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#1 | |
![]() Join Date: Nov 2008
Reputation: 73
Posts: 164
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EDIT: 6/4/09 - Updated proposal and resent to Chet and Gabe
Proposal I would like to suggest selling both L4D2 and L4D1 as standalone games that can be bought as expansions of each other. The attached link references the thread containing the strong positive feedback already received for this idea: http://forums.steampowered.com/forum...d.php?t=888377 Separate but expandable I recommend that you sell the 1st game at full price, and sell the 2nd as an expansion. Let players buy either L4D2 or L4D1 as their 1st game. A real-world example is City of Heroes and City of Villains, which are two standalone games. You can buy either one and play it all the way through. However, you can also buy the other one as an expansion and have them combined. It doesn't matter if you buy City of Heroes OR City of Villains first. This idea has already been executed successfully. Also, CoH/CoV faces the same issue of having stories told in separate places as seen in L4D/L4D2. Rewarding repeat customers to increase returns I recommend selling L4D2 and L4D at the full price for a single game. Then charging an expansion price for the second game. This means that Valve can reap the full reward for attracting a new customer with L4D2, while respecting repeat customers with an expansion cost. Typically once a sequel has been released, sales for the original game tend to drop off, using this method current L4D2 customers can be induced to buy L4D1 as well. (I'd suggest $50 for the first game, and $35 for the second game, but obviously this is up to Valve.) Update L4D1 with technological updates, reserve content for L4D2 In order to execute this idea of making both games expansions of the other. Valve would need to update L4D1 with L4D2's technology(Director 2.0, new special infected, improved common infected). This would also constitute the free update everyone's been expecting. However, Valve should leave the additional campaigns and weapons in L4D2. As noted in interviews, this content is best served as a whole package set down in New Orleans. The way CoH/CoV executed their integration plans may be a valuable guideline for how to bring separate games together. (I can provide additional detail upon request). Advantages of allowing both games to be integrated.
Thank you for your time and consideration. If at all possible, please let me know if you have read this e-mail, even if you cannot give comment at this time. Best Regards, -[Name deleted] For the forum readers: If you like this idea, your comments in this thread would be appreciated. If you would also like to direct this to Gabe and Chet's attention, please be polite, concise, and emphasize the benefits to Valve. Offensive and/or rude comments won't be taken seriously by anyone. EDIT: 6/10/09 - It looks like Valve has at least listened to our desire for integrating the community. Quote:
Last edited by kelbear : 06-10-2009 at 02:54 PM. |
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#2 | |
![]() Join Date: May 2009
Reputation: 11
Posts: 260
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Quote:
Even for $50. Won't buy this robbery that is happening now. It's all about honesty. |
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#3 |
![]() Join Date: Nov 2008
Reputation: 46
Posts: 558
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A genuinely new and original solution, and a viable one. I really like this one.
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#4 |
![]() Join Date: Jan 2009
Reputation: 5
Posts: 150
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This is a must.
It's the only way you won't fragment the community, and it's a marketing move that's already successfully been utilised by computer game companies such as Relic, ArenaNet (Guild Wars), Crytek and Gas Powered Games (SupCom and FA). It's probably more logical from a business perspective as well, seeing as people who would only buy L4D2, would now more likely to purchase the original L4D to complete their collection. And they can bundle them together. Aww hell, the more I think about the idea, the more it is win. It's just, I'm sceptical it could happen. Last edited by Xirvus.rei : 06-04-2009 at 10:33 PM. |
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#5 |
![]() Join Date: Feb 2008
Reputation: 43
Posts: 1,872
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This, imo, would fix most of the issues I have against Valve at the moment. It's a great idea and would double the community size (atleast should keep L4D1s community stable)
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#6 |
![]() Join Date: Apr 2009
Reputation: 9
Posts: 308
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I'd be down to buy this.
One of the main reasons I am upset is because: 1. Valve broke their promises. 2. They are calling it a sequel when that usually includes a new engine (or just a bigger update in general.) I realize Valve is a business and I'm surprised at their generosity in the past with free updates. I'd gladly drop the money if this was called an expansion rather than a full-blown sequel. The CoX idea is really amazing and I support it! |
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#7 |
![]() Join Date: Sep 2008
Reputation: 146
Posts: 3,219
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This is an excellent suggestion.
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#8 |
![]() Join Date: Oct 2008
Reputation: 7
Posts: 217
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Surprisingly a great idea.
Although I'm not familiar with City of Heroes, this idea sounds similar to how Guild Wars had its extra campaigns, which worked very well. |
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#9 |
![]() Join Date: Aug 2008
Reputation: 11
Posts: 185
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Good idea, +rep.
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#10 |
![]() Join Date: Sep 2008
Reputation: 146
Posts: 3,219
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This idea is not only a fantastic solution for L4D fans, it's also an INCREDIBLY good solution from a business point of view.
With L4D2 coming out, there is no incentive to buy L4D. Valve will see sales plummet like a rock. Why would you purchase a game that is obsolete? This solution encourages people to buy BOTH games, thus ensuring better sales for Valve over time. |
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#11 |
![]() Join Date: Sep 2008
Reputation: 146
Posts: 3,219
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Also to the OP, I sent this as an email to Gabe as well. In fact, I encourage EVERYONE to copy and paste this as an email to Gabe.
This solution is perfect. |
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#12 |
![]() Join Date: Jun 2009
Reputation: 0
Posts: 8
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that would me badass
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#13 |
![]() Join Date: Jan 2009
Reputation: 8
Posts: 238
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Honestly, I think this is what they do intend to do. By the time L4D2 comes out, perhaps the original will be updated to the point that they'll be equal in all aspects rather than having L4D2 being a 'better' or 'improved' version. I think the last thing they want to do is split their player base. The more options players have for the games, the better, and more satisifed, they'll be.
This solutions makes sense in every aspect possible. I can't see any issues with this at all. Great job OP for bringing all of this up. |
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#14 | |
![]() Join Date: Sep 2008
Reputation: 146
Posts: 3,219
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Quote:
That means that L4D1 needs to have the special infected/AI2.0 added as well, which was something the Dev team didn't want to do(But is necessary). Keep the Campaigns/Weapons/Survivors separate for the two games, and expand on them with similar content related to each game, but ensure that the two games can still intermingle with each other, provided you have both games. |
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#15 | |
![]() Join Date: Feb 2008
Reputation: 43
Posts: 1,872
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Quote:
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