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#1 |
![]() Join Date: Nov 2006
Reputation: 508
Posts: 8,265
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L4D Maps Easy for Survivors? Hate Closet Camping? Try ProMaps!
UPDATED! 10 July 2009 - V1.55 NOW AVAILABLE!
UPDATED! 09 July 2009 - V1.5 NOW AVAILABLE! UPDATED! 01 July 2009 - V1.4 NOW AVAILABLE! UPDATED! 01 July 2009 - V1.3 NOW AVAILABLE! UPDATED! 30 June 2009 - V1.2 NOW AVAILABLE! To find servers that host the mod and players that want to try the mod out, go to the ProMap Mod Steam Group! Introduction: So here's the scenario. You're having a great game, it's nice and even and both teams are fighting for their lives every map. Then "Blood Harvest 4: Barn" loads up and woosh! The survivors ignore most of the map and complete it without using their first aid kits. If you don't get a tank then this map is laughable. In fact, according to the stats I record for my server, it's officially the easiest map for survivors with the highest survival rating of all the maps (followed shortly by NM4, of course). In general, most maps are very well designed by Valve and offer a challenge for both sides. But a few are just... lacking. Whilst both teams get to play as survivors so things are even, I don't think I'm alone in thinking that a fast, uneventful map where the survivors never really appear to be bothered is any fun for either team. When I'm playing infected and survivors I prefer the longer, tougher maps like NM3. To improve the balance of these maps I've knocked up ProMap. ProMap is for Versus ONLY. It is a server side mod, so no need for the clients to download a thing, only the server admins. ProMap: So, using the excellent Stripper Source mod, by BAILOPAN I have written config files for some maps, adding in scenery and models in specific locations and altering a few weapon spawn locations. I did this for my own server but thought some admins and competitive clans would like to use it on their own servers, so I called it ProMap and I've uploaded all the config files you need (details below). Here is a list of what ProMap does to improve the maps:
How to Install ProMap on Your Server: 1) First of all, install the Stripper Source modification to your server. You will need to install Metamod as well, but the instructions and links are all there. Once you have Stripper loaded, it'll do nothing unless you load in config files that tell it what to do. There is a global file that performs actions across all maps but you don't need this if you want to run ProMap. 2) Download this file: ProMap Config Files 3) Extract all of the files inside the .rar archive to the following location on your server: \left4dead\addons\stripper\maps\ 4) Now restart your server and ProMap will run! If you wish to alter the config files to your own liking you are, of course, free to do so. Please just don't take credit for either Stripper Source or my config files, as both took a lot of work to make! ProMap Details: This is a comprehensive list of what ProMap actually does to your maps. No Mercy Map 2: Subway Closet Blocks:
LOS Blocks:
No Mercy Map 4: Interior Closet Blocks:
No Mercy Map 5: Rooftop Closet Blocks:
Blood Harvest Map 1: Hilltop Invisible walls removed! Blood Harvest Map 3: Bridge Invisible walls removed! LOS Blocks
Blood Harvest 4: Barn LOS Blocks
Exploit Blocks
Blood Harvest 5: Cornfield Invisible walls removed! Death Toll Map 3: Ranch House Invisible walls removed! Closet Blocks
Death Toll Map 4: Small Town Invisible walls removed! LOS Blocks
Death Toll Map 5: House Boat LOS Blocks:
Dead Air 1: Greenhouses Invisible walls removed! Dead Air 2: Offices Invisible walls removed! Exploit Blocks:
Dead Air 3: Garage Closet Blocks:
Dead Air 5: Runway Closet Blocks:
LOS Blocks
That's it for now. Only the worst offending maps have been changed. I'm open to suggestions if people want more areas blocked or other things improved - if you know of any exploits, please PM me and I'll try to block them off. Warning: There is a downside to this mod - It increases map load times for the server and client - this depends on the map. Larger maps can add on about 10 seconds or so but with smaller maps it is barely noticeable. Uninstall Instructions To remove this mod from your server, simply delete the stripper folder and all its contents from your addons folder. For a complete and clean uninstall, also remove the stripper file in the metamod folder. Now restart your server and the mod is gone. Version History 1.0 28 June 2009 - Initial release 1.1 29 June 2009 - Added tags to each element so admins can selectively delete the types of Blocker they don't wish to use - Added two exploit blockers to BH4 1.2 30 June 2009 -
V1.3 01 July 2009
V1.4 01 July 2009
V1.5 09 July 2009
V1.55 10 July 2009 [Hotfix]
Credits: Thanks to BAILOPAN for Stripper: Source. This truly has improved L4D for us so much! Thanks to my mates who helped me test these alterations and to everyone that's given feedback and support so far ![]() Last edited by Ydiss : 07-10-2009 at 11:01 AM. |
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#3 |
![]() Join Date: Apr 2009
Reputation: 0
Posts: 14
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This....seems...really, really cool. As an internet pleb who doesn't run his own servers, I'd really appreciate a heads up on anyone who plans on running this on their server, seems awesome. Is it totally a server side thing?
