|
|
#1 |
|
Guest
Posts: n/a
|
Scripting with the RPG
Hello everyone!
I'm trying to do some very base scripting using the RPG in HL2:Ep2, and I've run into a snag. How do you reference the RPG rounds in inputs/outputs? Currently, I'm using a trigger_rpgfire block to try and cause the rocket to explode 2 seconds after being fired, but the !activator is the player, not the rocket itself. Eventually, I want to essentially have a laser-defense system, where a laser beam appears from one point and ends at the flying rocket, causing the rocket to explode. In any event, I still don't know how to refer to the rocket. Can anyone provide any pointers? Thanks guys. |
|
![]() |
|
||||||
| Thread Tools | |
| Display Modes | |
|
|