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#1 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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An addon to Gmod. if you use npc_select and npc_go on them in console you can make them move realistically where you want them to go, useful for movies.
Link: http://www.garrysmod.org/downloads/?a=view&id=73907 Credits: Chilean Wolf Xystus Shakur Last edited by Shakur : 07-24-2009 at 01:07 PM. |
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#2 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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I have "updated" the pack (I updated twice actually, V2) now it includes 55 NPC's with spawnicons... Please try them, i think you will like them...
If you test them, you can comment them here V2: http://www.garrysmod.org/downloads/?a=view&id=73907 Last edited by Shakur : 07-24-2009 at 01:09 PM. |
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#3 |
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ACE Team
Join Date: Jan 2009
Reputation: 246
Posts: 413
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I've seen the vieos and the package looks great (but I haven't had the time to test it).
Anyways; I think we're like 1-2 weeks from releasing our tools and documentation, so you should be able to do some more fun stuff soon. This is not an official announcement of the SDK! (Note for everyone). |
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#4 | |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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Quote:
I never posted videos for it, only screens. Last edited by Shakur : 07-22-2009 at 08:48 AM. |
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#5 | |
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ACE Team
Join Date: Mar 2009
Reputation: 60
Posts: 224
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Quote:
I haven't had the time to test it here, but a video might draw a lot more attention. I'm sure you can get some funny situations to play out and record them. |
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#6 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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Ok i can try...
It will be my first video too. Can you recommend a video editing program? Last edited by Shakur : 07-21-2009 at 10:16 AM. |
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#7 | |
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ACE Team
Join Date: Mar 2009
Reputation: 60
Posts: 224
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Quote:
Maybe someone else is also up for the task? ![]() |
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#8 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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I have fraps. I didn't intend to make a funny video with people from the npc pack, i thought of something that would show all (or the most important) npcs and their animations.
For instance Oxameter, he moves like in game and can move where you want him to go. Last edited by Shakur : 07-21-2009 at 12:34 PM. |
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#9 |
![]() Join Date: Feb 2007
Reputation: 5
Posts: 1,424
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Not having the NPC previews is the only complaint I have, could these be added in a future update?
Last edited by PurSpyk!! : 07-22-2009 at 07:16 AM. |
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#10 | |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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Quote:
Do you mean the icons? I would love to do it if i knew how, also i will release it in addon format (didn't know how to do it by the time of release). Last edited by Shakur : 07-22-2009 at 01:07 AM. |
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#11 |
![]() Join Date: Feb 2007
Reputation: 5
Posts: 1,424
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Yes the icons, if you don't know the names then it makes this a bit difficult.
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#12 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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Do you know how to "bind" icons to the npc's?
I can use the default icons for the ragdolls, if you give "the code" (show me an example, "bind" the first one for me) I will give you credit for it ![]() EDIT: Nope, you can't use them, they are si0 format and i couldn't find anthing in google about it.. Last edited by Shakur : 07-24-2009 at 06:17 AM. |
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#13 |
![]() Join Date: Feb 2007
Reputation: 5
Posts: 1,424
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I don't really know how to add the icons, but if I have some time over the weekend I'll will take a look.
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#14 |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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Ok, thanks I will try too.
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#15 | |
![]() Join Date: May 2009
Reputation: 6
Posts: 410
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Quote:
![]() Zeno Clash NPC's V2 Released!: http://www.garrysmod.org/downloads/?a=view&id=73907 Last edited by Shakur : 07-24-2009 at 03:00 AM. |
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