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#4 |
![]() Join Date: Mar 2009
Reputation: 3
Posts: 494
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Nice job
how about NM1? There is a lot of map there that doesn't get used at all. |
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#5 | ||
![]() Join Date: Nov 2006
Reputation: 508
Posts: 8,265
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Quote:
It's also a very small modification. The config files are 4kb in total (ProMap Comp will be larger).I imagine not everyone would want to run this on their server, but if you have any friends that own a server let them know and point them in the direction of the thread. If you have any questions about installing or problems with running the mod, just let me know. Quote:
It would also be difficult to do and still keep the infected spawning locations and fluidity of the map streamlined. If I get enough requests, however, I'll look into a solution ![]() Last edited by Ydiss : 06-28-2009 at 07:25 PM. |
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#6 |
![]() Join Date: Jan 2009
Reputation: 1
Posts: 313
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wow! that's great. thanks a lot dude. i'm gonna tell my friend right now =D
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#7 |
![]() Join Date: Nov 2006
Reputation: 508
Posts: 8,265
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#8 |
![]() Join Date: Mar 2009
Reputation: 274
Posts: 2,809
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Wow, very nice.
+rep |
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#9 |
![]() Join Date: Nov 2006
Reputation: 508
Posts: 8,265
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Added screen shots, so you can see all the map alterations. I should have ProMap Comp finished tomorrow night.
Edit: As an afterthought, it's possible for me to use Stripper: Source to remove the invisible walls on maps like DA2 and DT4 - It's easy enough but I want to know how much demand is out there for such a modification. If you want me to add in "Invisible wall" filters for any maps, please say so and say which map you wish to have fixed. I will consider adding this to the ProMap Comp versions of the maps only. Last edited by Ydiss : 06-28-2009 at 08:51 PM. |
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#10 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 38
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BRILLIANT! BRILLIANT!
Fixing the maps all server-side. Just need a random variable that can set a random path every play through. |
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#11 | |
![]() Join Date: Nov 2006
Reputation: 508
Posts: 8,265
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Quote:
Stripper could probably be used to remove certain models Valve mapped in (every item has a HammerID which I could use to strip out the selected item) but most potential routes are hard-rendered into the map file (most walls). But I'll look into it once I've released version 1 of ProMap Comp. I'd like to see how much you can do with it and L4D, so I'm going to begin experimenting. |
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#12 |
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Banned
Join Date: Jan 2009
Reputation: 18
Posts: 853
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what about the spot at the end of blood harvest 4 where you can run under the houses and around to the bridge?
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#13 |
![]() Join Date: Nov 2006
Reputation: 508
Posts: 8,265
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#14 |
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Banned
Join Date: Dec 2008
Reputation: 1
Posts: 160
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To be honest, I think you've blocked off some things that didn't really need it (especially in NM4), it's cool you're doing this for the community, but I honestly think it's already too easy to beat the survivors on most of the versus maps. When you block off routes it just waters down the experience, so now survivors will just go the same way every time. Not ever map needs to be balanced to make playing infected easier, all you need to do is devise strategies to discourage survivors from taking shorter routes. In a game that's already really linear, you're just making it even moreso, which FOR ME, at least, would make it sort of boring.
That said, iI do like some of the LoS blocks, the bus outside the saferoom in NM is a really good idea. Blocking off the closet camp corners is also a good idea, the pipes in NM2 are a pain in the ♥♥♥ in versus. |
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#15 |
![]() Join Date: Sep 2008
Reputation: 30
Posts: 559
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lots of this is really nice and would be very much appreciated in the official levels.
There's also a good deal of it that just seems like overkill, and pretty heavy handed in favor of SI. Heck some of it doesn't seem to benefit anyone, just hinders the game from progressing if abused by Survivors. There need to be some wide open areas where the survivors get the benefit of a sprint to the next corner to put their backs against. Cutting off the routes at the end of NM3, the very end, just heavy handed. It's a difference in distance that a Boomer can vomit across and a Smoker can pull from,.. those routes were more than fine the way they were. The barn in BH was hammered pretty hard too. Even as an advocate for more SI balance, I gotta say that passing up supplies in favor of skipping a strong ambush point seemed fine to me. Just my 2 cents. All in all though still a pretty solid idea, and nice implementation all around. You nailed a good high number of problem areas that needed addressing. I only feel you got a little bit carried away in favor of the SI. |
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