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#1 | |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 34
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I think this announcement of an Sequel within a year of the original's release is a extremely controversial one. I know that many people are annoyed by this new development, and that some, like myself, are worried that work on Left 4 Dead 2 may push back work on other Valve projects such as the Team Fortress 2 Class packs, and Half Life 2 Episode 3. While initially I objected to the idea of a sequel so soon, I realised that Valve might have been forced into it. There is only so much you can do through patching a existing game, from what little information I have gleaned, I believe that Valve has made some large changes to the Left 4 Dead engine, enough so that they must release a new game instead of releasing as paid DLC, or a free expansion.
I think that this new game could be a success, but while I may be willing to see Valve's point of view on this... I believe we, as the patrons of Valve deserve a chance to speak our minds about this new game being pushed onto us. I also think it is not out of line for us to make a few requests. If L4D 2 delivers on most of our demands, and I say MOST, and not necessarily ALL of them, I will buy it on PREORDER.
So this is our list of requests/demands. We do not expect all of them to be delivered on, and I believe most of us do not mind the game being delayed a bit to compensate for changes Valve might have to make to fit some of these. For you others here on the Steam Forums, DO NOT POST A SIMPLE "I agree" or "/signed" YOU... YOU... DOUBLE POSTERS! I want to hear some real discussion on what we want in a sequel to Left 4 Dead. Feel free to add more suggestions for things to add to the Ultimatum, and suggest edits to the list, I will be checking in on here to see if any changes need to be made, and reading up on what other ideas people may have. Although I support Valve, I think the decision to make a sequel so soon smacks of a certain game publisher we all know of that is known for it's many (paid) expansion packs and annual sports titles. If Valve hopes to adopt this marketing scheme (which they profess they are not trying to as stated in a interview: Quote:
I really hope that Valve will not go the easy route and rest on it's laurels by making cheap, under-developed titles on a regular basis. I sincerely do not, as I hope and believe that they are better than that. I do not wish Valve to see this thread, and my views as a threat. I just wish it to be viewed as a statement of intent, I want us all to have a nice little chat, and figure out what is going to happen. TL;DR, Valve should not push a sequel to a game out unless its actually a improvement on the existing one. My opinion is we give some examples of what we the customers think would make it worth our while to buy a new game. Last edited by Windows 2000 : 06-07-2009 at 01:24 PM. Reason: new title to better reflect the nature of the thread |
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#2 |
![]() Join Date: May 2008
Reputation: 137
Posts: 966
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This wasn't very well thought out.
Slow zombies would be fairly worthless with the game's mechanics. Splitting up would necessitate that smokers and hunters be changed significantly. Extra survivors would increase the voice acting work exponentially. Server customisation is already horrible and game breaking as it is and should be kept to a minimum. 8v8 versus just plain doesn't make sense to me. They've already said you can import L4D1 maps. Survivors have to be immune or one boom would mean you go down, that's why they're survivors. Also: "I want to see other events such as seeing a random survivor get overwhelmed right before you can save them." How does that not happen already? |
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#3 |
![]() Join Date: Dec 2008
Reputation: 1
Posts: 36
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#4 |
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Banned
Join Date: Nov 2008
Reputation: 9
Posts: 476
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OKay here is my opinion about your points:
1. valid 2. yup, id definatly like to see that 3. seems to be already integrated if you believe valve 4. 20 seems a bit too much... I want about double the amount of weapons from l4d1... so you have a choice between 2 snipers, 2 autoshots and so on. 5. not "balanced" from developers view, its already possible in l4d though 6. not possible cause every survivor would need audio lines that fit to the happenings, and that would raise into GB of data + much cash for voice actors 7. no opinion bout that 8. split ups wouldnt work well with SI, but id like to see some creepy moments too. 9. yes 10. yes 11. YES 12. yup, id like to see 2 or 3 stronger zombies per horde, they go down in like 4 shots instead of 1 13. wouldnt fit into the game 14. story yes, your offer no 15. YES |
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#5 |
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Banned
Join Date: Jan 2009
Reputation: 8
Posts: 310
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How about we summarize it as "lower the cost of L4D2 if we have L4D", which could be authenticated via steam. I'll sign that.
