrina never happened in the game.

The military base would most likely have been overrun, and they probably found this out from the wall writings.
Th
A bridge is a very taticaly safe place to set up a base at. A suspension bridge is best, because with it, you only have to worry about three directions (Both sides of bridge, and above.)

My guess is that they were blocking off exits (Zombies cannot swim) and you make it to the bridge just as they start to bomb it. (As seen in video) My guess is that the other bridges were destroyed, and your boat might have been attacked, getting to New Orleans.

The military was probably going to nuke the city, and destroy other cities, because they had turned into major hubs for the infected to gather.

You can even see in the trailer, the bombers flying overhead... bombing.

So, yeah. Evacuate the city (I.E. the checkpoint. I said it was a construction site, because it looked like one. Lots of port-a-pottys, and an unbuilt structure.) and then destroy it.

So, since they had to destroy it, they destroyed all ways out, except a single bridge, and herded everyone along.

You are the last group through, try not to die, basically.

EDIT: Sorry for the wrap-around logic, bad sentenc e structure, and partial research. I am using my l aptop to do this stuff. Also, sorry for this font,  it does this sometimes...

On a side note;
The window pictures at the end either do not load,  or are broken. Either way, they don’t work.

Last edited by Killroyomega : 06-06-2009 at 04:02 PM.
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Old 06-06-2009, 05:30 PM   #74
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Quote:
Originally Posted by Killroyomega View Post
But, why I think the end is the bridge, is this;
I don't disagree with you at all, and that's a very likely scenario. I agree that the bridge is going to be the last part (finale). I'm just not sure about the other details, because there is so little information at the moment. Also, it looked like the bridge was a two-level bridge, and I'm not knowledgeable enough with the area to know which bridges (if any) match the ones seen in the gameplay footage.

Quote:
On a side note;
The window pictures at the end either do not load, or are broken. Either way, they don’t work.
Weird...they work fine for me. I'll give you direct links:

http://www.zombicidal.com/wp-content...arm_before.jpg

http://www.zombicidal.com/wp-content...larm_after.jpg
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Old 06-06-2009, 06:15 PM   #75
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Quote:
Originally Posted by Elunah View Post
I don't disagree with you at all, and that's a very likely scenario. I agree that the bridge is going to be the last part (finale). I'm just not sure about the other details, because there is so little information at the moment. Also, it looked like the bridge was a two-level bridge, and I'm not knowledgeable enough with the area to know which bridges (if any) match the ones seen in the gameplay footage.


Weird...they work fine for me. I'll give you direct links:

http://www.zombicidal.com/wp-content...arm_before.jpg

http://www.zombicidal.com/wp-content...larm_after.jpg
He smashes the car with the pan, thats why the window breaks. Its just weird pysics/hit detection.
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