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#1 |
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Banned
Join Date: Mar 2009
Reputation: 47
Posts: 1,268
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Ladders in TF2
So here I am, working on my first map for TF2, learning the new funcs and props and stuff, and I designed my map around the use of ladders, since I don't much care for ramps, and it comes to my attention now, as I am trying to add the ladders, that there is no func_useableladder for TF2.
However, I have played TF2 maps that use ladders (cp_desperados_a17 for example). Are they nothing more than steep ramps, or are they real ladders? How would I make a climbable ladder for use in TF2? |
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#2 |
![]() Join Date: Aug 2007
Reputation: 210
Posts: 2,265
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Those are extremely steep ramps (such as 1 unit in while 18 units up, or the like). As far as I remember, there is no capacity for actual ladders in TF2.
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#3 |
![]() Join Date: Feb 2008
Reputation: 2100
Posts: 7,484
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They're actually really short stairs. A ramp will not work since the maximum angle for a surface to be climbable is 90 degrees (or 1:1 length/height), anything steeper than that will push the player back.
The fake ladders in TF2 are what Salith said, a set of stairs where each step is the minimum walkable length (1 unit) long, and the maximum step size (18 units) high. The problem with those ladders is coming down, because it doesn't work really well
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#4 |
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Banned
Join Date: Mar 2009
Reputation: 47
Posts: 1,268
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I just decided to use small lifts instead. Not really aesthetically pleasing, but I'm not too concerned with appearances as much as functionality with this map. But I will make note of how to do this for future projects
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