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#6 | |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 34
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Quote:
but other survivors would not be that hard to implement. Just give them maybe 10 lines, which amount to HELP! and a death scream. I think it would make things more interesting than just having a survivor suddenly appear in a closet. 8v8 would be fine for maybe one large map, or possibly just 6v6 or something. But I think survival with more than 4 players should definitely happen. |
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#7 |
![]() Join Date: Sep 2008
Reputation: 21
Posts: 542
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TL. DR.
Jk, I made a post like this earlier today. =\ Oh well. Id like it if OP would add these to his list: 1. Improved server layout: It made searching and loading custom maps a b**ch and took ages. 2. Improved story: We loved L4D1s characters, such a shame valve didnt develop them further. 3. Silhouettes: Id like the option to have them disabled, when all players are on mic and you cant see where your mates are when they turn a corner, I feel that it would add more tension to the game. Especially when you hear someone get pounced and you start franctically searching for them. |
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#8 |
![]() Join Date: Feb 2009
Reputation: 4
Posts: 151
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no
10charity |
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#9 |
![]() Join Date: Feb 2009
Reputation: 29
Posts: 119
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I'd like to see more campaigns using more teams of survivors made as post-release DLC. I'm hoping that as soon as I see these new four survivors in an animated cutscene like the opening to L1D, I'll fall in love again; and Valve is brilliant at this, and I'd like to think they could pull it off multiple times.
I'd even pay for those expansions/characters. |
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#10 |
![]() Join Date: Jan 2009
Reputation: 45
Posts: 2,440
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hmmmm the only thing i wanted was new SI. but we got that now so i dont know what else i want.
I would like more info on the game :P but i guess i have to meet up with that thing called patience again :P |
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#11 |
![]() Join Date: Dec 2008
Reputation: 7
Posts: 621
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#12 | |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 34
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Quote:
The meat of the game, and the canon story is still 4 people, but Versus is more like a bonus mode. Last edited by Windows 2000 : 06-03-2009 at 07:54 AM. |
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#13 |
![]() Join Date: Jan 2009
Reputation: 0
Posts: 5
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Furthermore, more than 4 players per team is not a good idea, because with good weapons survivors will just dominate infected. The game should be a little creepy, but when you have a squad with you...
Btw, you should listen to the podcast. Most of the points you addressed are covered and commented in the podcast of rockpapershotgun. Splitting up idea is also bad, because coordinated infected will certainly win and this game is focused on team play. The idea of a story part in the safe room is rubbish. I really don't want no videos to be viewed millions of times... I'd just want more detailed maps. So you could be in more of the rooms in the city(as infected), because as you have played the game for some time, you really don't have that many places to have an attack from. What i am trying to say is that it gets to easy to understand the places the attacks come from. Than i do agree that you would get a bigger variety of weapons as survivors and infected get reinforcements(new infected). |
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#14 | |
![]() Join Date: May 2009
Reputation: 9
Posts: 171
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So you're past anger and now you're trying to negotiate? Lightweight.
I'm still angry and they still won't get full price from me for an expansion. Quote:
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#15 | |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 34
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Quote:
Splitting up doesn't necessarily mean you have to be completely separated. Make it so two people have to perform some action while two of them cover the busy ones. Have a panic event with two mounted guns spaced apart so that the survivors have to cover both the entrance and exit to a chokepoint while something happens. As with the story bits in the safe room, I said they should be skippable, and no more than a minute or two long. It doesn't have to be that deep, it could just be chatter between the survivors. Some of Francis complaining how he hates ______, or Zoey wondering when they will be safe. Bill saying something about hurrying up and moving out, Louis saying something about his PILLS, whatever. Although this will probably just be with the new characters, not with the current 4. If we make demands, Valve can easily ignore them. Suggestions can and have been used in updates on Team Fortress 2. Most of the upgrades are similar to those introduced and/or discussed in the forums. Anger doesn't accomplish anything on it's own. There are already threads around that show people are angry, I think negotiation and discussion will be more effective. Last edited by Windows 2000 : 06-03-2009 at 08:14 AM. |
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